• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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0 comments by Davision on Nov 28th, 2014

Last Knight is now on sale for 50% off (now 3.99$/2.99€) as a part of the huge Steam sale:

If you have it already make sure to tell your friends, your mom, your grandma and your dog. Also probably your goldfish. (Or any other pet you have)

There is also currently a update in the making which will add a tavern for the Rogue Rider Adventure mode in which you can get direction clues for the Wonders of The World:

User Posted Image

Nobody is drunk in that tavern!

The other rides have been also tweaked and made more intelligently. They will also wear hats and more.

Where Is My Hammer

You can download Where Is My Hammer for free. I have made this small game as a part of the IndiesVSPewDiePie game jam.

User Posted Image

Basically everything of the level can be smashed to pieces and you happen to have a hammer. What will you do?

Please do give it a vote here:

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Every vote counts!

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Dec 16, 2013 Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (50 - 60 of 139)
Sablicious Nov 4 2013, 6:13am says:

Some suggestions:
● Adjust the collision on knight versus knight 'side swipes' (if you cannot reach each with your jousting poles, how can you collide to double K.O. each other?)
● Introduce the 'dream' (blurry screen effect) mechanic for when the player is knocked off balanced (from side swiping objects, geometry) ― e.g., a moderate, short-lasting dream effect kicks in after the first or second collision and then exacerbates if more collisions are had in a short space of time. This would lend more weight to the 'off balance' mechanic in the game that, as it stands, doesn't have much of an effect on gameplay, and would incentivise players to not ride through heraldry standards / flags etc. It would also be fun!
● A colour editor for one's avatars / characters

+1 vote     reply to comment
Sablicious Nov 4 2013, 10:09am replied:

● Different properties for riders and horses ― e.g., some horses jump farther but are slower to turn, while some riders are faster with the jousting pole but take longer to recover after being knocked off balance.

+1 vote     reply to comment
Davision Creator
Davision Nov 4 2013, 10:32am replied:

1. the lance poles are much les broad then the rider and horse! So it is fine as it is.
2. Would be too annoying. Also, it is fun to scratch obstacles on purpose that is why there is also the scratches insurance mechanic. (ever found a troll?)
3. There will be "hats" for further customization (see the wigs image in screens.)
4. Would be too tricky to get enough variation and balance it, also longer jumps are not always a advantage.

+1 vote   reply to comment
Sablicious Nov 5 2013, 10:57am replied:

● Make "scratches" irritate the horse and make it harder to control immediately after a collision (for a second or two).
● Increase the time the rider is off balance after a "scratch" occurs.
● Delay thunder 'til AFTER lightning strikes, in-keeping with logic and physics... and buck the trend of 99.99% of games are films... and be a hero in the process!
● Day-night cycles for longer rides (say, exceeding 2000 meters(?))

+1 vote     reply to comment
Davision Creator
Davision Nov 6 2013, 5:28pm replied:

Anything that takes control away is bad in my books, it needs to stay arcadeish.
Light might be faster then sound but that doesn't mean sound is slow. When lightning happens it always also lits everything around the Knight so the lightning must be very close so that the difference between the speed of light and sound would not really matter.
Day and Night cycles are not possible because of baked world lightning. The slight light changes and the lightning is only faked.

+1 vote   reply to comment
Sablicious Nov 9 2013, 6:47am replied:

Okay. I have to take issue with this collision detection / hit box thing. How can a spider ON MY RIGHT HAND SIDE face hug me if my jousting pole is drawn WELL before we impact? Either I knock the spider out -OR- we miss each other. The only way the spider can face hug me from that position is if there is some glitch with the hit boxes. ...or the spider has his own 'time slow' item and dodges my jousting pole! <_<

This is saying nothing of how often Buckethead can double K.O. with you on your right hand side while your pole is drawn. There's definitely some bug with this aspect of the game, and I have to say, it's becoming infuriating. >.<

● Provide a ' drop item' button so that the player can jettison chest pick-ups / items they do not want. Some items (e.g., time slow and rainbow) are only effective in specific situations and can actually hinder one's vision / timing if used at the wrong time. Being effectively forced to use the first item in your stock when you pick up another causes problems and often ends runs prematurely for no fault of the players. It's only logical that items should be discardable and it would add strategy to the game while removing some of the luck factor.

+1 vote     reply to comment
Davision Creator
Davision Nov 9 2013, 2:00pm replied:

I tweaked the Spider, it is now much more clear when it will face hug you. It only hides behind his arms when you will hit it now. It also turns to you now when it tries to grab your face. Double KO with the bucketheads on the other side is normal though, when you both not hit with your lances, horses/rider still can smash into each other, you have to aim better there!

The Second Sight takes time to get used to for timing jumps but other then that it is always beneficial as long as there are obstacles since you can also strafe faster while slomo is active. The Rainbow bridges can appear over gaps and small obstacles. You can simply have only 1 Power up at a time, having to manage a stock while riding would be hard with the non-stop action. You can skip the auto activated power up when picking up a 2nd by just activating the next though while it is also a strategy to use your power ups early so you always have that empty slot. If you have not upgraded the power ups yet they last pretty short so you need upgrades to make them more effective.

+1 vote   reply to comment
Sablicious Nov 8 2013, 3:31am replied:

They must be some low level cumulus clouds...! <_<

+1 vote     reply to comment
Sablicious Oct 30 2013, 7:49am says:


How are the scores calculated after endless runs? From I've seen, the numbers don't seem to add up...

+1 vote     reply to comment
Davision Creator
Davision Oct 30 2013, 11:49am replied:

The maths behind it should be all shown in the details screen. It is a bit complex though. Some world mutators can also change the calculation a bit.

+1 vote   reply to comment
Sablicious Oct 31 2013, 1:58am replied:

Okay. Here's an example--see if you can dumb it down for me: I.imgur.com

(*The reason I ask is because I've seen a ride distance of about 2000 (meters?) with a score tally of around 40K and then a ride of the same length but with a score of only 20K =/ What factors (besides the obvious pick-ups) dictate what score you'll get and what has the most influence on the final score?)

+1 vote     reply to comment
Sablicious Oct 31 2013, 2:12am replied:

Ah! I get it! It's the distance rode + (distance road x 10)... right??

If so, then the gold does not add to score, correct?

+1 vote     reply to comment
Davision Creator
Davision Oct 31 2013, 7:31am replied:

Yes and no, it is distance 409 x (10+ 1 chivalry) = 4499 + gold 3200. So gold does add to the score but there was a bug in the older version where it did break. Are you sure you have the 1.1 installed? You can see it in the main menu in the upper left corner, there it should say v1.1 ... I also tested it here and the different calculations were fine.

+1 vote   reply to comment
Sablicious Nov 1 2013, 4:27am replied:

I do have 1.1... now! lol

The scores seem make more sense. Thanks ^_-

+1 vote     reply to comment
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Last Knight
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Toco Games
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Released Sep 8, 2013
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