Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!

Post news Report RSS Obsidian Conflict Fall 2018 media update

It has been five months since we announced our comeback, let us show you what we've been working on since then!

Posted by on

Kept you waiting, huh?

It has been five months since we announced our comeback, and the response was impressive: not only have the people continued to remember us, but also flocked en masse to our Discord and Steam group to thank us for our efforts. Even PC Gamer has dedicated some words to us. That was incredible!!

So you are probably thinking “Ok, what has been going on after all these months?”:

To start with, we got a new team member, Troop as our animator. He did the animations of the new Sniper Rifle and the Ion cannon, and reanimated the OICW. But he went further than that, as he also made a whole new model for the Alyxgun, as well as some light fixes for other viewmodels.

News of our resurrection reached the ears of an ex team member, who has since then rejoined us: KittopiaCreator. He’s responsible for programming the Ion cannon as well as assisting us on internal fixups and improvements. He’s also an expert with particles, as one can appreciate them on the Ion cannon.

oc seamus

oc starlight

Then came the contributions from the community. From mere fixes on certain models, to new textures, to even fixing and remastering maps! All of them have been greatly appreciated as it helped us to focus on other tasks. We can never be too thankful of your contributions. Here comes some examples of such dedication:

oc zelda

Zelda, remastered by Spartykins

oc courier

Courier, remastered by AsG_Alligator

oc harvest

Harvest, fixed by Sherlock

During this time we have re-established contact with other mod teams in order to strengthen our capacity of solving problems with Source, which among other things it lead to solve some long time bugs of Source SDK Base 2013, like the playermodels and NPCs no longer being able to blink, or even the dreaded playermodel twitch and invisible bug that plagues all Source multiplayer mods and games on pre-L4D branches.

oc stroopers

As if all of the above weren’t enough, almost a month ago, it came to our knowledge that some legendary GoldSrc modders like Besli, RavenGT or Ambient.Impact were still active, so we contacted them in order to know their opinions as former members of H.I.T. about our old accord of using their content for our mod.
Not only were they honoring our prior agreement, but also to our surprise, they gave us a pack with HD models that have originally been done for HL1 - some of which were either a rare sight on the Internet or outright unseen by the common user!
We have ported and adapted them for our HL:S campaign and they have certainly helped to raise the quality, while not looking out of place by maintaining visual themes.

c4a2

Even as just a mere anecdote, we were present at the GSH LAN party in Hannover this month. The preparation for this event has pushed our limits to the point where we had to work against the clock, but ultimately an ( almost ) bug free “demo” was shown at the event. We learned important lessons due this and enriched our experience.

We know that at this point you are all waiting to watch our third Devblog video. While most of our work can’t be truly appreciated through this, we have some new stuff to show, so here it is:

( Don’t forget to turn on captions )

We would like to remind our fans that we are still looking for programmers and mappers, so if you think you can give us a hand, come to our Discord and talk to us.

And finally, we are sorry to say that unless a miracle happens, the chances of releasing on Steam before the year ends are very, very slim. But, as most of you might know, game or mod development is rarely easy under a crunch - especially when dealing with Source!

Thank you again for your support, and see you soon!

Post comment Comments
Cricket21
Cricket21 - - 15 comments

Looks sick, keep up the good work.

Reply Good karma Bad karma+9 votes
Tabajara77
Tabajara77 - - 309 comments

Me and my friends were just playing a bit of Obsidian this weekend after a long break from the mod- and look who is back! So glad to see huge progress from you guys. Keep it up!

Good luck with a successful Steam release!

Reply Good karma Bad karma+10 votes
Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

why is everyone using the diamond half life models lol

Reply Good karma Bad karma+2 votes
Maestra_Fenix
Maestra_Fenix - - 51 comments

But these aren't the models from DiamonD. In fact, there's nothing from him on our mod.

Reply Good karma Bad karma+4 votes
SweetRamona
SweetRamona - - 5,114 comments

Looks amazing! :3

Reply Good karma Bad karma+4 votes
brando_
brando_ - - 56 comments

you should try to get on steam

Reply Good karma Bad karma+2 votes
Astraxis - - 622 comments

Damn its been a while since I've played, but I had hella fun doing so. I'll pick this up again.

Reply Good karma Bad karma+1 vote
barronofhellion
barronofhellion - - 294 comments

Looks cool so far!

Reply Good karma Bad karma+1 vote
LevTaylor
LevTaylor - - 531 comments

Excited as hell.

Reply Good karma Bad karma+1 vote
drvgbugz
drvgbugz - - 276 comments

I wonder who created the horse model, and i wonder how fun it was to model the **** on it.

Reply Good karma Bad karma0 votes
drvgbugz
drvgbugz - - 276 comments

well its been another 5 months. Hopefully yall are still kicking.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,315 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: