• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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Easter Event Jousting Bunnies Easter Buddies
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0 comments by Davision on Apr 15th, 2014

After some complications the Easter Event update for Last Knight is finally finished! It strives to bring you nothing less then the most variations of eggs and most variations of bunnies that you can get in any game! +Steam Trading Cards

To get things started here is a little introduction video:


You might be wondering what are these badass bunnies doing in Last Knight. In Last Knight it is a tradition, around Easter, to worship the mighty bunnies gods by wearing bunny masks and then smash each other in jousting duels to death. Also, hunting for all kinds of eggs is important as well!

Those randomly generated bunny masks can be found in randomly generated giant eggs, this is how these eggs can look:


Not to be confused with the:
- Metal eggs that are scattered all over the world in all kinds of colors. (not eatable, they give gold points)
- Diamond eggs found in the Rogue Rider Adventure world (not eatable, nobody who buys them from you, yet)
- Easter eggs (in the sense of game easter eggs) they are kind of hidden in the menus waiting to be clicked on. (not eatable)
- Normal white eggs (eatable by the knight, not exactly meat but almost)
- Chocolate eggs (eatable by the horse, sweet)
- Fresh laid eggs (you might not want to eat those!)

Those eatable eggs are for the Starve or Blow Up Easter mod, as part of the Easter event it is also playable without having to unlock it.


There have been also several fixes and tweaks in this new update, here is the list:
- Added lots of Easter Event stuff
- Added X as attack button (switch able)
- Fixed Gamepad Y button for Power Up
- Fixed Headless not resetting with reset button
- Fixed Uincorn
- Fixed issues with lethal thunderbolts
- Fixed felled trees quest part resetting
- Fixed and tweaked several German spelling things
- Tweaked thunderbolts to be easier
- Tweaked buttons hightlights

Have fun,
David Hagemann
Toco Games
@TocoGamescom - Store.steampowered.com - Lastknightthegame.com

P.S.
In case you missed it, Unreal Engine Last Knight showcase here: Unrealengine.com


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Dec 16, 2013 Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (50 - 60 of 138)
Sablicious
Sablicious Nov 4 2013, 6:13am says:

Some suggestions:
---------------------------
● Adjust the collision on knight versus knight 'side swipes' (if you cannot reach each with your jousting poles, how can you collide to double K.O. each other?)
● Introduce the 'dream' (blurry screen effect) mechanic for when the player is knocked off balanced (from side swiping objects, geometry) ― e.g., a moderate, short-lasting dream effect kicks in after the first or second collision and then exacerbates if more collisions are had in a short space of time. This would lend more weight to the 'off balance' mechanic in the game that, as it stands, doesn't have much of an effect on gameplay, and would incentivise players to not ride through heraldry standards / flags etc. It would also be fun!
● A colour editor for one's avatars / characters

+1 vote     reply to comment
Sablicious
Sablicious Nov 4 2013, 10:09am replied:

● Different properties for riders and horses ― e.g., some horses jump farther but are slower to turn, while some riders are faster with the jousting pole but take longer to recover after being knocked off balance.

+1 vote     reply to comment
Davision
Davision Nov 4 2013, 10:32am replied:

1. the lance poles are much les broad then the rider and horse! So it is fine as it is.
2. Would be too annoying. Also, it is fun to scratch obstacles on purpose that is why there is also the scratches insurance mechanic. (ever found a troll?)
3. There will be "hats" for further customization (see the wigs image in screens.)
4. Would be too tricky to get enough variation and balance it, also longer jumps are not always a advantage.

+1 vote     reply to comment
Sablicious
Sablicious Nov 5 2013, 10:57am replied:

● Make "scratches" irritate the horse and make it harder to control immediately after a collision (for a second or two).
● Increase the time the rider is off balance after a "scratch" occurs.
● Delay thunder 'til AFTER lightning strikes, in-keeping with logic and physics... and buck the trend of 99.99% of games are films... and be a hero in the process!
● Day-night cycles for longer rides (say, exceeding 2000 meters(?))

+1 vote     reply to comment
Sablicious
Sablicious Oct 30 2013, 7:49am says:

Question:

How are the scores calculated after endless runs? From I've seen, the numbers don't seem to add up...

+1 vote     reply to comment
Davision
Davision Oct 30 2013, 11:49am replied:

The maths behind it should be all shown in the details screen. It is a bit complex though. Some world mutators can also change the calculation a bit.

+1 vote     reply to comment
Sablicious
Sablicious Oct 31 2013, 1:58am replied:

Okay. Here's an example--see if you can dumb it down for me: I.imgur.com

(*The reason I ask is because I've seen a ride distance of about 2000 (meters?) with a score tally of around 40K and then a ride of the same length but with a score of only 20K =/ What factors (besides the obvious pick-ups) dictate what score you'll get and what has the most influence on the final score?)

+1 vote     reply to comment
Sablicious
Sablicious Oct 31 2013, 2:12am replied:

Ah! I get it! It's the distance rode + (distance road x 10)... right??

If so, then the gold does not add to score, correct?

+1 vote     reply to comment
Davision
Davision Oct 31 2013, 7:31am replied:

Yes and no, it is distance 409 x (10+ 1 chivalry) = 4499 + gold 3200. So gold does add to the score but there was a bug in the older version where it did break. Are you sure you have the 1.1 installed? You can see it in the main menu in the upper left corner, there it should say v1.1 ... I also tested it here and the different calculations were fine.

+1 vote     reply to comment
Sablicious
Sablicious Nov 1 2013, 4:27am replied:

I do have 1.1... now! lol

The scores seem make more sense. Thanks ^_-

+1 vote     reply to comment
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Last Knight
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Developer
Toco Games
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Released Sep 8, 2013
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