Hi guys, I wanted to present you the big updates we have made from the last pre-alpha build; many new content has been introduced and much more is being, while I'm writing this.
I will try to update you with new informations on our progress as much as I can.
But first let me present you various ways you can help us with this awsome project:
Please, for any of the categories listed above, if you are interested, p.m. me or CT-65/91-6210.
Ok, let's start with the news, from the simple ones first: every non-working prop you have met in our pre-alpha has been fixed or re-exported and coded, I have also started using the SWBF .msh viewer tool to make the exporting of Battlefront's models more easier.
The original props+the new ones I'm working on can make up for cool scenarios, like these WiP ones:
Imperial sandtroopers check a Tatooine home looking for Rebel insurgents and are about to proceed to the next location, leaving behind death and destruction.
Imperial stormtroopers are guarding a hangar on a Star Destroyer, these parts of the ship are filled with crates that contain ammo, grenades and more goodies that just wait to be taken by pirates and scum, apart from flying vehicles they contain walkers and tanks too.
The weapon fx, like you may have seen in our previous screenshots are being adapted to reflect the Star Wars atmosphere created by movies and games; I'm working each day on new fx for weapons as well as lights, explosions and such, I will show you more in the following weeks.
A part of skins that you tested in the pre-alpha has been redone and a part has been transformed into breeds, I'm sure you'll be happy to know that the majority of units is part of the Clone Army, here you have two examples of breeds (one that uses old skins, another that uses new ones that I have exported):
You can see that I added the DC-15A too.
New skins for the droids (thanks to Corra_Ashu aka Jedi_CloneX2 for the models), a normal one for battle droids and a camo one for snipers.
Delta Squad following the river's course.
Clone troopers now have voices from Battlefront 2, it will be the same for the other factions and I'll also try to add creatures from the game.
Don't worry about factions that I didn't talk about, they are still in my mind and I'm thinking about various ways of implementing them, here you can see the Death Watch APC that only needs textures, scaled correctly and be exported as an actual vehicle, credit for everything to my father that made it all from 0, great!
Death Watch APC with Jango Fett next to it for scale comparisons.
Probably in the future, I'll need one or two texters because testing everything alone is very difficoult and time-consuming, I'll make sure to tell you guys when the time will come.
This is the end for this update, stay tuned for more updates on our progress and see you on the battlefield rookies!
I know that some props' models shown in the images may be like the ones pressent in GAW's version for the public so here is a clear message: I rip from BF2, they do too in some cases, so some models will look the same, so please don't full up the comments section and, if you have problems, send me a message.
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Highest Rated (20 agree) 8/10
Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…
Aug 8 2011 by Kastrenzo
Lowest Rated (16 agree) 3/10
Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…
May 9 2011 by Varsity