Men of War: Assault Squad is the new title in the Men of War series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and – for the first time ever in the Men of War series – Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.

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About WINTER CONTINGENCY with 1 comment by offensivebias728 on Jun 26th, 2015

Winter Contingency - FAQ (6/26/2015)


"Attention Troopers! ONI Section 3 is authorizing us to answer some basic

questions about the Winter Contingency".



What follows will be an FAQ on our mod and its current development.

Some information will be subject to change as we update the mod!

If you have another question, ask in the comments bellow.

READ THE FAQ BEFORE ASKING- in case we've already answered.



Frequently Asked Questions:

Q: "When will there be a demo?"

A: When we have a demo ready.


While we've certainly made a lot of recent progress, we still need to make maps, script and test missions. We're still creating content and assets for the basic game. Fortunately, there are two of us, (Offensive Bias 728 and Apone) so whenever one of us is busy, the other can keep working.

Q: "Will there be Spartans / MC / Noble Team?"

A: Not right away- but they may appear in later updates.


The focus of Winter Contingency will be on the battles fought by the UNSC Army and UNSC Marine Corps. Army Troopers, Marine forces, and ODST's will be the Main Forces you will play as. Spartans have 5 games worth of story and gameplay. The regular soldiers will be the stars of this game.

That said there will be Spartans in our mod. But perhaps in a later update... or a secret, bonus level...

Q: "Will this mod be available for Assault Squad 2?"

A: There are no plans yet to port to AS2.

We may create a version for Call to Arms when it comes out.


Call to Arms has some of the latest graphics and engine improvements over AS2. If those improvements prove helpful to us- then a Call to Arms port is assured.

Q: "Can you port vehicles?"

A: There are plans to include vehicles, but expect delays.


While there are a great many developers who can export fantastic vehicles, neither OffensiveBias or Apone have had much practice in vehicle porting. Making a vehicle is a very complex and different process than making humanskins and weapons. We desperately want to add vehicles, but we will need either time to learn that process, or another developer with those skills. Turrets aren't the same as vehicles, so we've managed to create atleast those.

Q: "What Halo games will the mod be based off?"

A: Winter Contingency will be inspired exclusively on Halo Reach.

So you probably won't see any Spartan 4's or Halo 4 weapons

(but maybe in bonus addons)


Winter Contingency is themed around Halo Reach, and the Halo universe as it was during the years around the Battle of Reach. We are following the updated cannon of the Halo universe, so anything we put in game has been established as existing during the years leading up to the events of Halo 1. Trust us. We know our halo lore.

Don't be too disappointed if you were hoping for Halo 4 stuff... you might see some bonus content from the newer games in the form of an addon. No promises...


Q: "What Factions/Organizations will we see?"

A: Covenant, UNSC Army, UNSC Marine Corps, ODST's, Colonial Militia, Spartan teams, and various Insurrectionist Groups.


But we may extend the mod in the future to include the events of Halo 1, and the factions that implies...

Q: "Will the mod support Multiplayer?"

A: Very likely. But even more likely if Call to Arms works out.



Q: "Why do the Covenant look so much bigger than humans in the mod?"

A: The Covenant and Humans are at the same scale as they are in Halo Reach. The Covenant are all as big or larger than humans.


When you are playing the halo games, you're almost always playing as a Spartan- who are much larger than average humans. Because of this, the covenant look smaller than they really are. To regular humans, elites are massive! We ported our halo models (humans and covie) from modding resources used by halo fan-artists and modlers, and without changing their original sizes. The proportions you see are close to the exact same as they are in the Halo games.



Q: "I want to use content from your mod in one of mine. What should I do?"

A: If you want to use content from our mod (after its release), you MUST GIVE US (both Apone AND Offensivebias728) CREDIT for content you use.


We've both put in real time in our lives to port and or create this stuff. We'd be flattered to see people use and love our stuff. But we absolutely want to be CREDITED for our work. It's not just courtesy, its also ModDB policy. So please observe this rule.




"That covers today's briefing, Troopers! If you have any more burning questions for the ONI reps, please ask them in the comments bellow!"




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Post comment Comments  (20 - 30 of 506)
Guest
Guest Jan 31 2015, 6:12am says:

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Nuttcase
Nuttcase Feb 7 2015, 4:31pm replied:

It's possible but it depends on the order u enable them,but the inc. properties cause problems your best bet is to enable dark sin after starwars mod so all resourses of dark sin are in tact this will over write star wars properties with dark sintera resources,hope this was helpfull.

+1 vote     reply to comment
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Guest Feb 12 2015, 4:41am replied:

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Nuttcase
Nuttcase Jan 24 2015, 8:31am says:

Hi guys I have been working on Mass Effect Mod I want to release this as Fan Art when it is done,is that possible please I need FeedBack And thank you all.

+3 votes     reply to comment
MirceaNic
MirceaNic Dec 28 2014, 2:45am says:

extract in mods folder MOAS2 3.040 and delet \Men of War - Assault Squad 2\mods\WW2C 1.2.09\5.pat\properties\human.ext and copy Men of War - Assault Squad 2\resource\gamelogic.pak\properties\human.ext and work fine

+1 vote     reply to comment
JG54_cule
JG54_cule Feb 14 2015, 4:30am replied:

And then you loose many nice features...

+1 vote     reply to comment
Ninja891
Ninja891 Dec 23 2014, 10:43pm says:

can anyone one help me, my assault squad wont load and gives me an error


+1 vote     reply to comment
Shatman67
Shatman67 Dec 22 2014, 9:18pm says:

My mod slide thing does not work it says there's no mod at the moment when there is lots of them someone plz help me.

+1 vote     reply to comment
ALPHA-2
ALPHA-2 Dec 21 2014, 8:51am says:

hi all
Vk.com

+2 votes     reply to comment
LoLsNiPeRz
LoLsNiPeRz Nov 24 2014, 3:56am says:

can anyone make a KOREAN WAR mod ???? i just love how korean war looks like

+1 vote     reply to comment
Heer_Gefreiter
Heer_Gefreiter Nov 10 2014, 12:24pm says:

This game would be awesome if helmets would not fall of 10 meters from the soldier.

+1 vote     reply to comment
userz
userz Dec 3 2014, 9:15pm replied:

Lol helmets shouldn't be fall off at all imo, it just a nuisance. i am pretty sure no one bother to pick them up in the heat of a big battle either.

+1 vote     reply to comment
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Men of War: Assault Squad
Platform
Windows
Developer
Digitalmindsoft
Publisher
1C Company
Engine
GEM 2
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Official Page
Menofwargame.com
Release Date
Released Feb 2011
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Community Rating

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9.2

360 votes submitted.

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Ratings closed.

Highest Rated (18 agree) 8/10

Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…

Aug 8 2011, 7:32pm by Kastrenzo

Lowest Rated (16 agree) 3/10

Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…

May 9 2011, 5:36pm by Varsity

Style
Genre
Real Time Tactics
Theme
War
Players
Single & Multiplayer
Project
AAA
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Series
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