Nazi Zombies: PortableNazi Zombies: Portable

Nazi Zombies Portable aims to recreate the Nazi Zombies experience from CoD: WaW into the Quake engine, making it playable on the Hand-Held PlayStation Portable Console (Does not require Custom Firmware ) and can be easily played on just about ANY computer out there (Even Windows 98!). For those who don't know what Nazi Zombies is about.... Nazi Zombies is a gamemode in Call of Duty: World at War.
Nazi Zombies consists of up to four people (PSP Version does not support multiplayer right now) in survival against endless hordes and waves of "Nazi Zombies". Each wave the rounds get harder and harder, and you get points for barricading walls and killing zombies. You use the points to buy guns or you can spend them on the mystery box where you get a random gun in return. NZ:P will feature downloadable map-packs (don't worry they're free). We are constantly working very hard on this mod, so check us out at our forums.

more info here in nzpwiki: Nazizombiesportable.wikia.com

Alpha has been released to the public, since Christmas 2010.

Beta 1.1 Was Released In May 29th 2012.
1.0 Demo Was Released in December 25th 2014


Nazi Zombies: Portable PC, PSP game

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Livestreaming Achievement menu Happy Birthday, NZ:P!
Blog RSS Feed Report abuse Latest News: Nazi Zombies Portable Demo Release!

16 comments by blubswillrule on Dec 25th, 2014

Hello Nazi Zombies Portable Fans!

After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!

Notice that there is no alpha, nor beta attached to that name, for it is a demo. This release is a demo showcasing what's to come in the future of NZ:P.


- better get them from a-far while they can't reach you...


- okay, things are picking up here a bit...

Apart from having been rewritten from the ground up, (and heavily remodeled, reanimated, retextured, reworked etc...), this release showcases our determination to finish NZ:P. Our priority for this release has been stability, and playability ( which turns out is a lot more difficult than one might imagine on the Playstation Portable).


- This guy had a bad time...


- Sure looks survivable, doesn't it?

This release contains the very primitive (yet extremely functional) foundation for which we will build off of in the future.
Within thie release, there is only one single map, Nacht der Untoten, and it only contains a handful of weapons such as:

- Colt M1911 -Kar-98k -M1A1 Carbine -M1A1 Thompson -Double Barreled Shotgun
- Sawed-off Shotgun -Trenchgun -Scoped Kar-98k -MG-42 -0.357 Magnum

This is a limited selection of weapons, we are well aware, but it's a great variety to play with!
There's a lot more miscellaneous information to be shared, but why share it when you can go in-game and check it out yourself!

As usual, multiplayer is still not officially supported, but we hope to look into it in the near future, but our focus has been set entirely on gameplay as of late. That sure doesn't mean we discourage you from poking around with it to try and get it working ;)


- repair dem windows, receive dem points! Not like it keeps them out for long anyways!


- It is not looking good for this guy...

As you'll notice, there's no immediate pc version to go along with this release, that's because there is no pc version yet!
That may sound like a bad thing at first, but it is a drastic and important change which the dev team decided to implement.
In the past, we primarily worked on the PC version, porting features chunks at a time to the PSP version, this led to a highly unstable PSP version. Not this time! This time we did ALL testing on either the PSP emulator PPSSPP and actual hardware! This time around, the PC version will be the port.

Yes a PC version is coming! But that's a piece of cake, because just about anything will run on the PC, optimized or not.
For now if you wish to enjoy NZ:P on the PC, you can download the PPSSPP emulator (which we use to test) over at www.ppsspp.org , not to mention that you can run any other PSP game you want on there!

For now, with this release we're doing something we've never done before. We're making NZ:P with the modders in mind, and as such, we're declaring this project open source! Available for download is not only the engine source code, but the entire qc source code as well! Happy Modding!

Also included is our current fgd file, for several reasons, we had to change our old fgd definitions file so unfortunately old NZ:P maps will not be compatible with this new release, but alas that just opens up the door to a whole new breed of developers!

For those keen-eyed mappers and modders, some of the old features not officially supported in the Demo *cough* perks *cough* can still be found in the mapper files, so why not give those things a go!

Alongside the updated fgd file, Ju[s]tice, our mapper, has made and compiled an example .rmf and .bsp file to showcase how some of the new changed mechanics work and how to set custom maps up! Expect more tutorials and guides soon!
Moddb.com

As an added bonus, we have included a plugin for those PSPs with custom firmware that allows the "home" button on the PSP to be bound to a control! Useful those who wish to change up the control scheme to their choosing!
Though this plugin is included, it is entirely optional, and none of the default controls rely on the home button, rest assured!


- Everybody loves the thompson!


- ...hehe, good thing it's only round one, things can't pick up that quickly... can they?

As per the future of NZ:P, now that we have the foundation of the game laid out, the real fun begins for us devs!
The release that follows is going to be a good one!

So what are you waiting for? Head over to our downloads page to check it out NAOH!

Thanks for standing by us for all of this time! ...and be sure to stick around for the future that lies ahead!

Yours truly,
Blubs, Jukki, & Ju[s]tice, the NZ:P Dev team.

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Nazi Zombies Portable v1.0 Source Code

Nazi Zombies Portable v1.0 Source Code

Dec 25, 2014 Source Code 14 comments

Now for the first time in nazi zombies portable history, we are going full on open source! Enjoy this Christmas gift. Remember to give the credit where...

