PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find the treasure in 6 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And maybe the game might feature some new pikmin and enemies (still need to come up with ideas for those new Pikmin and enemies). This game will also feature some multiplayer action (ad-hoc mostly cause i cant garauntee online mode). And probably feature some new areas never seen in the original Pikmin games.

Progress so far:
Codes: [/-------------]1%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 1%

Wanted at the moment:
Texture Artist

Current Team:
Trollmar: Modeler, Mapper
endercraft4: Coder

Senior meatbox: modeler, animator

PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:

Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

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Android? Olimar's Walking animations (WIP) Olimar Redone
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6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Mapper? (this one not so sure about)
I will explain this

I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)

Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:

I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

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Post comment Comments  (40 - 50 of 197)
SeniorMeatbox May 25 2013, 8:33pm says:

Trollmar, despite the effort, personally, i think this game isnt going to work for the time being. cease development ( temporarily until you have a better team ) and work on something else/ take a break.
models and screenshots arent going to cut it for this long ( about 1 year has passed )
stop updating untill you have some gameplay to show

0 votes     reply to comment
Trollmar May 25 2013, 11:47pm replied:

I'd rather not. Yes its a good idea but that what many dead games went through. They first say its temporarily then they go months without updates then years until finally they give up. I'm still going to continue updating but i can assure you that gameplay is ready (sort of). However, my brother hasn't let me onto the computer due to his obssesion to minecraft making it almost impossible to continue progress on the new stuff added to the engine. I will not stop, even if I have to create this game myself there will be no halting whatsoever.

+1 vote     reply to comment
SeniorMeatbox May 27 2013, 12:16pm replied:

Thats very noble. But im not going to map till i see a basic version

0 votes     reply to comment
endercraft4 May 26 2013, 12:03am replied:

I agree with trollmar.

+2 votes     reply to comment
Trollmar May 15 2013, 6:25pm says:

so i was looking over for some ideas of how i can better PSPikmin and i came across this, the specs for gamecube:Processor: 128-bit IBM Gekko

CPU Speed: 485 MHz

Players: 4 per System

System Memory: 40MB

Main Memory: 24MB 1T S RAM

A- Memory: 16MB DRAM

Sound: 16bit DSP, 2MB RAM

Sound Support: Dolby, DTS, AC3

Sound: SPU2, 2MB RAM

Sound Support: Dolby, DTS, AC3

Video Memory: 4MB Visual RAM

Media: 8cm Mini-DVD

Disc Size: 1.5 GB

Disc Drive: CAV (Constant Angular V)

System Weight: 2.4 kg (5 lbs. 5 oz.)

Sys. Dimensions: 15 x 11 x 16 cm
Heres the specs for PSP:•Product Name: PlayStation Portable (PSP)
•Color: Black
•Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
•Weight: Approx. 260 g (including battery)
•CPU: PSP CPU (System clock frequency 1~333MHz)
•Main Memory: 32MB
•Embedded DRAM: 4MB
•Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)

+1 vote     reply to comment
DukeInstinct May 17 2013, 9:16pm replied:

Yes the only way to better your game is to copy and paste hardware specifications. How did you know?

0 votes     reply to comment
Trollmar May 18 2013, 1:02am replied:

Funny. No. I'm comparing the hardware specs of the two systems. Pikmin ran okay on the gamecube and you're looking the specs of the gamecube. At the same time you're looking at the specs of the Playstation portable. Then you realize, "Hey, the specs for the Gamecube are better than the PSP. Which means the Pikmin and all other objects in PSPikmin should be less in the amount of polies they contain. But it's still possible to make PSPikmin if the dev team puts real thought into what the PSP can handle." I'm not just copying and pasting just to make the game better. That's like trying to make a computer run faster just by putting a text document that says "go faster." Silly Billy.

+1 vote     reply to comment
DukeInstinct May 18 2013, 7:56pm replied:

If you put any thought into this game whatsoever you would have known A YEAR AGO that the PSP had inferior hardware before starting the project. You shouldn't just NOW being finding this out. lol

0 votes     reply to comment
Trollmar May 20 2013, 6:18pm replied:

I was aware of the PSP's limitations a long time ago. I use to make maps for NZP, Alpha Team Six, and (a MIA game) Wolfenstien.

+1 vote     reply to comment
endercraft4 May 19 2013, 1:18am replied:

A psp 2000 has more ram than the gamecube.though it has a slightly slower cpu, I believe it can handle pikmin. I'm sure the rest of the dev team feel the same as I do in that we will do whatever we must to get this game finished.
I'm going to put all my extra time this next to weeks into geting maps done.
We'll get it to work.

+1 vote     reply to comment
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Windows, PSP
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Crystal Eagle Studios
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