• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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Blog RSS Feed Report abuse Latest News: Update #4 of RRE - Getting Smashtastic Wasted!

4 comments by Davision on May 31st, 2014

Hello there young Bucket Smasher,

I like to introduce you to the new, yet biggest, update to the Last Knight: Rogue Rider Edition!

But first of all if you like to get notified in Steam about new updates just join the Last Knight group here: Steamcommunity.com (somewhere on top should be a button) You can also get a Musketeer hat there as special reward for your loyalty to the King and your service to protecting the crown, wait no, for following Last Knight of course!

In this update the Rogue Rider Adventure mode is finally developed further, the world gets now generated with huge mountains that you will have to find ways around and there are also now water lakes and rivers as well as lava lakes and rivers that can block your way. The generation of the world makes sure that you can never get into a dead end though. This also makes it take a bit longer to generate the world at the start of a new game but you will get to see detailed loading progress for it. (it might not describe exactly what is happening)


Most importantly there are now ice caves, sand roads and red forests tiles added! These are now the more difficult areas you can play through. The other tiles have been made easier in return and the difficulty stays now the same no matter how far you get away from the castle. But that there are no enemies close to the castle stays the same. The more difficult tiles are then more likely the further you get away from the castle. The reward for playing through those difficult tiles are precious diamonds you can find there. They are not much worth yet though because traders and villages still need to get implemented as well as items and gear. The sand road environment changes is also new for the Endless Journey mode.


The jousting fx has now been tweaked, no more warp fx and the slowmo is now also slowing down the sounds which is really cool. There are now also rewards for doing special things with jousting like jousting a bucket into a wooden target or making a spider fell a tree for you. Those require of course also new achievements to go along with it as well as new stats. Achievements have also been added for Smashtastic and such while graphics for those have also been overhauled. You can check out all the achievements here: Steamcommunity.com


Those stylized illustrations are now also used for the loading with various text under them, since a Endless Journey start loading takes usually around 3 secs (atleast on my PC) that text keeps it short and gives only the most important info, like "Spiders are mean". When you die your skull is shown in the loading screen and it looks a bit different everytime.


May I ask you if you got wasted last night? If not you can get wasted tonight in Last Knight!
New are the super slowmo deaths, inspired by the GTA super slowmo wasted gifs I made it similar for the fun of it and it turned out really cool so I rolled with it:


you can then switch to normal speed by holding the attack button/key and also skip it as usual. The "wasted" is the death message for crashing while in Last Knight you can also get "Hugged" to death, "bitten" to death, "Swallowed", "Vaporized" etc. You can probably guess what is responsible for those deaths. :)

If you are one of the people that have problems with motion sickness in games there is now a anti motion sickness option that turns off the 3rd person camera bopping. I hope that is a significant improvement for you then, look for this button in the options menu:


(It is a little over the top I guess.)

There have also been made several improvements like for the Bucket AI, they can now not look anymore around curves and they take your jumping in account. So no more jumping right into a already drawn lance (hopefully). Fixed have been several more or less rare issues that have been reported in the forum.

That's it!
What are you waiting for?
Time to get wasted!


Oh, wait, here is the full rundown:

Notes wrote:
- Added sand roads environment change to Endless Journey and Rogue Rider Adventure
- Added ice caves, sand roads and red forest areas to Rogue Rider Adventure
- Added not passable mountains, lakes/rives and lava lakes/rives
- Added super slowmo deaths with text (similiar to GTA)
- Added new special jousting rewards
- Added anti motion sickness option which turns off camera bopping for 3rd person
- Added anti aliasing advanced option (does not work with alphas masks)
- Added a lot of new stats to "more stats"
- Added a lot of new achievements, mostly about special jousting
- Added info text for Rogue Rider Adventure about difficulty when not played story mode yet.
- Added slow motion also slowing down sounds
- Added some sounds and fx
- Added slowmo switching to knightmares
- Added Musketeer Hat, reward for Steam group followers
- Added detailed loading progress info for RRA mode
- Added loading graphics, animated skull and various stylized illus
- Improved Bucket AI, now can't see around curves and jumping is considered.
- Improved falling on edges
- Improved ragdolls physics when jumping into obstacles
- Changed difficulty of RRA Tiles, mostly constant now and easier for normal tiles.
- Changed some things with quests stats which hopefully fixes the rare issues.
- Tweaked slowmo fx, now without warp
- Tweaked gold show in game UI now also showing the added gold
- Tweaked lightning bolts, now easier placed
- Tweaked lower distance needed for Home Run
- Tweaked some generation values
- Fixed info box being too dark for some backgrounds
- Fixed crashing for some people when skipping intro
- Fixed 1440 resolution at wrong position in list
- Fixed rain in caves
- Fixed some rare issues with RRA screens
- Fixed castle achievement
- Fixed Pooptastic achievement
- Fixed rare quest completed message being stuck
- Fixed a soldier quest never getting dropped

