Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.

This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.

Features

  • advanced multi-core support
  • advanced shader technology
  • interface and AI improvements, including unit kill counts and squad icon information
  • new multiplayer interface
  • camouflage depending on season
  • fully updated inventory items with new graphics and updated vehicles
  • sound improvements, including voice acting
  • Steam features, including Steam multiplayer, matchmaking, achievements, cloud, player statistics, leaderboards, voice chat, Valve anti-cheat, friends invite and workshop
  • player level up and ranked system
  • in-game video recording, and much more.

Content

  • 15 new single player skirmishes plus 25 reworked ones from the original Assault Squad
  • eight player co-op support and an all new multiplayer 8v8 game mode
  • 65 multiplayer maps and five gamemodes
  • more than 250 vehicles at your command
  • more than 200 soldiers with unique equipment
  • five factions and various battlefields in Europe, Eastern Europe, Northern Africa and the Pacific
  • direct control every unit as if you were playing a 3rd person shooter
  • development tools such as 3d model exporter and map/mission editor, and much more.
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Hi all!

It's been a while since I got to do much work on the mod, but as of Friday last week work is back on track at a higher pace, closer to what it was in January and February. With that in mind, I'm announcing that the Necrons will be the next race introduced to the mod. I hope they will add a great tactical flavour to the game with large forces of slow but tough infantry and some very cool armoured units. And Monoliths. Can't forget the monoliths.

Early work has already begun on the Necron Warrior unit -

necron testing

As well as the Necrons, other units for other races will be added. Here's the incomplete list -

- dreadnoughts and terminators (with chaos versions)
- Hellhound, Devildog, Banewolf
- Destroyer, Thunderer
- Conscripts
- Land Raider (Chaos Version + Chaos Predator)
- Mortar
- Nurgle Troopers - 4 marine skin variants, 2 sergeant skins and nurgle lord skin
- Space Marine w/ Rocket launcher

Work has already started on the Dreadnought, and a sample terminator is already in the Beta version.

dreadnought testing

I didn't think it was entirely fair that the Human factions get titans, and the Tau didn't, so preliminary work has started on the Riptide. The model is currently only extracted from the FOK mod, no animations or anything else have been applied.

riptide testing

Of course as you guys will probably have already seen, I've also completed a new skin for the tau in Hexacamo. Skins are the easiest way for you to get involved in development if you want to, and are highly appreciated as they take a long time to do well. If you have any you want to share, add them to the forum with a link and they will possibly end up in the skin pack for that race!

20170424180329 1

A whole host of bugs have been fixed with the help of you guys in both reporting and fixing. I've also changed a few things, like drone AI and hover FX, to hopefully make the mod a bit smoother.

So that pretty much outlines the next few weeks of work. I'll try to keep you all updated, though if your desperate to be kept in the loop you can join the beta testers, by emailing menofwarhammermodteam@gmail.com! Hopefully a new beta version will be out within the week, once I've actually added a few new things.

Thanks for reading, the Emperor protects.

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Comments  (0 - 10 of 269)
DarthLexia
DarthLexia

Could someone who knew making skins or models of predators (yautja)?

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uzbek2012
uzbek2012

With the Victory day !
Oboi.cc

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Thrill
Thrill

Is there anyone out there who wants to help out a newbie mod-maker?

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MRxIFY
MRxIFY

Can somebody help me? Been getting a "splash_editor" error crash since yesterday.
Game suddenly doesn't support .bmp images. Was working in perfect condition.

APP_ERROR: Resource '/interface/splash_editor.bmp' is not a valid supported image (eBitmapImageStd.cpp, 95)

I was using the WH40K mod, which was working fine.
PLEASE HELP

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Handžaru
Handžaru

Strange Mine works perfectly with .bmp and it is the default Editor_splash have you tried deleting Editor splash?

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MRxIFY
MRxIFY

Sorry for the late reply. Found the fix by just connecting an audio output device on my computer (I use headphones). Error only comes up when there's no audio output possible.

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hungrigerwolf-99
hungrigerwolf-99

Can someone make ships for as2. I have some ideas but I can't make them, because I haven't 3dsmax.

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Men of War: Assault Squad 2
Platforms
Windows
Developer
Digitalmindsoft
Engine
GEM 2
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Community Rating

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7.4

141 votes submitted.

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Ratings closed.

Highest Rated (16 agree) 10/10

The same old stuff is in the game!Make somthing new.

Jun 29 2014 by Heer_Gefreiter

Lowest Rated (20 agree) 1/10

Its the same like with AS1:
More bloom
More shader
5 new vehicle skins
some new maps
...

instead of making a new patch for the uncompleted AS 1, realeasing a new game, monney ruleZ...

The humanskins are 6 years old, and you ahve tanks of 4 game desigsn:
-some of FoW
-some of MoW
-some of AS
-the new stuff of AS2

DMS: MAKE A GAME COMPLETELY WITH NEW STUFF, INSTEAD OF RELEASING A WHOLE NEW GAME IF YOU HAVE MADE A NEW TANK!

Jun 18 2014 by Private_Scoop

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Men of War
Men of War Real Time Tactics
Men of War: Red Tide
Men of War: Red Tide Real Time Tactics
Men of War: Assault Squad
Men of War: Assault Squad Real Time Tactics
Men of War: Condemned Heroes
Men of War: Condemned Heroes Real Time Tactics
Men of War: Assault Squad 2
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