Nazi Zombies: PortableNazi Zombies: Portable

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. NZ:P will feature downloadable map-packs (don't worry they're free). We are constantly working very hard on this mod, so check us out at our forums.

more info here in nzpwiki:

Alpha has been released to the public, since Christmas 2010.

Beta 1.1 Was Released In May 29th 2012.
1.0 Demo Was Released in December 25th 2014

Nazi Zombies: Portable PC, PSP game

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15 comments by blubswillrule on Dec 25th, 2014

Hello Nazi Zombies Portable Fans!

After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!

Notice that there is no alpha, nor beta attached to that name, for it is a demo. This release is a demo showcasing what's to come in the future of NZ:P.

- better get them from a-far while they can't reach you...

- okay, things are picking up here a bit...

Apart from having been rewritten from the ground up, (and heavily remodeled, reanimated, retextured, reworked etc...), this release showcases our determination to finish NZ:P. Our priority for this release has been stability, and playability ( which turns out is a lot more difficult than one might imagine on the Playstation Portable).

- This guy had a bad time...

- Sure looks survivable, doesn't it?

This release contains the very primitive (yet extremely functional) foundation for which we will build off of in the future.
Within thie release, there is only one single map, Nacht der Untoten, and it only contains a handful of weapons such as:

- Colt M1911 -Kar-98k -M1A1 Carbine -M1A1 Thompson -Double Barreled Shotgun
- Sawed-off Shotgun -Trenchgun -Scoped Kar-98k -MG-42 -0.357 Magnum

This is a limited selection of weapons, we are well aware, but it's a great variety to play with!
There's a lot more miscellaneous information to be shared, but why share it when you can go in-game and check it out yourself!

As usual, multiplayer is still not officially supported, but we hope to look into it in the near future, but our focus has been set entirely on gameplay as of late. That sure doesn't mean we discourage you from poking around with it to try and get it working ;)

- repair dem windows, receive dem points! Not like it keeps them out for long anyways!

- It is not looking good for this guy...

As you'll notice, there's no immediate pc version to go along with this release, that's because there is no pc version yet!
That may sound like a bad thing at first, but it is a drastic and important change which the dev team decided to implement.
In the past, we primarily worked on the PC version, porting features chunks at a time to the PSP version, this led to a highly unstable PSP version. Not this time! This time we did ALL testing on either the PSP emulator PPSSPP and actual hardware! This time around, the PC version will be the port.

Yes a PC version is coming! But that's a piece of cake, because just about anything will run on the PC, optimized or not.
For now if you wish to enjoy NZ:P on the PC, you can download the PPSSPP emulator (which we use to test) over at , not to mention that you can run any other PSP game you want on there!

For now, with this release we're doing something we've never done before. We're making NZ:P with the modders in mind, and as such, we're declaring this project open source! Available for download is not only the engine source code, but the entire qc source code as well! Happy Modding!

Also included is our current fgd file, for several reasons, we had to change our old fgd definitions file so unfortunately old NZ:P maps will not be compatible with this new release, but alas that just opens up the door to a whole new breed of developers!

For those keen-eyed mappers and modders, some of the old features not officially supported in the Demo *cough* perks *cough* can still be found in the mapper files, so why not give those things a go!

Alongside the updated fgd file, Ju[s]tice, our mapper, has made and compiled an example .rmf and .bsp file to showcase how some of the new changed mechanics work and how to set custom maps up! Expect more tutorials and guides soon!

As an added bonus, we have included a plugin for those PSPs with custom firmware that allows the "home" button on the PSP to be bound to a control! Useful those who wish to change up the control scheme to their choosing!
Though this plugin is included, it is entirely optional, and none of the default controls rely on the home button, rest assured!

- Everybody loves the thompson!

- ...hehe, good thing it's only round one, things can't pick up that quickly... can they?

As per the future of NZ:P, now that we have the foundation of the game laid out, the real fun begins for us devs!
The release that follows is going to be a good one!

So what are you waiting for? Head over to our downloads page to check it out NAOH!

Thanks for standing by us for all of this time! ...and be sure to stick around for the future that lies ahead!

Yours truly,
Blubs, Jukki, & Ju[s]tice, the NZ:P Dev team.

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Nazi Zombies Portable v1.0 Source Code

Nazi Zombies Portable v1.0 Source Code

Dec 25, 2014 Source Code 14 comments

Now for the first time in nazi zombies portable history, we are going full on open source! Enjoy this Christmas gift. Remember to give the credit where...

Nazi Zombies Portable 1.0 PSP

Nazi Zombies Portable 1.0 PSP

Dec 25, 2014 Demo 42 comments

Hello Nazi Zombies Portable Fans! After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the Demo.... ...exactly...

NZ:P MAC Beta 1.1

NZ:P MAC Beta 1.1

May 3, 2012 Demo 90 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PC Beta  1.1

NZ:P PC Beta 1.1

May 29, 2011 Full Version 184 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PSP Beta 1.1

NZ:P PSP Beta 1.1

May 29, 2011 Full Version 226 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P Mapping Starter Kit

NZ:P Mapping Starter Kit

May 25, 2011 Mapping Tool 45 comments

Small RAR that includes everything you need to start mapping. NOTE: No Manuals Included. You should be familiar with these things if you want to map...

