• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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Bunnies Flying bunny In the forest
Blog RSS Feed Post news Report abuse Latest News: Update #10 - Easter Event!

0 comments by Davision on Apr 1st, 2015

It is that time of the year where lunatics with bunny masks roam the kingdom and joust each other to death for the fun of it. So grab a bunny mask and join the action!

In this Easter event you will find lots of bunny masks and eggs in lots of variations. That also includes game manipulating hidden eggs that you can find in the menus, just click on them to activate them.

This update also marks the 2.0 version number! I guess that means it is complete x 2.
New are animations for the other rider, they will now cheer when they dodged a obstacle successfully and react to you sometimes. It makes it all the more fun to watch when they die just while they happily throw their arms in the air or when they look back and then run right into a obstacle.

User Posted Image

Changed are the extra cameras which are now all located on the number keys, when you press a number multiple times you get to additional cameras as A-D. Camera 1A is the default camera. When you press 0 you get cinematic randomly changing cameras.

User Posted Image

For first person the FOV can now be changed with the number keys, 1-9 with 0 resetting it to the default FOV.

In the past couple of months I got into 3d printing and I had to print Last Knight models as well. For the skeleton I went the extra length and made it so that his bones snap together and his body can then move:


I also printed several versions of the knight helmet with the version that is printed in parts being the newest. It can then easily be assembled:

User Posted Image

Unfortunately I had no blue nor silver filament but it looks also pretty cool in black in white. It might be the noble white and black knight who fights for tolerance and equal rights.
More: Thingiverse.com

If that got you interested in 3d printing you will find lots more of my designs here, which includes a Professor Farnsworth, a fruit tree, the whole world, a Invader Zim action figure and of course a bunny: Thingiverse.com

I'm not starting any merchandise for Last Knight here but I have also uploaded the skeleton skull as a keychain for purchase on Shapeways which can even be printed in 14k gold if that should be your thing: Shapeways.com

The update also includes some tweaks and fixes. Here is the change notes list:

notes wrote:- Added Easter Event
- Added other rider animations
- Changed extra cameras to be all on number keys
- Changed first person fov to be on number keys
- Changed 0 key to be randomly switching between extra cameras
- Changed x-mas modes to require unlock again
- Tweaked some menu things
- Fixed gamepad x button
- Fixed suprise surprise mode mutators staying active after run
- Fixed exit game animation still having menu controls
- Fixed medals for different campaigns not updating instantly
- Fixed lance aimring ray setting not saving
- Fixed a issue with the music system

Happy Easter!
David Hagemann
Toco Games
@TocoGamescom - Lastknightthegame.com

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Last Knight X-Mas

Last Knight X-Mas

Dec 23, 2014 Demo 0 comments

This is a special free X-mas version of Last Knight that includes The Big Xmas Chow Down Endless Mode and The Big Xmas Mow Down Endless Mode

Wallpaper

Wallpaper

Dec 16, 2013 Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (60 - 70 of 140)
Sablicious
Sablicious Oct 30 2013, 7:49am says:

Question:

How are the scores calculated after endless runs? From I've seen, the numbers don't seem to add up...

+1 vote     reply to comment
Davision Creator
Davision Oct 30 2013, 11:49am replied:

The maths behind it should be all shown in the details screen. It is a bit complex though. Some world mutators can also change the calculation a bit.

+1 vote   reply to comment
Sablicious
Sablicious Oct 31 2013, 1:58am replied:

Okay. Here's an example--see if you can dumb it down for me: I.imgur.com

(*The reason I ask is because I've seen a ride distance of about 2000 (meters?) with a score tally of around 40K and then a ride of the same length but with a score of only 20K =/ What factors (besides the obvious pick-ups) dictate what score you'll get and what has the most influence on the final score?)

+1 vote     reply to comment
Sablicious
Sablicious Oct 31 2013, 2:12am replied:

Ah! I get it! It's the distance rode + (distance road x 10)... right??

If so, then the gold does not add to score, correct?

+1 vote     reply to comment
Davision Creator
Davision Oct 31 2013, 7:31am replied:

Yes and no, it is distance 409 x (10+ 1 chivalry) = 4499 + gold 3200. So gold does add to the score but there was a bug in the older version where it did break. Are you sure you have the 1.1 installed? You can see it in the main menu in the upper left corner, there it should say v1.1 ... I also tested it here and the different calculations were fine.

+1 vote   reply to comment
Sablicious
Sablicious Nov 1 2013, 4:27am replied:

I do have 1.1... now! lol

The scores seem make more sense. Thanks ^_-

+1 vote     reply to comment
Sablicious
Sablicious Oct 29 2013, 11:09am says:

Very cool little game. You will be getting my moneys.

If there is a sequel, try making a coöp / competitive split-screen mode where two players are riding side-by-side. Or even a mode where on player rides the same horse and shoots arrows or something. The possibilities are endless!

+1 vote     reply to comment
Davision Creator
Davision Oct 30 2013, 11:47am replied:

I'm still not done with this one so I don't think about any sequel, coop would be very tricky. How about 1st player controls the front legs of the horse while the 2nd player controls the rear legs! ;)

+1 vote   reply to comment
Sablicious
Sablicious Nov 1 2013, 4:35am replied:

Coöp option 1:
Vertically split screen two-player where players race / ride down the same path (paths may need to be widened ~25% and multiple simultaneous enemies implemented).

Option 2:
Two players on a one horse, with the second player using either a bow and arrow or mace / morning star (like a secondary attack) to help take down enemies and obstacles. Perhaps in this mode the horse is made heavier (two passengers) and thus cannot jump as high / far (easier offence for hard riding).

Option 3:
Same as option 1, but via LAN / online.

Option 4:
2-player versus endless mode where players ride in opposing directions and meet randomly along the path.

+1 vote     reply to comment
Davision Creator
Davision Nov 2 2013, 6:26pm replied:

Would all require massive amount of changes except Option 2 (on 1 PC). Would be really just something for a sequel if that ever happens.

+1 vote   reply to comment
Mero13
Mero13 Oct 22 2013, 3:20am says:

How about a demo?

+1 vote     reply to comment
Davision Creator
Davision Oct 22 2013, 9:09am replied:

Nothing planned. That price is too much of a hurdle for you?

+1 vote   reply to comment
Guest
Guest Oct 22 2013, 11:11am replied:

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Davision Creator
Davision Oct 23 2013, 6:43am replied:

But don't you then also waste time in playing all those demos? Even if you buy the full versions you then usually need to play that demo part again.

I might do a demo at a later time, it is kinda tricky with the game being endless and having that story part. But currently other things are my priority anyway.

+2 votes   reply to comment
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Last Knight
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Developer
Toco Games
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Lastknightthegame.com
Release Date
Released Sep 8, 2013
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