OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology. There are many game types supported including Free For All, Capture The Flag, Domination, Overload, Harvester, and more. There are 17 unique player models to choose from and 12 weapons.
Warsow is an FPS Arena created on QFusion, but since players now moved on its fork Warfork, it is now an abandoned game. In its honor I created this soundpack...
Yet another oa_dm1 remix, also sitting in the r951 SVN, this was totally mine. New weapon/item placement, bigger, new paths, new SFX, and it should run...
This is the early version of blitzkrieg3, found in the OA repo and some of my mappacks as blitzkrieg2. It has been given a bit of a liftoff, some FX...
An adaptation of sp1r1t's spirit3t1 a.k.a. "Prejudice". This version has a new skybox, added SFX, brush fixes, and support for Double Domination (with...
Another retrieval from OA SVN r951, and yeah, there's already wrackdm17 in the base game. However, this is the map from which that map was inspired by...
Yet another member of the LavaArena family. This one was the arena portion of another failed tutorial level.
A quick retexturing and adaptation of Aardappel's dm3ish for Quake, this one is rescued from the old OA SVN r951. It features a new weapon/item placement...
A recovered and remixed map from OA's SVN r951 repository (previously known as oa_bases3plus8). It has some features the original map doesn't. The map...
Fixes to mlctf1beta a.k.a. "Encephalomalacia", made originally by [uM]Meisterlampe for Q3A, released under GPLv2 in 2011, and included in OA 0.8.8. This...
Adaptation of sp1r1t's spirit3t2 for OpenArena. The original map was included in the MapCenter OpenArena mappack. This version has several tweaks as well...
A recreation from scratch (and extension, it was quite a bit extended) of reptctf3: "Chili Pepper's Marble Palace" by Firethrottle for Quake III Arena...
A visual remix of oasago2 taking place on daylight. It has some fixes and optimizations as well as support for the OA3-exclusive gametype Possession.
A remixed version of the base game's czest2ctf, also called "The Bridge of Despair". Has an all new weapon/item placement, tons of optimizations, and...
Updates to blitzkrieg3, including support for the OA3-exclusive gametype Possession.
Updates to am_underworks2, including support for the OA3-exclusive gametype Possession. Released as a standalone map.
An attempt to make a tutorial map that takes the player through all the weapons. It didn't take.
Quake3 Arena FFA map. Custom textures & shadders. Map compatible with OpenArena.
The Map is a Modification from a Map fro LibreQuake i did it just for fun.
An adaptation of RPG's rpg3dm1, "Lunar Base", a base set in the moon. This version adds support for Possession and some minor tweaks.
This is the old q3dm6ish rebuilt from scratch with appropriate scale and a better theme. The weapon/item placement was also reshuffled, and many areas...
A crazy overhaul of hydronex (made by SavageX originally for Nexuiz and ported into OA by leileilol), following the changes done in hydronex2. It features...
Inspired by (and improved version of) reptctf3 by Firecracker. The original map was... quite basic and poorly textured. This version, made completely...
A conceptual map. The arena is composed of "pushing" weapons such as the Railgun and explosive weapons. The idea is to "ring out" your enemies as if the...
A mirroring of q3dm6ish with a new visual theme, lots of fixes, and a new, more appropriate weapon/item balancing (for CTF). It's inspired by Slainchild's...
A joint retexturing/improvement project with kit89 over oa_dm1 (dm1 from Quake). Didn't last too long, but at least there's a playable map out there.
A retexturing/rescaling of dm4ish with a castle theme and a new weapon/item placement. The original was single-textured, so this version aimed to improve...
Loose recreation of "McKinley Base" (Quake's Threewave CTF)/"McKinley Revival" (Quake II's Threewave CTF). Contains Missionpack items such as the Runes...
A port/retexturing of dm2ish by Aardappel for Quake. It includes features such as a new weapon/item placement and a Plasma Shooter guarding the Railgun.
A concept map. The idea is to show how much of a flexible gametype Harvester is by using a different kind of layout other than base-center-base. The bottom...