• OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratched & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

Recommended min.:
2.4GHz Dual Core or 2.6GHz Quad Core
512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
2 GB Ram
600 MB Hard Drive Space

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On the safety rope Intro Castle Knight Food
Blog RSS Feed Report abuse Latest News: Update #5 - Inventory, Traders and Food!

2 comments by Davision on Jul 28th, 2014

Update 5 is finally done and it packs a lot of new stuff! Most importantly you have now a inventory in the rogue rider mode where you can manage your stuff that you can get now through the added traders as well as find in the treasures. Another important addition is food which some might suggest as the most important because without food you will of course die, while you obviously also die through too much food. In that case you will of course explode. Also new is a cinematic camera view for jousting, dieing and when you should make it somewhere without dieing. Before I get more into details here is a update video that gives you a quick look at the new stuff:

Inventory:
The inventory is now always there for you to open when you are at the world map. Just click esc or B in the case of a gamepad. In it you can manage your bought or found power ups, choose a meal to carry on the back of your horse as track food or eat a meal immediately. Important here is to keep track on the fat stats. You don't want to kill yourself in the inventory by eating too much. That would be really embarrassing!

User Posted Image

Sometimes there is just a giant burger in a treasure but that is not to say that a giant burger is cheap (it is worth more then 10k). There is still some space in the inventory for more stuff that can be added in the future.

Traders:
On the map you will now see trader symbols above the area tiles, those show you the type of trader/shop you will encounter when you manage to complete that area. For now there are 3 types: Power Ups, Food and Diamonds. They have 3 random items to offer that can also have random discounts or higher prices. In case of the diamonds trader it is just for selling your found diamonds because obviously you can not eat diamonds and despite a nice look they are useless when not exchanged for precious gold. You can also find treasures which contain a random item, gold or diamonds. Generally they are really worth it to go for.

User Posted Image
You can now also zoom in the map.

Food:
You will starve fairly quickly now but luckily there is a lot of food to be found. You will find the most food in the easy areas while harder areas can have no food at all scattered around. But you can also buy food of traders that you can carry with you. One of it you can then carry on the back of your horse as a emergency snack when you are about to starve to death. Make sure to always keep an eye on the fat stats of your horse and knight in the inventory. You can also see how fat your characters are just by looking at their appearance. Keep in mind that all the meat is for the knight while that other stuff is for the horse. The different food adds also different amount of fat. The giant burger for instance adds 6 fat while a steak only 1 fat. While playing you will see that food, that would add too much fat, blinks red. Eat responsibly and Bon appétit!

User Posted Image
The food is very excited. What will you choose?

Cinematic Views:
The cinematic views show you your success and of course your many failures from an all new angle. When jousting successfully the cinematic view will only happen when there is enough space, so when there is no obstacle or a gap that could bring a sudden end to your victory celebration. It also quickly fades out when you strafe or jump. If you should not like it you can also turn it off in the advanced options. When dieing it will just happen when the body of your rider will fly far enough so you can see it flying in all its devastating glory. Lastly don't be scared when the horse looks determined in the camera that is just his thing. :)

User Posted Image

Everyone is happy here, packed with a giant burger and using the unicorn rainbow bridges power up. Later they fell and then drowned. So sad.

Achievements:
There are 12 new achievements, they involve Hitler, Kim Jong-un and Santa Claus. Well, I think you will figure it all out way too fast anyway.

User Posted Image
Can you spot the prominents?

Other stuff:
- Added a intro! But it is only a first short version.
- The ghost rider power up has now been nerfed a little because it is so powerful. Now you slowly sink though the ground and when sunken too much you are gone but you can prevent that from happening simply by jumping to get up again.
- The second sight power up has now been changed quite a lot, it only activates when you are already very close to a obstacle but then the slowmo is slower and the strafing faster. That makes it more clear and less interrupting.
- The cannon power up now shows the size of the cannonball through the cannon getting fatter and everything close in front will be destroyed immediately when shooting.
- A very important fix is the shield power up death bug. When using a shield while a thunderbolt is hitting the ground somewhere it had always killed you. The metal of the shield and the electricity... no wait, I did not simulate that. It is fixed! :)
- Hat are now much easier to find but that is not to say that they are easy to find.

notes wrote:Here is the full change notes list:
- Added Inventory
- Added Traders
- Added Treasures
- Added Food
- Added Cinematic views
- Added a intro movie (not completed)
- Added more death words
- Added a bit of tutorial text
- Added zooming for map
- Improved some geometry and collisions
- Improved second sight power up
- Improved cannon power up
- Improved 4 feet ground check (mostly for strafing on bridges)
- Improved Barrels
- Tweaked ghost power up
- Tweaked diamonds drop rate to be more for isles and volcano
- Tweaked tongue and fireball to not harm when on safety rope
- Tweaked rope to have a bit of slowmo at start
- Tweaked that you don't die when slightly missing a bucket with your lance down
- Tweaked to have a safety rope in rogue rider mode
- Tweaked hats droprate to be higher
- Tweaked gold count to be faster in Rogue Rider mode
- Tweaked refers to "meat and apple" to meals
- Tweaked raising volcano isles to be easier
- Tweaked areas to have no gold when playing it a 2nd time
- Fixed shield thunder death bug
- Fixed rain being in cave
- Fixed rare too big gap at volcano end
- Fixed horse helmet not scaling with fatness
- Fixed quest fence scratches not getting counted when particles are set off
- Fixed info box glitch with graveyard background
- Fixed treasure diamonds not getting counted to the overall diamonds count
- Fixed warning sound glitch with volcano area
- Fixed anti aliasing not saving
- Fixed armour not working when activate while bucket puts lance down
- Fixed wings from top of rainbow bug
- Fixed story mode camera set taking over to endless mode

