OmegA is a mod for OpenArena which has for goal to fix bugs and add cool features for both casual and competitive gameplay. It takes inspiration from different mods like Aftershock or Ratmod.

Description

OmegA 3.2.9 itself without any other content, you will need base OpenArena 0.8.8 to make it work.

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OmegA (Mod Only) (3.2.9)
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_Rogue_
_Rogue_ - - 13 comments

Rune sounds and shots at enemies don't work.

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FatSakura Author
FatSakura - - 93 comments

Thanks, didn't know about runes, openarena fixed that recently apparently it will be in the next omega release too.
But i didn't understand about shot at ennemies, do you mean hitsound ? If yes check cg_hitSound if it's enabled

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_Rogue_
_Rogue_ - - 13 comments

I checked it out. Indeed cg_hitsound has been disabled in the new version. In 3.2.8, it was available by default. Thanks.

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_Rogue_
_Rogue_ - - 13 comments

There is another bug that is present in all mods in the capture the flag mode and others similar. When you start a game with bots and do a Restart Map, the bots do not run to your base and do not try to take the flag. If you run the map via the console command Map (map name), then this problem does not occur. This situation does not occur in the original Quake 3 and Q3 Team Arena, but in other mods, including your, there is such a problem.

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_Rogue_
_Rogue_ - - 13 comments

In Double Domination mode, cubes may not appear on all downloaded maps instead of flags. I tested it on QL and Team Arena maps. In some maps they may appear, but in some they may not.

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_Rogue_
_Rogue_ - - 13 comments

The Battle Suit item does not work.

In space, when you shot into the distance from a sniper, the texture of the spot goes out into the distance.

If cg_bright players is enabled, then the runes are not displayed in color.

There are no letters on the for map oadm 16 double domination mode.

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_Rogue_
_Rogue_ - - 13 comments

Is it possible to use the skin that you or your opponent chose in tdm without team models with the color Red or Blue?

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FatSakura Author
FatSakura - - 93 comments

So for the map_restart ill try to correct this but im not sure how.
Can you send me a map who dont work with double domination so i can test on it ?
And for the team models you can't but i can certainly add a cvar if its something that player want.

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_Rogue_
_Rogue_ - - 13 comments

I will send some maps to see the errors. Everything is fine on the q3ctf1 and q3ctf2 maps. Q3CTF3 players only appear on dice. There are no dice on qlctf1-4. Of course, some ql cards and others may have cube, and some may not. I think these cards will be enough to test. Don't pay attention to the textures of the maps! Drive.google.com

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_Rogue_
_Rogue_ - - 13 comments

If it's not difficult, than it would be cool, since now you can still add color outlines for each team if you wish.

I would also like for the elimination CA, CTF, LMS mode:
1). On/off items on the map.
2). For the atmosphere in this mode, the bodies of killed enemies should not disappear until they are reborn. It's like in other games.
3). On/off restart after each round. That is, if the team wins around, than a new one begins and the survivors do not respawn and do not reset their characteristics: health indicators, armor, weapons, etc. They continue to play the next round.
4). Freeze Tag.

These chips are available in QPlus. Can you make them here so that you don't play QPlus anymore? Unless, of course, it's difficult.

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_Rogue_
_Rogue_ - - 13 comments

You have removed version 3.3.0, so I will write here.
In previous versions, starting with omega 3.2, bots also behave badly, as in this one! If we take the zzzzpak6-patch088 version from the open arena, the bots do not have such problems.

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_Rogue_
_Rogue_ - - 13 comments

Bots in version zzzzpak6-patch088 have no problems with restart_map
Check in the new version what mistakes you have made.

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