Nazi Zombies: PortableNazi Zombies: Portable

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. NZ:P will feature downloadable map-packs (don't worry they're free). We are constantly working very hard on this mod, so check us out at our forums.

more info here in nzpwiki:

Alpha has been released to the public, since Christmas 2010.

Beta 1.1 Was Released In May 29th 2012. We have restarted the project. No current ETA.

Nazi Zombies: Portable PC, PSP game

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37 comments by Jukki on Sep 15th, 2013

It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question of doubt. Are we actually dead. Now after one year of silence. You get the answer.

No. We are not dead. We are alive and kicking!

I (jukki) have been very lazy and selfish during this year. I let the team down and almost killed it. I was leading a decently sized clan in dayz and dived in to it too much. Now my clan is disbanded and I have found more time for nzp. I decided to try again. During the year I had gained bit more knowledge on scripting and coding (thanks to arma 2). I have realized the mistakes we had done in past (man our code and models were messy). I believe with this knowledge and by the help of other psp member such as mabose and ghost we can finish what we starter (and maybe even more). But enough words. I am sure everyone is eager to see what has happened during these few days.

Most of our early focus has been on getting clean plate in front of us. We have new engine for psp (DarkQuake). Thanks to some of its features we can bring more optimization to the the game (dxt1 compression for example). We are doing code wise mostly from scratch. Reason being our old code was resource hungry, buggy and hacky in most places. We are not rushing in features, but instead going slowly through everything, making sure as we go that we don't eat too much of what we have. One important thing we decided to do too, is that we have no active PC development version yet. All of our work is done on PSP emulator. This way we can focus on what is truly our main platform. (Do not worry thought. PC version will also be release.)

Here are our new stuff. Our focus has been on lightweight simplicity but not ugliness. One good example of our optimization is our new menu. Instead of using images to draw the menu, we use basic strings. This save memory, and makes navigating menus more fluid, thanks to its no need to load any images.

Here is "press start" when you launch game. I aim for more userfriendly ui and feel like instead of a console, player is first granter by this:

After that player will get to main menu:

Simple but effective, and does not look bad at all (keep in mind we will have menu background, right now it is just black for time beeing)

Single player menu will lead to simple map selection screen:

Player can choose to play either one of our maps, or any map that is in his maps folder (Custom Maps).

Here is the custom maps menu. The map list scales perfectly and has will have a scroll menu if user has more maps in his maps folder:

The map menus will later get description text and preview pic (support for custom maps too ;) )

Loading screen is also making return. It will now also have tips (which change) on top, loading bars (can be disabled) and of course the loading image:

And here is a screenshots of ingame in wahnsinn. As you can see, tom has put bit more work in it.

As you can see our hud has also been given a small make up. Numbers from pictures have been removed and been replaced by strings. Giving us again slightly less ram usage. Some things to also see in these pics. Point system and weapon systems are currently 90 % finished ingame. We only have 3 weapon in at the moment, but I will be adding rest of the weapons later. You can also notice that crosshair now moves when you move around, and also will expand when you shoot. This is not just visual effect but also affects your weapons spread. firing in full auto now has recoil and makes your gun less accurate. iron sights will tighten the spread noticeably and make your gun a lot more accurate. Also thanks to darkquake we have particle effects, gun smoke and bullet holes (these don't work properly in the emulator but do work 100% in actual psp, that is the reason for the black boxes).

That is it for this this update. We are not letting it die, and we will deliver you what we promised. A release of nzp. Stay tuned for more awesomeness!

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NZ:P MAC Beta 1.1

NZ:P MAC Beta 1.1

May 3, 2012 Demo 85 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PC Beta  1.1

NZ:P PC Beta 1.1

May 29, 2011 Full Version 180 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PSP Beta 1.1

NZ:P PSP Beta 1.1

May 29, 2011 Full Version 225 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P Mapping Starter Kit

NZ:P Mapping Starter Kit

May 25, 2011 Mapping Tool 45 comments

Small RAR that includes everything you need to start mapping. NOTE: No Manuals Included. You should be familiar with these things if you want to map...

NZ:P Beta 1.0 PC Version

NZ:P Beta 1.0 PC Version

May 15, 2011 Full Version 96 comments

This is the official NZ:P Beta! We have been working long and hard on this, all for you guys, working hour after hour, day after day... We've put our...

NZ:P Beta 1.0 PSP Version

NZ:P Beta 1.0 PSP Version

May 15, 2011 Full Version 215 comments

This is the official NZ:P Beta! We have been working long and hard on this, all for you guys, working hour after hour, day after day... We've put our...

Post comment Comments  (30 - 40 of 12,640)
ADZIE Dec 14 2014, 11:49am says:

are u kidding me? what the heck are the developers doing!

0 votes     reply to comment
SeniorMeatbox Dec 14 2014, 5:26pm replied:

Senior: Why are you keeping everyone on the NZP page on edge.
Jukki: Dunno.

