Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.
This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.
It's been a while since I got to do much work on the mod, but as of Friday last week work is back on track at a higher pace, closer to what it was in January and February. With that in mind, I'm announcing that the Necrons will be the next race introduced to the mod. I hope they will add a great tactical flavour to the game with large forces of slow but tough infantry and some very cool armoured units. And Monoliths. Can't forget the monoliths.
Early work has already begun on the Necron Warrior unit -
As well as the Necrons, other units for other races will be added. Here's the incomplete list -
- dreadnoughts and terminators (with chaos versions)
- Hellhound, Devildog, Banewolf
- Destroyer, Thunderer
- Land Raider (Chaos Version + Chaos Predator)
- Nurgle Troopers - 4 marine skin variants, 2 sergeant skins and nurgle lord skin
- Space Marine w/ Rocket launcher
Work has already started on the Dreadnought, and a sample terminator is already in the Beta version.
I didn't think it was entirely fair that the Human factions get titans, and the Tau didn't, so preliminary work has started on the Riptide. The model is currently only extracted from the FOK mod, no animations or anything else have been applied.
Of course as you guys will probably have already seen, I've also completed a new skin for the tau in Hexacamo. Skins are the easiest way for you to get involved in development if you want to, and are highly appreciated as they take a long time to do well. If you have any you want to share, add them to the forum with a link and they will possibly end up in the skin pack for that race!
A whole host of bugs have been fixed with the help of you guys in both reporting and fixing. I've also changed a few things, like drone AI and hover FX, to hopefully make the mod a bit smoother.
So that pretty much outlines the next few weeks of work. I'll try to keep you all updated, though if your desperate to be kept in the loop you can join the beta testers, by emailing email@example.com! Hopefully a new beta version will be out within the week, once I've actually added a few new things.
Thanks for reading, the Emperor protects.
In light of the up-coming release of Totaler Krieg, KriegStrudel, a member of the DCS team penned a few questions to developer Strumfuehrer regarding...
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This Mod changes the vanilla Skirmishes. It adds Ammo creates to some infantry heavy maps, added units from my mod, added a lot more variety to enemy...
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Highest Rated (16 agree) 10/10
The same old stuff is in the game!Make somthing new.
Jun 29 2014 by Heer_Gefreiter
Lowest Rated (20 agree) 1/10
Its the same like with AS1:
5 new vehicle skins
some new maps
instead of making a new patch for the uncompleted AS 1, realeasing a new game, monney ruleZ...
The humanskins are 6 years old, and you ahve tanks of 4 game desigsn:
-some of FoW
-some of MoW
-some of AS
-the new stuff of AS2
DMS: MAKE A GAME COMPLETELY WITH NEW STUFF, INSTEAD OF RELEASING A WHOLE NEW GAME IF YOU HAVE MADE A NEW TANK!
Jun 18 2014 by Private_Scoop