Post comment Comments  (70 - 80 of 12,817)
ADZIE Feb 17 2015, 2:53pm says:

i hope people are working on new nzp maps at least.

+2 votes     reply to comment
SeniorMeatbox Feb 18 2015, 1:10pm replied:

Ive made 2 new maps, but someone decided to ban me until 02/29/2138 on the forums.

+1 vote     reply to comment
jastolze Feb 22 2015, 11:30am replied:

I'll unban you when I get back home, but try not to **** off Mabby. I think you've been banned long enough.

+2 votes     reply to comment
SeniorMeatbox Feb 22 2015, 12:42pm replied:

Alright. Thanks man.

+1 vote     reply to comment
ADZIE Feb 18 2015, 1:16pm replied:

woah really? are they good? send them to me please.

+2 votes     reply to comment
SeniorMeatbox Feb 18 2015, 1:24pm replied:

They are ports of the Black ops NDS zombie maps. I have not tested them on the new NZP version, and I hear you need to make and compile them in Jackhammer, or else they wont work. Jackhammer is a b**** to set up, and I want to finish the other two maps before I pass out any of them.
Or, Mabuse could be kind and unban me.

+1 vote     reply to comment
G3394 Feb 23 2015, 2:39am replied:

Shutup meatbox!

0 votes     reply to comment
jastolze Feb 23 2015, 11:46am replied:

Demanding someone to shut up? Let me know how that works out for you.

+3 votes     reply to comment
ScatterBox Feb 12 2015, 1:58pm says:

Unfortunately I don't think this is really going anywhere... but is any game in the PSP section now days?? Look, the newest release barely got any attention compared to the old releases. People are gone, they got sick of waiting, and the huge stall it took for them to make this release caused most of the PSP community to vanish.

At least we got this much.

Goodbye PSP... is was nice developing and playing home-brews with you all.

PS. I really miss the old NZP community :(

+2 votes     reply to comment
SeniorMeatbox Feb 14 2015, 7:33pm replied:

It was nice being the most hated person on this section of MODDB.
Had a great time with you all, But i think that we should just try to swap over all of our projects onto other systems (Vita, IOS, Android, hell, even 3DS if we can)
We have worked hard over the past few years, and I don't think we should just drop it all to rot.

+1 vote     reply to comment
ADZIE Feb 17 2015, 1:28pm replied:

if only there was a homebrew game engine for vita. Is it even possible to develop for vita yet?

+1 vote     reply to comment
SeniorMeatbox Feb 18 2015, 1:11pm replied:

Which costs about 200-300USD.
And a 150 per month License fee
and it can never leave the address it is assigned to

+1 vote     reply to comment
SeniorMeatbox Feb 17 2015, 2:50pm replied:

As of now, the only way to develop for the vita itself is with an official Devkit

+1 vote     reply to comment
TheFriendlyTroll Feb 14 2015, 12:42pm replied:

I'm saying PC and Psvita
Did people forget about the Psvita?

+1 vote     reply to comment
jml95 Feb 13 2015, 8:26am replied:

This is why I'm saying it: Android = Resurrection (my opinion)

+1 vote     reply to comment
dr_mabuse1981 Feb 13 2015, 9:51am replied:

it is... at least for my game... Every Android device has more power than 2 psps togheter, the other side is you need to use crappy touch controls.

+2 votes     reply to comment
dr_mabuse1981 Feb 13 2015, 2:26am replied:

Oh yea, i miss the good old days too :D ...

Hanging around for hours on nzpmaps chat, mapping or just playing
NZP (PC) with some dudes...
I even miss the daily "where can i download new maps" comments in the chat haha xD

+2 votes     reply to comment
SuperNovae6 Feb 14 2015, 2:08pm replied:

i joined here in 2012, and i watched it all up until now. Now that im looking back, ive been watching this for 3 whole years.Wow.

+2 votes     reply to comment
SeniorMeatbox Feb 14 2015, 7:34pm replied:

One thing is, as long as we are still here, the community is not really "dead".

Small and weak, yea, but still, not "dead"

+1 vote     reply to comment
markitos123gb Feb 12 2015, 4:20pm replied:

Have every reason in the world. I've been following it since 2011

+2 votes     reply to comment
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Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
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Release Date
Released May 25, 2011
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514 votes submitted.

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Ratings closed.

Highest Rated (51 agree) 10/10

3 years ago, i was playing Call of duty world at war. i remember it so clearly. Natch der untoten was the map, yes it was. so i was sitting with my ps3 controller in my hand on some ridiculous round thinking to my self. "wouldn't this be awesome if this was on the go?" so then i searched for nazi zombies for psp, yet at that time there was no such of an idea of it. i grew depressed. - _ - i was clouded in despair. But you the nzp team gave me hope again that i will still be able to slay zombies…

Dec 25 2010, 12:19pm by fudrucker5

Lowest Rated (4 agree) 1/10

the nzp dosent make any good job

Jun 1 2011, 5:55pm by MitcheIIS

First Person Shooter
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