Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack, game + soundtrack) via the Humble Store widget (and soon also on Desura, ShinyLoot, GamersGate, and possibly - maybe - Steam).
It's been a crazy ride, as any game development is, and it now comes with 5 game modes, achievements, 6 unlockable ships, cities, tons of avatars, and a lot of sweat.
The next step will be the completion of the Android/iOS/Ouya versions, and possibly adding a couple more modes in the future.
Official release trailer:
Latest tweets from @danielegiardini
@nan0sity You can do it!!! ^_^ I couldn't though and have all of them except that one :B
11hours 45mins ago
Goscurry's champion Abraxas decided to erase his scores and restart. First try, and he beat his previous record *_* T.co
12hours 23mins ago
12hours 26mins ago
@on_code Thank you Laurent ^_^ Signé: Daniele la fille masculine
13hours 55mins ago
14hours 36mins ago
@RoboCraftGame Man you really don't like to write "server" correctly xD
15hours 29mins ago
15hours 33mins ago
The mighty Abraxas shows his highscores, before erasing everything and starting anew :O T.co
16hours 48mins ago