Men of War: Assault Squad is the new title in the Men of War series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and – for the first time ever in the Men of War series – Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.

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Attention Troopers! Once again, Section 3 has authorized the release intelligence regarding your ongoing mission and the forces you will encounter during a Winter Contingency.

Please note that all information is subject to revision, as we gather more intel from the field and newer files become declassified.

Today’s briefing will concern one of the Covenant’s client species, and one of the most dangerous opponents you will encounter in the field; species “Jiralhanae”, colloquially known as “Brutes”.

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A bestial and violent species, the brutes are easily distinguished from their Covenant allies by their fur, ape-like physique, violent temperament, and… “powerful” odor. These aliens serve as shock troops for the Covenant forces, their strength and animal cunning making them an effective, if not reckless, vanguard.

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Our intelligence indicates that the brutes were among the first Covenant invaders encountered by the UNSC during first contact on Harvest. Brutes lead the initial assault on the planet before the arrival of the Covenant fleet.

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The few surviving UNSC forces from the invasion described the brutes as “berserkers”, fighting with blind rage and ferocity, completely un-phased by injury or death; undeterred despite being outnumbered and on unfamiliar ground.

Since Contact Harvest, we’ve had plenty of time to gather details about this species, and separate fact from paranoia induced fantasy.


The Brutes are a martial race, who, like the elites, value strength, prowess, and combat prestige. Their obvious combat skills, and their alpha-predator behavior make them ideal leaders, and so they seem to share caste privileges with the Elites.

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It is interesting to note that Elites and Brutes are seldom parried into the same units. Given both species alpha-characteristics and shared caste position, it's likely they’re separated to prevent infighting.

Could this segregation be indicative of internal conflict within the Covenant?

Forget it. What’s going through the alien’s heads is a concern for the xenosocialgists.

As far as you are concerned, the only thing going through alien heads should be explosive... and 7.62mm…

As a soldier, the brutes are one of the most dangerous opponents you’ll face. They are strong, fast, and fond of shrapnel and grenades.

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Like the Viking berserkers of ancient human history, most Brutes wear little in the way of armor, save for the occasional ornamental helmet.

They rely on their tough hides and muscle mass to withstand bullets, and as such, ALL brutes can withstand a huge amount of punishment, without energy shields.

Unlike their allies, Brutes have a very simple ranking system, with lightly equipped brute minors (lowest tier), well armed and ornamented brute captains (often armed with heavy weapons), and the heavily armored, extremely strong, special weapon wielding Chieftains.

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Brutes are often found either leading lances of Covenant infantry, or in “packs” of their own kind, led by a single Chieftain or multiple captains.

Brutes also carry unique weaponry, seldom seen outside members of their own race; The Type-25 Brute spiker and Brute-shot.

These weapons appear to be weapons of Brute design. Though they are primitive, even by Human standards, the crudeness of their design belies their deadly effectiveness. The spiker fires tungsten flechettes capable of dismembering or piecing our armor. The brute shot can propel high explosive grenades like a hand-held mortar.

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Brute’s are also seen with specialized versions of Covenant weapons; the brute plasma rifle and needler (known as the shredder) appear to have been modified for greater damage and ROF, ideal for the Brute’s offensive tactics.

Brutes also happen to be fond of grenades. The brute spike grenade is an anti-personnel grenade with maximum shrapnel.

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Perhaps the most deadly brute anti-personnel munition is the “Cluster Grenade”- a crude improvised grenade, crafted from a handful of unstable fuel rod projectiles. Upon the primary detonation, unstable fuel rods are dispersed around the blast, and explode shortly after.

The brutes are as vicious as they are resilient. Even outnumbered, they can still overwhelm a squad of our infantry with their superior strength alone.

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When engaging the brutes, avoid close quarters combat, keep all soldiers spread out an in cover to avoid their grenades and explosives. Try to catch them out in the open, where their large frames will make them easy targets.

And if all else fails, fight fire with fire- nuke ‘em with whatever grenades or rockets you have on hand. Be prepared for the smell- there’s nothing in the galaxy that smells worse than a brute roasted by high explosives.

This concludes our Section 3 Update. We will keep you appraised of additional intel briefings as they become available!

_____________________ ______________ _____________________________ __________________________ ___________ ___________________ ___________ __________ _________

Weapons of the Invasion: Rifles (Part 1)

Weapons of the Invasion: Rifles (Part 1)

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This series of articles is going to showcase the weapons used by both sides during the invasion that are going to be featured in the mod.

Section 3 Update 6/15/16

Section 3 Update 6/15/16


Attention Troopers, Section 3 has authorized a new briefing!

Update 04/09/16

Update 04/09/16

Dawn of the Darkness 5 comments

Hey fans, update on the state of the mod, the new things we have worked on, and some ways you can help us if you have the ability.

Section 3 Update 4/7/16

Section 3 Update 4/7/16


Its finally here troopers, your next update, featuring the Insurrectionists and Colonial Militia.

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Comments  (0 - 10 of 542)

can anyone help me I have a disc version of this game and when I try to activate it with the serial key it says ive activated too many times so can some one help me

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guys find cheats mod in mod category and find a maus mod in cheatsmod i remake it from wrm addon cuz it cant be used

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Hello guys, can u add a model of BREN LMG with bipod closed like CoD (r)2 ?
Thak you!!

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This mod on civil war in Ukraine )
Installation :
Cw mod version 1.6.1
then plug mod Novorossia

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For CTA players.

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Hello friends could help me?
When I select a unit in the AS1 or give an order to a selected unit game freezes for 1 second and then returns to normal, it is repeated every time I return to select a drive. This had never happened before me, and not by the graphics I have put the maximum and the minimum and still the same. Sorry for my bad English Use google translator.

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Beach map in normandy:

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Men of War: Assault Squad
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Highest Rated (20 agree) 8/10

Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…

Aug 8 2011 by Kastrenzo

Lowest Rated (16 agree) 3/10

Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…

May 9 2011 by Varsity

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