• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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Blog RSS Feed Report abuse Latest News: Update #4 of RRE - Getting Smashtastic Wasted!

4 comments by Davision on May 31st, 2014

Hello there young Bucket Smasher,

I like to introduce you to the new, yet biggest, update to the Last Knight: Rogue Rider Edition!

But first of all if you like to get notified in Steam about new updates just join the Last Knight group here: Steamcommunity.com (somewhere on top should be a button) You can also get a Musketeer hat there as special reward for your loyalty to the King and your service to protecting the crown, wait no, for following Last Knight of course!

In this update the Rogue Rider Adventure mode is finally developed further, the world gets now generated with huge mountains that you will have to find ways around and there are also now water lakes and rivers as well as lava lakes and rivers that can block your way. The generation of the world makes sure that you can never get into a dead end though. This also makes it take a bit longer to generate the world at the start of a new game but you will get to see detailed loading progress for it. (it might not describe exactly what is happening)


Most importantly there are now ice caves, sand roads and red forests tiles added! These are now the more difficult areas you can play through. The other tiles have been made easier in return and the difficulty stays now the same no matter how far you get away from the castle. But that there are no enemies close to the castle stays the same. The more difficult tiles are then more likely the further you get away from the castle. The reward for playing through those difficult tiles are precious diamonds you can find there. They are not much worth yet though because traders and villages still need to get implemented as well as items and gear. The sand road environment changes is also new for the Endless Journey mode.


The jousting fx has now been tweaked, no more warp fx and the slowmo is now also slowing down the sounds which is really cool. There are now also rewards for doing special things with jousting like jousting a bucket into a wooden target or making a spider fell a tree for you. Those require of course also new achievements to go along with it as well as new stats. Achievements have also been added for Smashtastic and such while graphics for those have also been overhauled. You can check out all the achievements here: Steamcommunity.com


Those stylized illustrations are now also used for the loading with various text under them, since a Endless Journey start loading takes usually around 3 secs (atleast on my PC) that text keeps it short and gives only the most important info, like "Spiders are mean". When you die your skull is shown in the loading screen and it looks a bit different everytime.


May I ask you if you got wasted last night? If not you can get wasted tonight in Last Knight!
New are the super slowmo deaths, inspired by the GTA super slowmo wasted gifs I made it similar for the fun of it and it turned out really cool so I rolled with it:


you can then switch to normal speed by holding the attack button/key and also skip it as usual. The "wasted" is the death message for crashing while in Last Knight you can also get "Hugged" to death, "bitten" to death, "Swallowed", "Vaporized" etc. You can probably guess what is responsible for those deaths. :)

If you are one of the people that have problems with motion sickness in games there is now a anti motion sickness option that turns off the 3rd person camera bopping. I hope that is a significant improvement for you then, look for this button in the options menu:


(It is a little over the top I guess.)

There have also been made several improvements like for the Bucket AI, they can now not look anymore around curves and they take your jumping in account. So no more jumping right into a already drawn lance (hopefully). Fixed have been several more or less rare issues that have been reported in the forum.

That's it!
What are you waiting for?
Time to get wasted!


Oh, wait, here is the full rundown:

Notes wrote:
- Added sand roads environment change to Endless Journey and Rogue Rider Adventure
- Added ice caves, sand roads and red forest areas to Rogue Rider Adventure
- Added not passable mountains, lakes/rives and lava lakes/rives
- Added super slowmo deaths with text (similiar to GTA)
- Added new special jousting rewards
- Added anti motion sickness option which turns off camera bopping for 3rd person
- Added anti aliasing advanced option (does not work with alphas masks)
- Added a lot of new stats to "more stats"
- Added a lot of new achievements, mostly about special jousting
- Added info text for Rogue Rider Adventure about difficulty when not played story mode yet.
- Added slow motion also slowing down sounds
- Added some sounds and fx
- Added slowmo switching to knightmares
- Added Musketeer Hat, reward for Steam group followers
- Added detailed loading progress info for RRA mode
- Added loading graphics, animated skull and various stylized illus
- Improved Bucket AI, now can't see around curves and jumping is considered.
- Improved falling on edges
- Improved ragdolls physics when jumping into obstacles
- Changed difficulty of RRA Tiles, mostly constant now and easier for normal tiles.
- Changed some things with quests stats which hopefully fixes the rare issues.
- Tweaked slowmo fx, now without warp
- Tweaked gold show in game UI now also showing the added gold
- Tweaked lightning bolts, now easier placed
- Tweaked lower distance needed for Home Run
- Tweaked some generation values
- Fixed info box being too dark for some backgrounds
- Fixed crashing for some people when skipping intro
- Fixed 1440 resolution at wrong position in list
- Fixed rain in caves
- Fixed some rare issues with RRA screens
- Fixed castle achievement
- Fixed Pooptastic achievement
- Fixed rare quest completed message being stuck
- Fixed a soldier quest never getting dropped

