Like most 3D shooters, Chasm incorporates only a vaguely thought-out story. There are different "rifts" in time, and aggressive creatures from the past, present and future are infiltrating our time. You must attack and kill these "time strikers" and investigate what is going on. Translation: you walk around basic levels killing everything in sight solving puzzles no harder than pushing the right buttons to open doors. Before each mission, a funny-looking commander briefs you. These sequences usually involve watching two animated people talk and can't quite match up to the high-quality FMVs out there today. The most commendable aspect of the game is the monsters. Chasm has 16 original enemies from various time periods. These range from basic scorpions to alien captains. There are also 4 masters: the Sarcophagus, who has a surgically implanted chainsaw arm and rocket launcher, the Phantom (two swords and a fireball), a Sphinx and a Time Judge. Another interesting aspect about the enemies is that different parts of their anatomy will fly off as you fire at them (get your mind out of the gutter, not those parts). Arms and heads will fly different directions during the heat of the battle, depending on where they are shot. Enemies have a descent polygon count, smooth animations, and are pretty original in concept. At 640-by-480, the maximum available resolution, Chasm looks attractive enough, though not nearly as lavish as GLQuake or even Jedi Knight. Support for 3Dfx-based cards or even Direct3D would help. Overall, it’s just too bad Chasm wasn’t released a year before it came out—in 1996 at the time of Quake, it would have proved a worthy challenger to the 3-D action throne. It is a pity that the developers took months to find a publisher, and months more to complete it. As it stands, Chasm is just a poor man’s Quake that would be a must-buy if Quake and its brethren were never made. Enjoyable, but there are many better FPS out there—recommended only if you have played every other FPS on the market ;)

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About Chasm: The Rift with 0 comments by Clonehunter on Apr 21st, 2010

In an attempt to bring Chasm out of the shadows, apparently there is now a  nice little Chasm Wiki at www.chasmtherift.wikia.com .  Its in its early stages, as it has just arrived a few days ago.  Perhaps if it could get some love?  The wiki has a pretty simple layout, similar to all wikis, and no doubt with some work it could get the needed requirements for the Wiki Spotlight.  Basic 100 non stub articles.  Theres plenty of stuff to write about from the game, and probally just enough to fil past the stub mark.  So, not really any news about the game itself, but on the small fan community.

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argonianlord
argonianlord Apr 9 2012, 9:36am says:

Great game, wish i could get it working again. This game was one of my favourites after the heretic/hexen series

+2 votes     reply to comment
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Guest Dec 28 2013, 9:15pm replied:

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Azatoth027
Azatoth027 Sep 16 2012, 12:06pm replied:

You can use DOSBox for that.

+1 vote     reply to comment
Goat‪
Goat‪ Mar 30 2012, 10:47pm says:

The style of the HUD looks like Quake 1 and 2's HUD mixed together.

+2 votes     reply to comment
Luka_Grunt
Luka_Grunt Jan 7 2011, 10:42am says:

Great game...It was so great :)

Too bad that levels were 2D but objects,enemies and some things were full 3D...Heh...some dude is now making a Half Life 2 mod called:

Chasm: The Redux (He will try to remake chasm the rift, crossed fingers!!)

+2 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Apr 9 2011, 2:50pm replied:

I don`t see anything bad in 2.5D levels. If you ever played Doom or Heretic you won`t mind this.

+2 votes     reply to comment
Clonehunter
Clonehunter Apr 22 2010, 9:34pm says:

I wish I knew how to get Custom levels to work...

+2 votes     reply to comment
AUG_DUDE
AUG_DUDE Apr 22 2010, 3:49pm says:

enter the goonRIFT

+2 votes     reply to comment
Clonehunter
Clonehunter Apr 21 2010, 4:15pm says:

I just bought this game actually. One hell of a ride. :)

+3 votes     reply to comment
jefequeso
jefequeso Feb 21 2010, 7:59pm says:

I have fond memories of this game, even though it's mediocre... *tear*

+2 votes     reply to comment
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Chasm: The Rift
Platform
Windows
Developed By
bluluxabica
Publisher
GT Interactive
Engine
Unknown
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Release Date
Released Dec 5, 1997
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Project
AAA
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