Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack, game + soundtrack) via the Humble Store widget (and soon also on Desura, ShinyLoot, GamersGate, and possibly - maybe - Steam).
It's been a crazy ride, as any game development is, and it now comes with 5 game modes, achievements, 6 unlockable ships, cities, tons of avatars, and a lot of sweat.
The next step will be the completion of the Android/iOS/Ouya versions, and possibly adding a couple more modes in the future.
Official release trailer:
Latest tweets from @danielegiardini
RT @framais: Sometimes it's good to go with the flow. Some others it's better to tell the flow to fuck off and build your own reality.
21mins 50secs ago
22mins 36secs ago
@Urania_Orwell helloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ^U^
23mins 28secs ago
@framais Mi inchino alla tua diplomazia e non dico altro ;)
24mins 1sec ago
@HeavyRockets I know :) That's pretty rad! Almost as rad as me saying "rad"! :D
27mins 52secs ago
@HeavyRockets I got that on a Humble Bundle a while ago. Very nice :)
11hours 4mins ago
@framais P.S. il tuo nuovo avatar mi fa un po' paura :D
11hours 6mins ago
@framais Ma che c'entra 4444 con Threes e quell'altro clone (neanche i tempi di sviluppo coincidono)? Beata ignoranza -_- Viva 4444 ;)
11hours 7mins ago
@ThomasNoppers That is very superbeautiful indeed!
15hours 5mins ago