May you have a


experience,
David Hagemann
Toco Games
@TocoGamescom - Store.steampowered.com - Lastknightthegame.com

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Dec 16, 2013 Wallpapers 0 comments

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Post comment Comments  (20 - 30 of 139)
jaguarterminator
jaguarterminator Nov 17 2013, 8:40pm says:

Great game - I have now finished story mode, most of the quests and rebuilt the castle. Am I correct in assuming that the last two modes you unlock, including surprise surprise mode, are endless? I assume they can't be won.

+3 votes     reply to comment
Davision
Davision Nov 18 2013, 9:36am replied:

Yea, in the Starve or Blow up endless you can not win. Well, you can just blow up or starve! Or die in all the other ways that you might have already encountered before. The surprise surprise mode, well is a surprise but is also endless. You can still go for completing all the quests and unlocking all the mutators, characters and power ups with upgrades though.

+2 votes     reply to comment
ThreeSon
ThreeSon Nov 11 2013, 12:45am says:

After playing a couple of hours, the game is a lot of fun. The Visuals are exceptional and Edouard Brenneisen's soundtrack is superb.

One issue with the music, however: During the between-level cutscenes, the constant restarting of music tracks with each panel is very jarring. There are even a few times (such as during the first meeting with the princess) when the same track that was already playing on one panel is restarted on the very next one. I'm not sure if this is intentional or a bug, but I feel it would be much better to have one track play during the entire cutscene, or maybe with just one switch to a different track when the mood of the scene calls for it.

I also wonder is it possible to include an option to lower the gravity of the physics a bit? Right now, the enemies and creatures you hit with your lance tend to fall to the ground pretty quickly; it might be cool to instead have them fly slightly up and further back into the level. This would make your lance hits feel more powerful. Just a idea.

A couple of questions:
- Is there only one possible point value you can get for defeating each enemy, or do you get bonus points for the times you manage to behead them or get a "home run" or other such events?
- Is there any penalty when you get too close and "graze" objects in the level, like rocks and tree stumps?

+3 votes     reply to comment
Davision
Davision Nov 11 2013, 4:30pm replied:

That with the music in the cutscenes should just fit to the looping partial animation of the 3d "pictures" and the music should support kinda over the top what is currently happening in a picture/scene. Well, I guess I should make the music not restart on a "picture" when it is the same music bit, will see what could be done to make it less jarring. You could also turn off the music in the options though.

It seems you don't know that when you keep the lance down, after you jousted a enemy, there is a bit of slomo. There is also a extra slomo effect when having joust a Bucket with much force (Smashing). The more you hit in the center and the more early you get your lance down the better the enemies will fly.
You get bonus points, for Beheading, Smashing and Homerun. Beheading + Smashing is = Smashtastic
There is no penalty at all for scratching obstacles, it keeps being arcadeish but since it is fun to scratch obstacles on purpose there is a scratches insurance that you can unlock, then you will get gold for scratches and can even make combos. Insurance takes 30 percent of your other gold though.

+1 vote     reply to comment
ThreeSon
ThreeSon Nov 11 2013, 5:10pm replied:

Ok. I really like the music so I don't want to turn it off - it's just the issue with the cutscenes. Maybe I'll get used to it after a while.

Thank you for the lancing tips. That is exactly the information I was looking for.

+1 vote     reply to comment
Warnok
Warnok Nov 11 2013, 5:07am replied:

Same here with me...

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 7:23am replied:

I just tried some levels in the story mode but did not encountered that bug. Had you already tried reinstalling it?

That with the "play tutorial" button is definitely a bug but you can use the menu button on the lower right there for now.

+1 vote     reply to comment
FilouGK
FilouGK Nov 9 2013, 7:28am replied:

Happens all the time at the beginning of "Spiders !" level on chapter 2.
Tried on 2 different computers.

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 7:49am replied:

Something got messed up with the collisions initialization when you start in a forest, cave or on the graveyard in the story mode. Since it is weekend I will not be able to update the build here on Desura. At the earliest on Monday. But if you like to play the story mode before you can download the old 1.1 patch here: Lastknightthegame.com

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 8:35am replied:

Here is the news post about the bug: Steamcommunity.com

Same post will also go up here on IndieDB/Desura but that always takes time to get approved.

+1 vote     reply to comment
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Last Knight
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Toco Games
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Released Sep 8, 2013
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