Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.

This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.


  • advanced multi-core support
  • advanced shader technology
  • interface and AI improvements, including unit kill counts and squad icon information
  • new multiplayer interface
  • camouflage depending on season
  • fully updated inventory items with new graphics and updated vehicles
  • sound improvements, including voice acting
  • Steam features, including Steam multiplayer, matchmaking, achievements, cloud, player statistics, leaderboards, voice chat, Valve anti-cheat, friends invite and workshop
  • player level up and ranked system
  • in-game video recording, and much more.


  • 15 new single player skirmishes plus 25 reworked ones from the original Assault Squad
  • eight player co-op support and an all new multiplayer 8v8 game mode
  • 65 multiplayer maps and five gamemodes
  • more than 250 vehicles at your command
  • more than 200 soldiers with unique equipment
  • five factions and various battlefields in Europe, Eastern Europe, Northern Africa and the Pacific
  • direct control every unit as if you were playing a 3rd person shooter
  • development tools such as 3d model exporter and map/mission editor, and much more.
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Massive coding breakthrough!!

Today I wish to bring great news and to discuss some exciting things. So there hasn't been a new version released yet, while I claimed there probably would be by now. There are two primary reasons for this, one of which is really amazing.

The first reason is that I don't have alot of active playtesters. I promise you that the next version, and trust me, it won't be thaaat long, will be alot more interesting!

Ironically, the first reason is partly a symptom of the second reason, if that makes any sense... I haven't been spending a whole lot of time organising the people that are helping me with making this glorious mod for the simple reason that I've been totally sucked up into learning more about Assault Squad 2.

In these last two weeks I have learned how to export vehicles almost perfectly, have gained a much better understanding of the details and workings of Men of War's armor system and programming language and I am very very proud to admit that I have made more progress in these last two weeks than I have with the original Men of War in the last five years. I've been glued to my computer these last couple of weeks programming a completely new and in-depth armor penetration system that is closer to the films and more accurate to how the weapon systems of Star Wars would actually work.

This new armor penetration system is based on armor temperature and heat dissipation and while still a prototype, currently features over 17 weapon classes, ranging from various classes of infantry small arms blasters to working vehicle-mounted ion cannons to ray-shield-ignoring mass drivers, all the way up to super-heavy turbolasers, each with their own characteristics and nuances.

Next to the new armor penetration system, things like practical ion shielding and an actual difference between rayshields and particle shields and 5 new classes of explosive weapons are but a small taste of all the amazing features that will be in the mod in future versions but I’ll talk about those in greater detail later. My dream is to implement features that not only immerse you in the star wars universe, but make sense lore-wise and add real depth and interesting gameplay. My dream is to create the ultimate star wars game!

One interesting experiment spawned out of my research into how buildings work in Men of War. I have made great progress and while I have not yet truly tried to make destructible buildings, I am confident that we can do it and do it well. The way buildings worked inspired me to develop a new way of creating interior missions that will look perfect and very detailed ingame. It will basically allow us to create detailed interior missions directly inside our favorite 3D software packages (like 3D studio max and Maya) and export them directly into the game.

Also, now that the combat in the mod is deepening and becoming more complex and nuanced, I have thought of a fun way to showcase the new features that will give the artists that are helping now a chance to put all of their skills to use and simultaneously providing you with educative narrative entertainment that will teach you how to play the game and go in detail about all the new features, so look forward to that J Its my excitement that causes me to spill all my beans, but I have so many great ideas that I want to share with you. But for now, let us focus on the immediate future...

The next update.

Right now!! So I promised a while ago that the next, complete version would be out right now. Sadly, this has not happened but for the very great reasons I mentioned above. I was distracted by shiny things. While reviewing the content of the alpha, I realised that I felt more was missing than my perfectionistic nature will tolerate. So work has started on finishing current assets and creating new ones that will make the alpha feel alot more complete and polished. Helping me in this endeavour are a couple of new artists, namely:

DictatorOfRome as an animator and 3D modeller,

Professorfate as the new official voice actor for the standard Clone troopers,

Spike-Bozzled as a coder and exporter,

and Zooka_LFM as a 3D modeller and texturer

The list of voice actors will grow as I have more roles open and am in talks with some promising auditioners! ^^

Now while this is all great, we won’t leave you hanging. While we will be busy working on new content, you can enjoy this relatively fixed version of the current alpha, which has been tested in a closed environment and should be mostly playable for a while :) This version includes scout speeders for both sides and one of the new experimental features of the mod: Randomized blaster sounds! Whichis something I've wanted ever since I started this project, but could never do propely.

