Nazi Zombies: PortableNazi Zombies: Portable

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. NZ:P will feature downloadable map-packs (don't worry they're free). We are constantly working very hard on this mod, so check us out at our forums.

more info here in nzpwiki:

Alpha has been released to the public, since Christmas 2010.

Beta 1.1 Was Released In May 29th 2012.
1.0 Demo Was Released in December 25th 2014

Nazi Zombies: Portable PC, PSP game

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14 comments by blubswillrule on Dec 25th, 2014

Hello Nazi Zombies Portable Fans!

After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!

Notice that there is no alpha, nor beta attached to that name, for it is a demo. This release is a demo showcasing what's to come in the future of NZ:P.

- better get them from a-far while they can't reach you...

- okay, things are picking up here a bit...

Apart from having been rewritten from the ground up, (and heavily remodeled, reanimated, retextured, reworked etc...), this release showcases our determination to finish NZ:P. Our priority for this release has been stability, and playability ( which turns out is a lot more difficult than one might imagine on the Playstation Portable).

- This guy had a bad time...

- Sure looks survivable, doesn't it?

This release contains the very primitive (yet extremely functional) foundation for which we will build off of in the future.
Within thie release, there is only one single map, Nacht der Untoten, and it only contains a handful of weapons such as:

- Colt M1911 -Kar-98k -M1A1 Carbine -M1A1 Thompson -Double Barreled Shotgun
- Sawed-off Shotgun -Trenchgun -Scoped Kar-98k -MG-42 -0.357 Magnum

This is a limited selection of weapons, we are well aware, but it's a great variety to play with!
There's a lot more miscellaneous information to be shared, but why share it when you can go in-game and check it out yourself!

As usual, multiplayer is still not officially supported, but we hope to look into it in the near future, but our focus has been set entirely on gameplay as of late. That sure doesn't mean we discourage you from poking around with it to try and get it working ;)

- repair dem windows, receive dem points! Not like it keeps them out for long anyways!

- It is not looking good for this guy...

As you'll notice, there's no immediate pc version to go along with this release, that's because there is no pc version yet!
That may sound like a bad thing at first, but it is a drastic and important change which the dev team decided to implement.
In the past, we primarily worked on the PC version, porting features chunks at a time to the PSP version, this led to a highly unstable PSP version. Not this time! This time we did ALL testing on either the PSP emulator PPSSPP and actual hardware! This time around, the PC version will be the port.

Yes a PC version is coming! But that's a piece of cake, because just about anything will run on the PC, optimized or not.
For now if you wish to enjoy NZ:P on the PC, you can download the PPSSPP emulator (which we use to test) over at , not to mention that you can run any other PSP game you want on there!

For now, with this release we're doing something we've never done before. We're making NZ:P with the modders in mind, and as such, we're declaring this project open source! Available for download is not only the engine source code, but the entire qc source code as well! Happy Modding!

Also included is our current fgd file, for several reasons, we had to change our old fgd definitions file so unfortunately old NZ:P maps will not be compatible with this new release, but alas that just opens up the door to a whole new breed of developers!

For those keen-eyed mappers and modders, some of the old features not officially supported in the Demo *cough* perks *cough* can still be found in the mapper files, so why not give those things a go!

Alongside the updated fgd file, Ju[s]tice, our mapper, has made and compiled an example .rmf and .bsp file to showcase how some of the new changed mechanics work and how to set custom maps up! Expect more tutorials and guides soon!

As an added bonus, we have included a plugin for those PSPs with custom firmware that allows the "home" button on the PSP to be bound to a control! Useful those who wish to change up the control scheme to their choosing!
Though this plugin is included, it is entirely optional, and none of the default controls rely on the home button, rest assured!

- Everybody loves the thompson!

- ...hehe, good thing it's only round one, things can't pick up that quickly... can they?

As per the future of NZ:P, now that we have the foundation of the game laid out, the real fun begins for us devs!
The release that follows is going to be a good one!

So what are you waiting for? Head over to our downloads page to check it out NAOH!

Thanks for standing by us for all of this time! ...and be sure to stick around for the future that lies ahead!

Yours truly,
Blubs, Jukki, & Ju[s]tice, the NZ:P Dev team.

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Nazi Zombies Portable v1.0 Source Code

Nazi Zombies Portable v1.0 Source Code

Dec 25, 2014 Source Code 13 comments

Now for the first time in nazi zombies portable history, we are going full on open source! Enjoy this Christmas gift. Remember to give the credit where...

Nazi Zombies Portable 1.0 PSP

Nazi Zombies Portable 1.0 PSP

Dec 25, 2014 Demo 40 comments

Hello Nazi Zombies Portable Fans! After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the Demo.... ...exactly...

