Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.

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Latest Goscurry update introduces the city change feature! Every 300 distance units you travel, the city below you will run away and a new one will appear.

Posted by DanieleGiardini on Jul 28th, 2013

Latest Goscurry update (v 0.8.306) introduces the fantastic (seriously, it's quite beautiful) "Goscurry travels" feature: every 300 distance units, the city below you will run away and a new one will appear.
Every city is peculiar, and will grant you a specific trophy. Reach the end (whatever that might mean), unlock all trophies, and something special will happen - the "something special" will be implemented in later updates though.

Goscurry is out in pre-release, via the Humble Store, and you can get it here.

Here is a video showing this new update, though just a few cities are partially shown, to keep them secret.

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Goscurry
Developed By
DanieleGiardini
Engine
Unity
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Official Page
Goscurry.com
Release Date
Released Dec 2, 2013
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