OpenArena 0.8.8 (Full Version)
Feb 18, 2012 Full Version 4 commentsThe full 0.8.8 version of OpenArena. Includes: OA ver. 0.8.1 + OA patch 0.8.5 + OA patch 0.8.8.
It is an open source multiplayer first-person shooter. It uses the id Tech 3 engine source code (which is released under the GNU General Public License v2), and fills in the blank with all new media to make a playable game.
OpenArena is licensed under the GNU GPL version 2 - data and engine. Anyone can contribute to it, if it complies with the GNU GPL.
WARNING: OpenArena contains Mature Content. I'm serious. If you don't like shooting the bloody guts and beating hearts out of voluptuous barely modest combatants then don't play it, or play without the mature pk3 file and use com_blood 0/cg_showGibs 0 (but be aware that pure servers may not agree with this).
2 comments by noChance79 on Apr 18th, 2012
After a short delay of only several month finally the 0.8.8 release of OpenArena arrived at Desura.
Go give it a glance and maybe set up a dedicated server to celebrate this memorable event ;-)
The 0.8.8 release features a new character model called Neko and a bunch of either reworked or completely new maps for offline single player or online multiplayer games.
Next time a new version is released, it will doubtlessly arrive a little earlier over here.
The full 0.8.8 version of OpenArena. Includes: OA ver. 0.8.1 + OA patch 0.8.5 + OA patch 0.8.8.
This is the unified zip release of OpenArena 0.8.8 patch. Requires the previous 0.8.5 and 0.8.1 version to play.
This is the ZIP archive for the OpenArena 085 patch.
My mappack for OpenArena. ATM 11 maps, 6 CTF and 5 DM.
This is the Windows/Linux/Mac version of OpenArena 0.8.1 archived in the ZIP format.
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Is the new version on Desura yet? I have not been notified of any updates.
This game looks a lot like unral tournament 2004... maybe better character models
Great game!
I play 2 years))
Bug Detection: shotgun shells bug: black squares, at a certain angle of gaze
And by the way.
What's that noise there ? Why do they say about iOq3-eng. ? Something wrong happened ? why these people are not happy with something ?
OA was originally built for the original source release and it still has assets that respect the original limits. We're still using TGA/JPG/PCX, WAV, and MD3. It doesn't require Ioq3, and it could just as easily ship with its own modified idTech 3 without a relation to ioq3.
You fail to reply to my comment again, is that "reply to comment" button so difficult to click? I guess this is due the "laggy SDL mouse input" as well? :P
The current and past OA builds do not work with id Tech 3. I've already told you that you've messed this up yourself by using the ioquake3 improved QVM format. The only way to get this working with "id Tech 3" would be applying the required ioquake3 code changes to the id code base, which apparently becomes related to ioquake3 by this.
Calling id tech 3 a continuation of id tech 2 is incorrect.
This is a content project
The content is made for id tech 3
The only thing relying on anything new ioq3 brought is the vorbis encoded music
The longer name of ioq3 strays too much on trademark violation to our liking especially since this game has the gameplay of the other
End of story
That's ********.
First; you've failed to actually reply to my comment. Second; OpenArena content does not work with id Quake 3 1.32c (aka _the id Tech 3 engine build). You propably never tried, but there's several things you've messed up. Q3 expects a proper productid.txt, which has been changed in OA so you get the "Invalid product identification" error. Even if you fix that by overriding OA's productid.txt with the Q3 one, loading the OA content still fails, since OA uses ioquake3's improved QVM format, thus "vm/ui.qvm has bad header" etc. This is documented in "Creating mods compatible with Q3 1.32b" in ioquake3/README.
Now go and tell me once more that OA is "id Tech 3" and not a custom "ioquake3".
Well, there's your first difference, ioq3 supports more platforms than idq3. Iirc idq3 never natively supported *BSD, so that's another reason to list OA as ioq3. Besides ioq3 actually can be run on handhelds, smart phones or other mobile devices.
idq3 also has PunkBuster, which ioq3 obviously does not. ioq3 has off-site downloads via libcurl. It supports .png, .iqm and .ogg as well as .mp3, which idq3 does not. It has 3d rendering. It's IPv6 capable. The OA fork has added bloom and other forks include nice effects using FBO, which idq3 does not.
I could go on and list other slight differences, but it seems like you would deem them irrelevant anyways.