It is an open source multiplayer first-person shooter. It uses the id Tech 3 engine source code (which is released under the GNU General Public License v2), and fills in the blank with all new media to make a playable game.

  • It's not a 'scavenge the internet for stuff' compilation project, the only things scavenged are some maps, which are OKAY because their source was released under the GPL.
  • Everything is strictly open source so they can be improved forever (and ever). 
  • The additional "Missionpack" game types and weapons are merged into the base, so you get to lay the mines in overload maps. 
  • There's more game types than the base game, like Domination, Last Man Standing, and what not. ("What not" does not refer to a gametype of that name - Ed)
  • Uses ioq3 for various feature additions, but it is not ioq3 dependent; it's also intended to be vanilla compatible. (The only thing that won't work is ogg music) 
  • The art direction is different and not strictly 'gothic'. There's more of a eastern slant than the usual 'put skulls n' blood all over it's cool' you find in most games. 
  • It's not next-gen, and computer compatibility range is wide enough to run on that dusty Pentium II in your attic. 
  • There are bots, perfect for when you're stranded on an island. 
  • There's also people playing it on the internet.
  • It is Free Software, so there's no guilt in downloading it and redistributing it.

OpenArena is licensed under the GNU GPL version 2 - data and engine. Anyone can contribute to it, if it complies with the GNU GPL.

WARNING: OpenArena contains Mature Content. I'm serious. If you don't like shooting the bloody guts and beating hearts out of voluptuous barely modest combatants then don't play it, or play without the mature pk3 file and use com_blood 0/cg_showGibs 0 (but be aware that pure servers may not agree with this).

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Blog RSS Feed Report abuse Latest News: 0.8.8 at desura

2 comments by noChance79 on Apr 18th, 2012

After a short delay of only several month finally the 0.8.8 release of OpenArena arrived at Desura.
Go give it a glance and maybe set up a dedicated server to celebrate this memorable event ;-)

The 0.8.8 release features a new character model called Neko and a bunch of either reworked or completely new maps for offline single player or online multiplayer games.

Next time a new version is released, it will doubtlessly arrive a little earlier over here.

Downloads RSS Feed Latest Downloads
OpenArena 0.8.8 (Full Version)

OpenArena 0.8.8 (Full Version)

Feb 18, 2012 Full Version 4 comments

The full 0.8.8 version of OpenArena. Includes: OA ver. 0.8.1 + OA patch 0.8.5 + OA patch 0.8.8.

OpenArena 0.8.8 Patch ZIP archive

OpenArena 0.8.8 Patch ZIP archive

Feb 14, 2012 Patch 0 comments

This is the unified zip release of OpenArena 0.8.8 patch. Requires the previous 0.8.5 and 0.8.1 version to play.

OpenArena 0.8.5 Patch

OpenArena 0.8.5 Patch

Feb 23, 2010 Patch 7 comments

This is the ZIP archive for the OpenArena 085 patch.

AM/NK's OpenArena Mappack (b4)

AM/NK's OpenArena Mappack (b4)

Mar 23, 2009 Multiplayer Map 5 comments

My mappack for OpenArena. ATM 11 maps, 6 CTF and 5 DM.

OpenArena 0.8.1 ZIP archive

OpenArena 0.8.1 ZIP archive

Oct 31, 2008 Full Version 18 comments

This is the Windows/Linux/Mac version of OpenArena 0.8.1 archived in the ZIP format.

Comments  (10 - 20 of 271)
hamishwilson
hamishwilson Feb 24 2012, 1:45pm says:

Is the new version on Desura yet? I have not been notified of any updates.

+4 votes     reply to comment
evilfishy
evilfishy Feb 23 2012, 5:51am says:

This game looks a lot like unral tournament 2004... maybe better character models

+3 votes     reply to comment
FiredFox3
FiredFox3 Feb 21 2012, 6:47am says:

Great game!
I play 2 years))

Bug Detection: shotgun shells bug: black squares, at a certain angle of gaze

+3 votes     reply to comment
FiredFox3
FiredFox3 Feb 21 2012, 6:51am replied:

And by the way.
What's that noise there ? Why do they say about iOq3-eng. ? Something wrong happened ? why these people are not happy with something ?

+3 votes     reply to comment
leilei
leilei Feb 3 2012, 2:48pm says:

OA was originally built for the original source release and it still has assets that respect the original limits. We're still using TGA/JPG/PCX, WAV, and MD3. It doesn't require Ioq3, and it could just as easily ship with its own modified idTech 3 without a relation to ioq3.

+2 votes     reply to comment
the-brain
the-brain Feb 3 2012, 6:18pm replied:

You fail to reply to my comment again, is that "reply to comment" button so difficult to click? I guess this is due the "laggy SDL mouse input" as well? :P

The current and past OA builds do not work with id Tech 3. I've already told you that you've messed this up yourself by using the ioquake3 improved QVM format. The only way to get this working with "id Tech 3" would be applying the required ioquake3 code changes to the id code base, which apparently becomes related to ioquake3 by this.

+1 vote     reply to comment
leilei
leilei Feb 3 2012, 7:41am says:

Calling id tech 3 a continuation of id tech 2 is incorrect.

+2 votes     reply to comment
leilei
leilei Feb 3 2012, 7:39am says:

This is a content project

The content is made for id tech 3

The only thing relying on anything new ioq3 brought is the vorbis encoded music

The longer name of ioq3 strays too much on trademark violation to our liking especially since this game has the gameplay of the other

End of story

+1 vote     reply to comment
the-brain
the-brain Feb 3 2012, 11:58am replied:

That's ********.

First; you've failed to actually reply to my comment. Second; OpenArena content does not work with id Quake 3 1.32c (aka _the id Tech 3 engine build). You propably never tried, but there's several things you've messed up. Q3 expects a proper productid.txt, which has been changed in OA so you get the "Invalid product identification" error. Even if you fix that by overriding OA's productid.txt with the Q3 one, loading the OA content still fails, since OA uses ioquake3's improved QVM format, thus "vm/ui.qvm has bad header" etc. This is documented in "Creating mods compatible with Q3 1.32b" in ioquake3/README.

Now go and tell me once more that OA is "id Tech 3" and not a custom "ioquake3".

+2 votes     reply to comment
the-brain
the-brain Jan 28 2012, 6:05pm replied:

Well, there's your first difference, ioq3 supports more platforms than idq3. Iirc idq3 never natively supported *BSD, so that's another reason to list OA as ioq3. Besides ioq3 actually can be run on handhelds, smart phones or other mobile devices.
idq3 also has PunkBuster, which ioq3 obviously does not. ioq3 has off-site downloads via libcurl. It supports .png, .iqm and .ogg as well as .mp3, which idq3 does not. It has 3d rendering. It's IPv6 capable. The OA fork has added bloom and other forks include nice effects using FBO, which idq3 does not.

I could go on and list other slight differences, but it seems like you would deem them irrelevant anyways.

+3 votes     reply to comment
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OpenArena
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Released Aug 19, 2005
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