Nazi Zombies: PortableNazi Zombies: Portable

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. NZ:P will feature downloadable map-packs (don't worry they're free). We are constantly working very hard on this mod, so check us out at our forums.

more info here in nzpwiki:

Alpha has been released to the public, since Christmas 2010.

Beta 1.1 Was Released In May 29th 2012. We have restarted the project. No current ETA.

Nazi Zombies: Portable PC, PSP game

Image RSS Feed Latest Screens
Livestreaming Achievement menu Happy Birthday, NZ:P!
Blog RSS Feed Report abuse Latest News: NZP: Reborn update #1

37 comments by Jukki on Sep 15th, 2013

It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question of doubt. Are we actually dead. Now after one year of silence. You get the answer.

No. We are not dead. We are alive and kicking!

I (jukki) have been very lazy and selfish during this year. I let the team down and almost killed it. I was leading a decently sized clan in dayz and dived in to it too much. Now my clan is disbanded and I have found more time for nzp. I decided to try again. During the year I had gained bit more knowledge on scripting and coding (thanks to arma 2). I have realized the mistakes we had done in past (man our code and models were messy). I believe with this knowledge and by the help of other psp member such as mabose and ghost we can finish what we starter (and maybe even more). But enough words. I am sure everyone is eager to see what has happened during these few days.

Most of our early focus has been on getting clean plate in front of us. We have new engine for psp (DarkQuake). Thanks to some of its features we can bring more optimization to the the game (dxt1 compression for example). We are doing code wise mostly from scratch. Reason being our old code was resource hungry, buggy and hacky in most places. We are not rushing in features, but instead going slowly through everything, making sure as we go that we don't eat too much of what we have. One important thing we decided to do too, is that we have no active PC development version yet. All of our work is done on PSP emulator. This way we can focus on what is truly our main platform. (Do not worry thought. PC version will also be release.)

Here are our new stuff. Our focus has been on lightweight simplicity but not ugliness. One good example of our optimization is our new menu. Instead of using images to draw the menu, we use basic strings. This save memory, and makes navigating menus more fluid, thanks to its no need to load any images.

Here is "press start" when you launch game. I aim for more userfriendly ui and feel like instead of a console, player is first granter by this:

After that player will get to main menu:

Simple but effective, and does not look bad at all (keep in mind we will have menu background, right now it is just black for time beeing)

Single player menu will lead to simple map selection screen:

Player can choose to play either one of our maps, or any map that is in his maps folder (Custom Maps).

Here is the custom maps menu. The map list scales perfectly and has will have a scroll menu if user has more maps in his maps folder:

The map menus will later get description text and preview pic (support for custom maps too ;) )

Loading screen is also making return. It will now also have tips (which change) on top, loading bars (can be disabled) and of course the loading image:

And here is a screenshots of ingame in wahnsinn. As you can see, tom has put bit more work in it.

As you can see our hud has also been given a small make up. Numbers from pictures have been removed and been replaced by strings. Giving us again slightly less ram usage. Some things to also see in these pics. Point system and weapon systems are currently 90 % finished ingame. We only have 3 weapon in at the moment, but I will be adding rest of the weapons later. You can also notice that crosshair now moves when you move around, and also will expand when you shoot. This is not just visual effect but also affects your weapons spread. firing in full auto now has recoil and makes your gun less accurate. iron sights will tighten the spread noticeably and make your gun a lot more accurate. Also thanks to darkquake we have particle effects, gun smoke and bullet holes (these don't work properly in the emulator but do work 100% in actual psp, that is the reason for the black boxes).

That is it for this this update. We are not letting it die, and we will deliver you what we promised. A release of nzp. Stay tuned for more awesomeness!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
NZ:P MAC Beta 1.1

NZ:P MAC Beta 1.1

May 3, 2012 Demo 85 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PC Beta  1.1

NZ:P PC Beta 1.1

May 29, 2011 Full Version 180 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PSP Beta 1.1

NZ:P PSP Beta 1.1

May 29, 2011 Full Version 225 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P Mapping Starter Kit

NZ:P Mapping Starter Kit

May 25, 2011 Mapping Tool 45 comments

Small RAR that includes everything you need to start mapping. NOTE: No Manuals Included. You should be familiar with these things if you want to map...

NZ:P Beta 1.0 PC Version

NZ:P Beta 1.0 PC Version

May 15, 2011 Full Version 96 comments

This is the official NZ:P Beta! We have been working long and hard on this, all for you guys, working hour after hour, day after day... We've put our...

NZ:P Beta 1.0 PSP Version

NZ:P Beta 1.0 PSP Version

May 15, 2011 Full Version 215 comments

This is the official NZ:P Beta! We have been working long and hard on this, all for you guys, working hour after hour, day after day... We've put our...

Post comment Comments  (0 - 10 of 12,631)
Jukki Creator
Jukki 1hour 59mins ago says:

shameles plug:

+1 vote   reply to comment
Jukki Creator
Jukki 1hour 51mins ago replied:

You dont want to miss this ;)

+1 vote   reply to comment
SeniorMeatbox 1hour 24mins ago replied:

Oh hey. Gameplay

+1 vote     reply to comment
IndustryStandard 18hours 35mins ago says:

Am I the only one who isn't blind to the fact that no one is THIS busy?