-1 votes     reply to comment
SuperNovae6 Dec 15 2014, 12:30am replied:

Senior, im starting to believe that all psp games never finish releasing.theyre bound to do that.Solitude is dead,and i dont even see solitude reborn progress,so im assuming thats dead.I bet in this month,no pictures for Cow,Solitude,Nzp,or the others have even been posted.

Im really done with this.Im throwing in the towel.You guys can waste your time. when you respond to this i will reply to you once more and then im never coming back.

+1 vote     reply to comment
ScatterBox Dec 15 2014, 12:22pm replied:

Lol dude, CoW and Btl have been getting frequent updates.

Don't get your panties in a bundle because people have lives outside of this stuff.

+2 votes     reply to comment
jastolze Dec 15 2014, 4:21pm replied:

Scatter nailed it. That's just it: Dev have lives outside the game. If you don't like it, too bad. Can't wait? Suck it, it's not your game anyways, nor do you have any say on when it's released. Maybe this game is dead, maybe not. Regardless, whining will change nothing.

+1 vote     reply to comment
SuperNovae6 Dec 15 2014, 6:58pm replied:

No,whining wont solve anything,but leaving the game will be a benefit and a pleasure of mine.

Still,it doesnt make any do they have the time to chat for like 3 hours,but they cant get any work done?Its simple.They are lazy.No one gets worked that hard except God.

Why cant you guys just admit that they arent managing their time?

+1 vote     reply to comment
jastolze Dec 15 2014, 7:16pm replied:

Managing their time? Blubs and Jukki are in College now, and schoolwork should be a priority for them. And I'm not sure where you're hearing that they chat for 3 hours, I'm on the Dev chat with them and they're seldom ever on. When they are, they generally talk about the game. I just realized that you're also on the dev chat, how often do you see them on?

+1 vote     reply to comment
ADZIE Dec 16 2014, 11:02am replied:

Lol in college you get more free time than you ever get in your life. Even if they are 50 years old you could still easily make time to do something that you truly care about. obviously they dont give a **** and are probably smoking weed somewhere laughing at all these comments.

-1 votes     reply to comment
jastolze Dec 16 2014, 7:00pm replied:

Here's an idea: How about you not troll this page and demanding them to release the game. Maybe get a life outside Moddb? You know, go socialize with actual people instead of getting all angry that your precious game hasn't been released yet. If you ask me, I think the game is dead too. BUT the fact that stuck up ******** like yourself won't quit throwing a fit that it's been too long are the reason they won't go handing out the source code to just anybody. Get over yourself Adzie, the devs owe you nothing.

+1 vote     reply to comment
SuperNovae6 Dec 16 2014, 11:31pm replied:

Okay,i dont get why people still say that though.I socialize with my friends all the time but when im at home and i have just a minute i could use looking on the site,i use it.and its not like we even use up 3 minutes trying to look at the page.I mainly come to this site before i go to sleep.doesnt take me a lifetime to do or say something.

Im just trying to really doesnt make any sense and i get the feeling that you guys just have been joking around.

+1 vote     reply to comment
jastolze Dec 17 2014, 8:51am replied:

Because there are people who do nothing but spend time on sites like this hours upon hours a day. I just think that going places with people and doing things is probably more important than trolling others on places such as Moddb.

+1 vote     reply to comment
ADZIE Dec 16 2014, 7:18pm replied:

i do have a life, that's why i only check back here every two or three months. At the end of the day i was looking forward to this game and i have the right to be angry at the devs for being lazy as ****.

0 votes     reply to comment
SuperNovae6 Dec 16 2014, 1:50am replied:

Jukki is always online, and im guessing he doesnt have any time on his hands to put himself busy or appear offline.

I just really feel like they have some time somewhere that they refuse to use on nzp.I have no clue why i feel this way.

+1 vote     reply to comment
Flash_Sentry Dec 12 2014, 3:01pm says:

how is everyone doing?

+2 votes     reply to comment
Guest Dec 12 2014, 10:01pm replied:

This comment is currently awaiting admin approval, join now to view.

SeniorMeatbox Dec 12 2014, 9:34pm replied:


+1 vote     reply to comment
SuperNovae6 Dec 10 2014, 5:15pm says:

lol mabuse probably did."people like me should be buried alive." i think i said something i wasnt supposed to. only reason i talk stuff random or nzp related is to keep this forum alive. i probably deserve getting banned. But thanks jas!

+1 vote     reply to comment
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Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
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Release Date
Released May 26, 2011
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508 votes submitted.

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Ratings closed.

Highest Rated (51 agree) 10/10

3 years ago, i was playing Call of duty world at war. i remember it so clearly. Natch der untoten was the map, yes it was. so i was sitting with my ps3 controller in my hand on some ridiculous round thinking to my self. "wouldn't this be awesome if this was on the go?" so then i searched for nazi zombies for psp, yet at that time there was no such of an idea of it. i grew depressed. - _ - i was clouded in despair. But you the nzp team gave me hope again that i will still be able to slay zombies…

Dec 25 2010, 12:19pm by fudrucker5

Lowest Rated (3 agree) 1/10

the nzp dosent make any good job

Jun 1 2011, 5:55pm by MitcheIIS

First Person Shooter
Single & Multiplayer

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