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - Store.steampowered.com - Lastknightthegame.com

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Dec 16, 2013 Wallpapers 0 comments

Some wallpapers of Last Knight. Wallpaper-boxart, Wallpaper-environment-day and Wallpaper-environment-night.

Post comment Comments  (20 - 30 of 139)
jaguarterminator
jaguarterminator Nov 17 2013, 8:40pm says:

Great game - I have now finished story mode, most of the quests and rebuilt the castle. Am I correct in assuming that the last two modes you unlock, including surprise surprise mode, are endless? I assume they can't be won.

+3 votes     reply to comment
Davision
Davision Nov 18 2013, 9:36am replied:

Yea, in the Starve or Blow up endless you can not win. Well, you can just blow up or starve! Or die in all the other ways that you might have already encountered before. The surprise surprise mode, well is a surprise but is also endless. You can still go for completing all the quests and unlocking all the mutators, characters and power ups with upgrades though.

+2 votes     reply to comment
ThreeSon
ThreeSon Nov 11 2013, 12:45am says:

After playing a couple of hours, the game is a lot of fun. The Visuals are exceptional and Edouard Brenneisen's soundtrack is superb.

One issue with the music, however: During the between-level cutscenes, the constant restarting of music tracks with each panel is very jarring. There are even a few times (such as during the first meeting with the princess) when the same track that was already playing on one panel is restarted on the very next one. I'm not sure if this is intentional or a bug, but I feel it would be much better to have one track play during the entire cutscene, or maybe with just one switch to a different track when the mood of the scene calls for it.

I also wonder is it possible to include an option to lower the gravity of the physics a bit? Right now, the enemies and creatures you hit with your lance tend to fall to the ground pretty quickly; it might be cool to instead have them fly slightly up and further back into the level. This would make your lance hits feel more powerful. Just a idea.

A couple of questions:
- Is there only one possible point value you can get for defeating each enemy, or do you get bonus points for the times you manage to behead them or get a "home run" or other such events?
- Is there any penalty when you get too close and "graze" objects in the level, like rocks and tree stumps?

+3 votes     reply to comment
Davision
Davision Nov 11 2013, 4:30pm replied:

That with the music in the cutscenes should just fit to the looping partial animation of the 3d "pictures" and the music should support kinda over the top what is currently happening in a picture/scene. Well, I guess I should make the music not restart on a "picture" when it is the same music bit, will see what could be done to make it less jarring. You could also turn off the music in the options though.

It seems you don't know that when you keep the lance down, after you jousted a enemy, there is a bit of slomo. There is also a extra slomo effect when having joust a Bucket with much force (Smashing). The more you hit in the center and the more early you get your lance down the better the enemies will fly.
You get bonus points, for Beheading, Smashing and Homerun. Beheading + Smashing is = Smashtastic
There is no penalty at all for scratching obstacles, it keeps being arcadeish but since it is fun to scratch obstacles on purpose there is a scratches insurance that you can unlock, then you will get gold for scratches and can even make combos. Insurance takes 30 percent of your other gold though.

+1 vote     reply to comment
ThreeSon
ThreeSon Nov 11 2013, 5:10pm replied:

Ok. I really like the music so I don't want to turn it off - it's just the issue with the cutscenes. Maybe I'll get used to it after a while.

Thank you for the lancing tips. That is exactly the information I was looking for.

+1 vote     reply to comment
Warnok
Warnok Nov 11 2013, 5:07am replied:

Same here with me...

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 7:23am replied:

I just tried some levels in the story mode but did not encountered that bug. Had you already tried reinstalling it?

That with the "play tutorial" button is definitely a bug but you can use the menu button on the lower right there for now.

+1 vote     reply to comment
FilouGK
FilouGK Nov 9 2013, 7:28am replied:

Happens all the time at the beginning of "Spiders !" level on chapter 2.
Tried on 2 different computers.

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 7:49am replied:

Something got messed up with the collisions initialization when you start in a forest, cave or on the graveyard in the story mode. Since it is weekend I will not be able to update the build here on Desura. At the earliest on Monday. But if you like to play the story mode before you can download the old 1.1 patch here: Lastknightthegame.com

+1 vote     reply to comment
Davision
Davision Nov 9 2013, 8:35am replied:

Here is the news post about the bug: Steamcommunity.com

Same post will also go up here on IndieDB/Desura but that always takes time to get approved.

+1 vote     reply to comment
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Last Knight
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Toco Games
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Released Sep 8, 2013
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