Nazi Zombies Portable 1.0 PSP

Nazi Zombies Portable 1.0 PSP

Dec 25, 2014 Demo 42 comments

Hello Nazi Zombies Portable Fans! After what was a lengthy hiatus, Jukki, Ju[s]tice, and I (Blubs) are proud to present to you the Demo.... ...exactly...

NZ:P MAC Beta 1.1

NZ:P MAC Beta 1.1

May 3, 2012 Demo 90 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PC Beta  1.1

NZ:P PC Beta 1.1

May 29, 2011 Full Version 184 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P PSP Beta 1.1

NZ:P PSP Beta 1.1

May 29, 2011 Full Version 226 comments

This new updated release adds jam-packed features to ensure that you'll be playing nzp for centuries to come! New features include... -Pack a Punch- Upgrade...

NZ:P Mapping Starter Kit

NZ:P Mapping Starter Kit

May 25, 2011 Mapping Tool 43 comments

Small RAR that includes everything you need to start mapping. NOTE: No Manuals Included. You should be familiar with these things if you want to map...

Post comment Comments  (10 - 20 of 12,708)
Ignis55
Ignis55 May 1 2015, 4:45am says:

will old custom maps still work for this? I have downloaded ones from the old version.

+1 vote     reply to comment
truenightmare
truenightmare May 7 2015, 7:29pm replied:

No, They have changed allot of stuff so it won't work the same way. Custom Maps will have to be re-created using the newer tools

+1 vote     reply to comment
Ignis55
Ignis55 May 9 2015, 6:04am replied:

damn. I was gonna use the old Christmas map from 1.1 days. I loved it. I hope it gets rehashed.

+1 vote     reply to comment
SeniorMeatbox
SeniorMeatbox May 8 2015, 12:09pm replied:

Either than or thrown through the blender of map conversions to get the right type of HLBSP

+1 vote     reply to comment
truenightmare
truenightmare May 8 2015, 7:38pm replied:

There is more then just mapping types that have changed, you can use HLBSP on the older releases. The newer version uses a modify player height and some entities aren't the same/work the same

+1 vote     reply to comment
ppshxd
ppshxd May 9 2015, 11:39am replied:

I have been using the old FDG to make maps for the new NZP, I cant seem to get pathfinding, I followed your tutorial and all they do is pile up(I assume its because I am using the old FDG) and barriers won't appear either.

Is there a new FDG?

+1 vote     reply to comment
blubswillrule Creator
blubswillrule May 11 2015, 5:11am replied:

The FGD is in the mapper kit found on this page under "Addons".
Also, pathfinding (when the zombies are inside and pathfinding to you) is done in the ingame waypoint editor.

+1 vote   reply to comment
Ignis55
Ignis55 May 1 2015, 12:52am says:

I gotta hand it to you. You guy are doing a great job considering Sony won't even put zombie on the PS Vita. You guys are doing it for PSP. That's awesome. That an the engine allows for custom built maps which is cool as hell.

+1 vote     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE May 6 2015, 10:23am replied:

That's not up to Sony, it's treyarch who make that decision.

+1 vote     reply to comment
Ignis55
Ignis55 May 9 2015, 5:58am replied:

Treyarch owns the zombies game but Sony/Activision makes the final say so. If they said "No zombies for Black Ops 3" Treyarch would have to leave zombies behind. Nihilistic games got bumrushed into finishing Black Ops Declassified and it turned out mediocre at best because of the marketing decisions of both Sony/Activision. Everyone blamed Nihilistic instead of looking at the higher ups who rushed them. A typical COD game has about 3 years to be made...Nihilistic was given 6 months to a year to make the game..hence the so called story missions and the crappy "hostiles" mode. Multiplayer is buggy as hell too. They didn't get a chance to work on balancing all features and the game would've sold a ton better had zombies been on it.

+1 vote     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE May 9 2015, 9:10am replied:

Sony don't have a say in whether they have Zombies or not, Activision, yes, since Activision is Publisher and Parent company of Treyarch, IW and Sledgehammer and own the IP, but Sony don't tell Activison what they can and can't put into the game.

Yes, Zombies wasn't included due to pressure from Activision and probably won't be, but Sony have no say if it's included or no. The only say Sony has is whether the full Game goes onto the system, they would only reject it if it there were major bugs with the game.

+1 vote     reply to comment
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Nazi Zombies Portable
Platforms
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Engine
Quake Engine
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Release Date
Released May 25, 2011
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9.3

514 votes submitted.

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Highest Rated (52 agree) 10/10

3 years ago, i was playing Call of duty world at war. i remember it so clearly. Natch der untoten was the map, yes it was. so i was sitting with my ps3 controller in my hand on some ridiculous round thinking to my self. "wouldn't this be awesome if this was on the go?" so then i searched for nazi zombies for psp, yet at that time there was no such of an idea of it. i grew depressed. - _ - i was clouded in despair. But you the nzp team gave me hope again that i will still be able to slay zombies…

Dec 25 2010, 12:19pm by fudrucker5

Lowest Rated (4 agree) 1/10

the nzp dosent make any good job

Jun 1 2011, 5:55pm by MitcheIIS

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