Like most 3D shooters, Chasm incorporates only a vaguely thought-out story. There are different "rifts" in time, and aggressive creatures from the past, present and future are infiltrating our time. You must attack and kill these "time strikers" and investigate what is going on. Translation: you walk around basic levels killing everything in sight solving puzzles no harder than pushing the right buttons to open doors. Before each mission, a funny-looking commander briefs you. These sequences usually involve watching two animated people talk and can't quite match up to the high-quality FMVs out there today. The most commendable aspect of the game is the monsters. Chasm has 16 original enemies from various time periods. These range from basic scorpions to alien captains. There are also 4 masters: the Sarcophagus, who has a surgically implanted chainsaw arm and rocket launcher, the Phantom (two swords and a fireball), a Sphinx and a Time Judge. Another interesting aspect about the enemies is that different parts of their anatomy will fly off as you fire at them (get your mind out of the gutter, not those parts). Arms and heads will fly different directions during the heat of the battle, depending on where they are shot. Enemies have a descent polygon count, smooth animations, and are pretty original in concept. At 640-by-480, the maximum available resolution, Chasm looks attractive enough, though not nearly as lavish as GLQuake or even Jedi Knight. Support for 3Dfx-based cards or even Direct3D would help. Overall, it’s just too bad Chasm wasn’t released a year before it came out—in 1996 at the time of Quake, it would have proved a worthy challenger to the 3-D action throne. It is a pity that the developers took months to find a publisher, and months more to complete it. As it stands, Chasm is just a poor man’s Quake that would be a must-buy if Quake and its brethren were never made. Enjoyable, but there are many better FPS out there—recommended only if you have played every other FPS on the market ;)

Image RSS Feed Latest Screens
Chasm: The Rift CD Chasm: The Rift Chasm: The Rift
Blog RSS Feed Post news Report abuse Latest News: Chasm Wiki

0 comments by Clonehunter on Apr 21st, 2010

In an attempt to bring Chasm out of the shadows, apparently there is now a nice little Chasm Wiki at . Its in its early stages, as it has just arrived a few days ago. Perhaps if it could get some love? The wiki has a pretty simple layout, similar to all wikis, and no doubt with some work it could get the needed requirements for the Wiki Spotlight. Basic 100 non stub articles. Theres plenty of stuff to write about from the game, and probally just enough to fil past the stub mark. So, not really any news about the game itself, but on the small fan community.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 12)
VGames Dec 29 2014, 12:43pm says:

Is this game even moddable? Were there tools released for it?

+2 votes     reply to comment
ibuildcircuits Jan 26 2015, 12:34am replied:

Unfortunately not. There is a map editor (which ***** up the files and requires hex editing as well as various other problems) included in some versions of the game.

The .CAR format is somewhat similar to the one used in the Carnivores series though which has been extensively modified by me and others and has two separate editors created by members of the community. If somebody wants to take the time to look at and document the Chasm file formats, it probably wouldn't be too much work to incorporate into said editors.

+1 vote     reply to comment
argonianlord Apr 9 2012, 9:36am says:

Great game, wish i could get it working again. This game was one of my favourites after the heretic/hexen series

+2 votes     reply to comment
Guest Dec 28 2013, 9:15pm replied:

This comment is currently awaiting admin approval, join now to view.

Azatoth027 Sep 16 2012, 12:06pm replied:

You can use DOSBox for that.

+1 vote     reply to comment
Baphomet‪ Mar 30 2012, 10:47pm says:

The style of the HUD looks like Quake 1 and 2's HUD mixed together.

+2 votes     reply to comment
Luka_Grunt Jan 7 2011, 10:42am says:

Great game...It was so great :)

Too bad that levels were 2D but objects,enemies and some things were full 3D...Heh...some dude is now making a Half Life 2 mod called:

Chasm: The Redux (He will try to remake chasm the rift, crossed fingers!!)

+2 votes     reply to comment
DEAD_FiSH Apr 9 2011, 2:50pm replied:

I don`t see anything bad in 2.5D levels. If you ever played Doom or Heretic you won`t mind this.

+2 votes     reply to comment
Clonehunter Apr 22 2010, 9:34pm says:

I wish I knew how to get Custom levels to work...

+2 votes     reply to comment
AUG_DUDE Apr 22 2010, 3:49pm says:

enter the goonRIFT

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Chasm: The Rift
Developed By
GT Interactive
Send Message
Release Date
Released Dec 1997
Game Watch
Track this game
Community Rating



11 votes submitted.

You Say


Ratings closed.

First Person Shooter
Single & Multiplayer
Embed Buttons

Promote Chasm: The Rift on your homepage or blog by selecting a button and using the embed code provided (more).

Chasm: The Rift Chasm: The Rift
Chasm: The Rift
Last Update
4 years ago
19 members