Place the folder into the men of war AS mod directory and start it up in options -Give me feedback about bugs and what do you like or dislike ;)
While we've certainly made a lot of recent progress, we still need to make maps, script and test missions. We're still creating content and assets for the basic game. Fortunately, there are two of us, (Offensive Bias 728 and Apone) so whenever one of us is busy, the other can keep working.
The focus of Winter Contingency will be on the battles fought by the UNSC Army and UNSC Marine Corps. Army Troopers, Marine forces, and ODST's will be the Main Forces you will play as. Spartans have 5 games worth of story and gameplay. The regular soldiers will be the stars of this game.
That said there will be Spartans in our mod. But perhaps in a later update... or a secret, bonus level...
Call to Arms has some of the latest graphics and engine improvements over AS2. If those improvements prove helpful to us- then a Call to Arms port is assured.
While there are a great many developers who can export fantastic vehicles, neither OffensiveBias or Apone have had much practice in vehicle porting. Making a vehicle is a very complex and different process than making humanskins and weapons. We desperately want to add vehicles, but we will need either time to learn that process, or another developer with those skills. Turrets aren't the same as vehicles, so we've managed to create atleast those.
Winter Contingency is themed around Halo Reach, and the Halo universe as it was during the years around the Battle of Reach. We are following the updated cannon of the Halo universe, so anything we put in game has been established as existing during the years leading up to the events of Halo 1. Trust us. We know our halo lore.
Don't be too disappointed if you were hoping for Halo 4 stuff... you might see some bonus content from the newer games in the form of an addon. No promises...
But we may extend the mod in the future to include the events of Halo 1, and the factions that implies...
When you are playing the halo games, you're almost always playing as a Spartan- who are much larger than average humans. Because of this, the covenant look smaller than they really are. To regular humans, elites are massive! We ported our halo models (humans and covie) from modding resources used by halo fan-artists and modlers, and without changing their original sizes. The proportions you see are close to the exact same as they are in the Halo games.
We've both put in real time in our lives to port and or create this stuff. We'd be flattered to see people use and love our stuff. But we absolutely want to be CREDITED for our work. It's not just courtesy, its also ModDB policy. So please observe this rule.
Highest Rated (18 agree) 8/10
Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…
Aug 8 2011 by Kastrenzo
Lowest Rated (16 agree) 3/10
Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…
May 9 2011 by Varsity