I get it, College, Life... ********.
College is different for everyone but rarely is anyone going on about college taking there free time, Every single person I know has had more freetime in college then they did in highschool.

And life, In this digital golden era with smartphones, tablets, wi fi being everywhere, you'd think it would be easy to post a ******* update after a year thats a little more then just saying they are doing something.

I don't give a rats *** if you people think them being in college or having a life outside of NZP is an excuse, from what I keep hearing, these people are heavy gamers, and lazy.

Isn't it funny how the only damn updates they WILL give us is something small thats big enough just to string us along, and keep us a little hype, instead of giving us something with a little ******* depth for once. These people treat there community like ****, and I feel foolish for checking back here every few months hoping to see a new version out, only to find more and more people are getting enraged at this. I am sorry but 3 years is plenty of ******* patience, these people complaining shouldn't be downvoted or talked down too simply because some of you are actually convinced they are too damn busy to simply tell us something they have done to the game recently.

I really wish someone would make there own NZP and force these devs to actually try and compete, or finally give these people a game they have been waiting way to long for.

-1 votes     reply to comment
Jukki Creator
Jukki 2hours 9mins ago replied: +2 votes   reply to comment
jastolze 9hours 48mins ago replied:

Actually from what Scatter tells me, Jukki is back on working on the game. The Devs showed some of their work on via Skype to those on the Dev chat. I'm not sure what Jukki has been doing this entire time, but it seems like his progress on the game is erratic. Hopefully he'll stick with it this time.

+2 votes     reply to comment
IndustryStandard 6hours 57mins ago replied:

Oh he shows his progress to like 3 people.

0 votes     reply to comment
jastolze 6hours 34mins ago replied:

More like 19 people honestly.

+2 votes     reply to comment
IndustryStandard 6hours 26mins ago replied:

Have him kindly post an update then with what he has done then.

+1 vote     reply to comment
ScatterBox 6hours 5mins ago replied:

I have a video of the progress that he showed on Skype, but I am not releasing it to the public. In good time they will start releasing updates again, and if I heard correctly, they have just recently started working on it again. From what I saw/heard the game is really pretty close to being done.

I don't know if I was supposed to release this info (kick me out of the dev chat if not lel) but I felt like you guys needed some sort of good news.

+3 votes     reply to comment
IndustryStandard 5hours 6mins ago replied:

OH look, Half *** news and hype, still not an actual update.

The game won't get an update for another couple years when they finally tell us they announce they made 1 map.

0 votes     reply to comment
SeniorMeatbox 5hours 13mins ago replied:

I agree. What we saw could change everything.

When I was in the skype call, We saw Jukki fix up Explosive Barrels.
And some other awesome stuff.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
Send Message
Release Date
Released May 26, 2011
Game Watch
Track this game
Community Rating



508 votes submitted.

You Say


Ratings closed.

Highest Rated (51 agree) 10/10

3 years ago, i was playing Call of duty world at war. i remember it so clearly. Natch der untoten was the map, yes it was. so i was sitting with my ps3 controller in my hand on some ridiculous round thinking to my self. "wouldn't this be awesome if this was on the go?" so then i searched for nazi zombies for psp, yet at that time there was no such of an idea of it. i grew depressed. - _ - i was clouded in despair. But you the nzp team gave me hope again that i will still be able to slay zombies…

Dec 25 2010, 12:19pm by fudrucker5

Lowest Rated (3 agree) 1/10

the nzp dosent make any good job

Jun 1 2011, 5:55pm by MitcheIIS

First Person Shooter
Single & Multiplayer

Latest tweets from @balls_of_yarn, @thyjukki

@JoeLaRussa @Jacee_Renee what the hell man, you know I'm on house arrest..

Nov 26 2014, 1:15am by balls_of_yarn

Why oh why did @DelTaco get rid of the epic surf and turf burrito... Life just isn't the same anymore... :'(

Nov 24 2014, 4:22am by balls_of_yarn

@JoeLaRussa gurl u no it

Oct 19 2014, 5:48pm by balls_of_yarn

People don't die; they kind of just break and stop working.

Oct 17 2014, 5:45pm by balls_of_yarn

@JoeLaRussa @MonicaSharp_13 Joe, you still have no pancake mix.

Sep 4 2014, 8:31pm by balls_of_yarn

@OMAR_FTP stop chewing so damn loud..

Sep 3 2014, 10:11am by balls_of_yarn

RT @desch_11: #TeamNoSleep

Sep 3 2014, 3:12am by balls_of_yarn

@DayZCommander Hey, i run a mod of DayZ called DayZEnd and was wondering how to get my mod in to DZC. It could help our server population :)

Aug 10 2014, 4:56am by thyjukki

@SalVulcano ....were you just at Sacramento Int. Airport? I swear I just saw you... Too bad you didn't see me suspiciously follow you around

Aug 9 2014, 12:28am by balls_of_yarn

@Finnair Morjens, olisin matkustamassa britanniaan ja mukanani olisi airsoft replikoita. Mites matkustaminen niillä sujuisi mutkitta?

Jul 4 2014, 5:00am by thyjukki

Embed Buttons

Promote Nazi Zombies Portable on your homepage or blog by selecting a button and using the embed code provided (more).

Nazi Zombies Portable Nazi Zombies Portable
Nazi Zombies Portable
93 of 26,245
Last Update
1 hour ago
981 members