The next version will include the AAT and TX-130S medium tanks and extra props to replace miscellaneous items ingame, like new and more varied explosives, variations of macrobinoculars and distinct medical equipment.

I really hope this all wasn’t all too confusing. I could easily go on for like ten pages about all the new things we’re working on haha and I look forward to improve the mod even further with your help and feedback. Together we will make the Star Wars tactics game of our dreams!

Thank you for your time and on behalf of the whole team,

May the force be with you!

[1.2] Release Is Here!

[1.2] Release Is Here!

2 months ago WW2 Chronicles - A Total Modification 21 comments Report

The mod has finally made it's way to the community. Open beta of 1.2 is here.

Announcing The Star Wars: Clones of War 'Battle Packs'

Announcing The Star Wars: Clones of War 'Battle Packs'

3 months ago Star Wars: The Clones of War 21 comments Report

Some good news peppered with a bit of bad news, but overall the winds are blowing towards action, reform and intergalactic war... Let us elaborate on...

Greece at War 1940-1945 v0.5b

Greece at War 1940-1945 v0.5b

10 months ago Men of War: Greece at War 1940-1945 4 comments Report

This will be the first beta release here on moddb, it was already released on steam workshop but this was for more "beta testing".

[1.2] Development featurettes

[1.2] Development featurettes

10 months ago WW2 Chronicles - A Total Modification 7 comments Report

A small display of some development features we have been working on, likes to YT with 1024p quality

Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly...
Radio + MLG mod 1.1

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Read Below! 1.1 Fixes Japanese and Russian Radios. Installation: Drag and Drop to an existing mod. If it asks to overwrite the in that mod...

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Better Skins Mod

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This mod gives you better skins for the factions Russia, Germany, USA, and UK. I know some of the US skins have errors on their skins or helmets, but...

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Cyprus 1974 v0.5 demo

Cyprus 1974 v0.5 demo

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Just some greek and cypriot troops. put 1974 file in Red Rising/resource/set/breed

Valour version 29

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Multiplayer mod for Men Of War : Assault Squad 2 game(v3.201.1).

U.N.I.T. Mod V5

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Script, Skin, and Sound mod Set up for Multiplayer & Singleplayer. Models of MOW:CH reskined by me: DUBONTIME. What's included? Textures: Russian & German...

Post comment Comments  (0 - 10 of 197)
Guest Oct 3 2015 says:

This comment is currently awaiting admin approval, join now to view.

Sonne2 14hours 3mins ago replied:


+1 vote     reply to comment
Heer_Gefreiter Oct 1 2015 says:

The mod list says there are no mods?? Wierd.....

+1 vote     reply to comment
Sonne2 Sep 29 2015 says:

MLG in men of war..

+1 vote     reply to comment
Dark1Isaac Sep 26 2015 says:

i would like to see more of a single player missions and not skirmish :/

+1 vote     reply to comment
MirceaNic Sep 25 2015 says:

gem editor CTRL+W not work

+1 vote     reply to comment
MirceaNic Sep 26 2015 replied:

work leter U

+1 vote     reply to comment
Sonne2 Sep 25 2015 replied:

press that in f3 mode

+2 votes     reply to comment
atrenos903 Sep 25 2015 says:

i have v3.201.0 what mods cn you guys recommend that actually work and compatible with mine? :D

+1 vote     reply to comment
Sonne2 Sep 25 2015 replied:

downgrade back to 3.127 to make more mods compatible with your game.

+1 vote     reply to comment
atrenos903 Sep 25 2015 replied:

would it be okay to downgrade down to v3.127 having complete edition? what will happen to my DLC's then? they wont work wont they? well i dont really care about my DLC's not working. i just want to play the mods. thanks for the info though

+1 vote     reply to comment
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Men of War: Assault Squad 2
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Release Date
Released May 13, 2014
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119 votes submitted.

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Ratings closed.

Highest Rated (14 agree) 10/10

The same old stuff is in the game!Make somthing new.

Jun 29 2014 by Heer_Gefreiter

Lowest Rated (18 agree) 1/10

Its the same like with AS1:
More bloom
More shader
5 new vehicle skins
some new maps

instead of making a new patch for the uncompleted AS 1, realeasing a new game, monney ruleZ...

The humanskins are 6 years old, and you ahve tanks of 4 game desigsn:
-some of FoW
-some of MoW
-some of AS
-the new stuff of AS2


Jun 18 2014 by Private_Scoop

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Men of War: Assault Squad 2
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