Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.

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After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack, game + soundtrack)

Posted by DanieleGiardini on Dec 4th, 2013

After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack, game + soundtrack) via the Humble Store widget (and soon also on Desura, ShinyLoot, GamersGate, and possibly - maybe - Steam).

It's been a crazy ride, as any game development is, and it now comes with 5 game modes, achievements, 6 unlockable ships, cities, tons of avatars, and a lot of sweat.
The next step will be the completion of the Android/iOS/Ouya versions, and possibly adding a couple more modes in the future.

You can buy it on the official website, and if you like it, it needs votes on Greenlight.

Official release trailer:

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mrKaizen
mrKaizen Dec 5 2013, 6:41pm says: Online

Love it!

+1 vote     reply to comment
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Goscurry
Developed By
DanieleGiardini
Engine
Unity
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Official Page
Goscurry.com
Release Date
Released Dec 2, 2013
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