Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Oct 4, 2014 Basic players modelling 0 comments

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Aug 4, 2013 Basic starting a mod 3 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server

Setup your own Black Snow Coop Server

Feb 26, 2013 Basic server tools 17 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

How to modify weapon models

How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

May 1, 2012 Intermediate mapping/technical 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Jun 22, 2011 Basic textures 7 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

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Half-Life 2: Deathmatch
Platforms
Windows, Mac
Developer & Publisher
Valve
Engine
Source
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Official Page
Store.steampowered.com
Release Date
Released Oct 2004
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