May you have a


experience,
David Hagemann
Toco Games
@TocoGamescom - Store.steampowered.com - Lastknightthegame.com

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Dec 16, 2013 Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (0 - 10 of 139)
TammiLion
TammiLion Apr 24 2014, 2:22pm says:

I think that you have taken the Temple Run concept and have put in a creative idea that will create the best game in this genre yet. Well done!

+1 vote     reply to comment
Pengu221a
Pengu221a Jan 22 2014, 9:35pm says:

Hey, I was just wondering will desura/ Website buyers get a steam copy? Really enjoying the game and can't wait to show my steam friends what im playing!

+1 vote     reply to comment
Davision
Davision Jan 25 2014, 8:59am replied:

Yea, everyone will receive a Steam key.

+1 vote     reply to comment
ThreeSon
ThreeSon Dec 26 2013, 9:09pm says:

A little confused - Is the Christmas standalone a permanent feature? Meaning, if we already owned the game prior to the release of the Christmas standalone, do we lose the ability to play it after January 2nd?

I'm not at my gaming computer right now and probably won't be until later in January, so I'm worried I won't be able to play it when I get back.

+1 vote     reply to comment
Davision
Davision Dec 27 2013, 8:47am replied:

To clarify this, the Xmas mode can be played whenever you want. I just take down the Xmas mode standalone download after the 2nd. The Xmas mode will be also in the full version for forever but it is not yet.

+1 vote     reply to comment
ThreeSon
ThreeSon Dec 26 2013, 9:21pm replied:

Never mind, I found the download link in the earlier news update.

+1 vote     reply to comment
Sablicious
Sablicious Dec 26 2013, 9:30am says:

Lightning strikes ― are they unique to the Christmas stand-alone version or are they incorporated in the full game (got version 1.18)?

+1 vote     reply to comment
Davision
Davision Dec 26 2013, 1:00pm replied:

They are in there in the 1.18 and the Xmas Standalone. Thundersnow is usually a very rare thing but in the Xmas mode it can happen much more likely. While "normal thunder" can happen more likely on the graveyard and with rain. In the story it is also in the 2nd graveyard level and the first level of the last chapter.

+1 vote     reply to comment
Sablicious
Sablicious Dec 26 2013, 4:45pm replied:

So, it occurs in the Endless modes, too?

A good way too implement it would be to have it become more frequent (with the corresponding weather conditions) the longer one survives in Endless...

+1 vote     reply to comment
Davision
Davision Dec 27 2013, 8:51am replied:

Yea, it is already more likely to happen the more far you make it but it is mostly random. You can easily make lots of rides with thunder never happening. Also, it is not as hard as the video might make it look. Before a thunder bolt, that could hit you, impacts it is shown with a lightray so you can dodge it.

+1 vote     reply to comment
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Last Knight
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Developer
Toco Games
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Release Date
Released Sep 8, 2013
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Style
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Platformer
Theme
Medieval
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Single Player
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Indie
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I can't stop staring at this: T.co

Jul 23 2014, 1:58pm

@ArnRichert If your startup info text was not inside a map then it should be the same.

Jul 23 2014, 9:32am

I had this happen before but now not even a clean reinstall of the UDK fixes it, logs are always empty and even example stuff does not work.

Jul 23 2014, 9:22am

Builds just suddenly always crash on startup even though there is nothing I changed with it.

Jul 23 2014, 9:09am

I can't get any mac build to run anymore and I have no clue why.

Jul 23 2014, 9:07am

RT @ArundelCastle: It's day two of our International Jousting & Medieval Tournament week - expect more splinters to fly at 1.30 & 3.30 http…

Jul 23 2014, 8:18am

RT @MobotStudios: @Valera_Nagato It's Collaboration with @CM_Games and David @TocoGamescom made almost all of the characters and props for …

Jul 22 2014, 1:37pm

New beta version of Update #5 is now live: T.co #gamedev T.co

Jul 22 2014, 1:32pm

Uploaded!

Jul 22 2014, 1:19pm

I just keep the uploader trying, sometime it has to succeed. Properly not when everyone is doing it that way...

Jul 22 2014, 12:08pm

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