Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.
Last Knight is a unique genre mix that combines platforming, action-packed riding and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world!
The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top.
The 1.18 is submitted and should go live soon on Desura.
The new version contains 2 new sets of hats which are X-mas/winter themed and lethal thunderbolts!
Check out this video which contains 100% spirit of Christmas:
Here are the lyrics you can sing along:
The enemies are now wearing randomly generated hats as well. Because it is close to Christmas everyone should be allowed to wear a warm and comfy hat. Even little evil skeleton mans. (The enemies that are legged with more then 2 legs do not wear hats in winter, that would be silly!)
It is also more likely that you stumble on a present with a hat now. (Not a present wearing a hat! The hat is inside the present!) Someone must have lost them there. Anyway, what you need to pay attention to is not to stare into the light. The light rays that are coming from above to be more precise! You will have to carefully move around them or you might go to heaven! Speaking of going to heaven, when you die you can now control the camera like in the story telling. While being dead you can also slow down time and make a last picture. See it as a last selfie, with yourself being dead.
Also added as requested is a master volume control thingy (It is not for controlling the sound of the master knight, it just means that it controls all sound including the music (also including the sounds of the master knight)) and more different resolutions to choose from. There are also quite a few tweaks and fixes. Most importantly the glitch where it looked a bit like you jump a little while stumbling down on a gap is now fixed. Also dieing physics initialization is now improved, especially for when running the game with low fps. That odd save game bug of the 1.16 is of course fixed in the 1.18 as well.
Here is the full list:
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