NZ:P MAC Beta 1.1

NZ:P MAC Beta 1.1

May 3, 2012 Demo 89 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PC Beta  1.1

NZ:P PC Beta 1.1

May 29, 2011 Full Version 182 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PSP Beta 1.1

NZ:P PSP Beta 1.1

May 29, 2011 Full Version 225 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P Mapping Starter Kit

NZ:P Mapping Starter Kit

May 25, 2011 Mapping Tool 45 comments

Small RAR that includes everything you need to start mapping. NOTE: No Manuals Included. You should be familiar with these things if you want to map...

Post comment Comments  (60 - 70 of 12,759)
april27crew Jan 4 2015, 1:29am says:

Theres a zombie spawn glitch on the new demo. when u open the weapon box room 1st floor and you go to the stairs on the weapon box room, zombies wont spawn on 2nd floor. (DONT OPEN THE STAIRS ON THE FIRST ROOM!!)

+1 vote     reply to comment
SuperNovae6 Jan 4 2015, 6:27pm replied:

What?thats not a spawn glitch.if it ever were to be a glitch,then it wouldnt be much of a problem.

You said you go to the stairs in the weapon box room,zombies wont spawn on second didnt say to open the barrier. of course zombies arent going to spawn on 2nd floor

+1 vote     reply to comment
april27crew Jan 4 2015, 9:44pm replied:

lol ok. Buy the stairs to the second floor on the weapon box room and no zombies wont spawn on the 2nd floor. Just dont buy the stairs on spawn room.

+1 vote     reply to comment
SuperNovae6 Jan 5 2015, 7:15pm replied:

well,whats always weird, is that the windows are always left open when i go to the 2nd floor.

+1 vote     reply to comment
Incognitus1 Jan 5 2015, 7:03pm replied:

Zombies wont spawn in any of the second floor windows.

+1 vote     reply to comment
Pentra Jan 3 2015, 2:25pm says:

Waypoint Mode doesn't seem to work, go into it, do all the waypoint creating and linking stuff, save them, restart the game (seems the only way to get out of the editor) and still no waypoints.

+1 vote     reply to comment
april27crew Jan 1 2015, 6:54pm says:

on the new demo, does any1 know how to make the analog stick as movement? theres one in settings but it only work for moving front and back

+1 vote     reply to comment
Mg-4ever Jan 5 2015, 4:26pm replied:

I do not have a psp, but I know quake. If you can mess around inside console like on the previous releases, try typing in
bind joy1 +forward
bind joy3 +back
and so on until you have the analog stick mapped.
Conversely, you could try -mlook which will disable analog stick looking and revert it to movement.(maybe, it did in older versions.)
if it does work, typing in +strafe might also disable the right, left looking while moving forward or back, and revert it to move left and right.

+1 vote     reply to comment
Guest Jan 3 2015, 2:26am replied:

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SuperNovae6 Jan 2 2015, 1:37am replied:

You dont want that.if you have it on movement,it will move foward all the time and you cant stop it.

+1 vote     reply to comment
Guest Jan 3 2015, 2:18am replied:

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SuperNovae6 Jan 3 2015, 5:28pm replied:

that isnt much of a suggestion.nobody wants to be in and out of the controls just to run forward and stop.

+1 vote     reply to comment
DragonPony Jan 1 2015, 6:11pm says:

I love it even tho its just a demo! But one thing, I think the AI still needs a bit of work, playing on nacht Der untoten camping by where the Nades are, and looking to the door where the zombies come in, I could see there arms clipping through the wall they were running at, are they supposed to run at the wall? Other then that it's awesome

+1 vote     reply to comment
DragonPony Jan 1 2015, 6:13pm replied:

Oh yeah 1 more thing, I think you need to speed up the lunging animation, because before it finishes the animation on a insta kill I get hit by a zombie, does anyone else think it needs to be speed up??

+2 votes     reply to comment
ADZIE Jan 2 2015, 4:38pm replied:

Yes, i already suggested that the knifing animation needs to be more of a slash than a stab. it takes too long to lunge,stab,pull knife out, then back away which contradicts the whole point of having a melee option.

+1 vote     reply to comment
SuperNovae6 Jan 2 2015, 1:34am replied:

no, you just need to move back immediately. and remember your spacing between you and the zombie so you can lunge properly.pretty easy to get away with.

+1 vote     reply to comment
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Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
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Release Date
Released May 25, 2011
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514 votes submitted.

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Ratings closed.

Highest Rated (51 agree) 10/10

3 years ago, i was playing Call of duty world at war. i remember it so clearly. Natch der untoten was the map, yes it was. so i was sitting with my ps3 controller in my hand on some ridiculous round thinking to my self. "wouldn't this be awesome if this was on the go?" so then i searched for nazi zombies for psp, yet at that time there was no such of an idea of it. i grew depressed. - _ - i was clouded in despair. But you the nzp team gave me hope again that i will still be able to slay zombies…

Dec 25 2010, 12:19pm by fudrucker5

Lowest Rated (4 agree) 1/10

the nzp dosent make any good job

Jun 1 2011, 5:55pm by MitcheIIS

First Person Shooter
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