Hammerfight Demo v1.004
Jul 24, 2011 Demo 2 commentsHammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse, as you wave the mouse, your rider swings his warhammer, smashing the foe into the wall! This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands.
Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill.
39 comments by Henley on Jul 28th, 2011
Introducing Humble Indie Bundle 3! Get 5 classic indie games: Crayon Physics Deluxe, Cogs, Hammerfight, VVVVVV and And Yet It Moves for whatever price you want while helping the Child's Play Charity and the Electronic Frontier Foundation.
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Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.
Highest Rated (4 agree) 9/10
Difficult, but tactically satisfying physics based smasher. Hammerfall has you flying a wooden box, chained to a variety of weaponry of various weights. The key here is the physics. Momentum, inertia and mechanics are all properly represented which makes the game amazingly difficult, since your craft is so light. The sounds and 2D visuals are perfectly appropriate for the eastern feel of the game, and the connection of the various weaponry with metal or squishy enemies is oh-so satisfying. One early…
Aug 8 2011, 8:48am by NoodleUK
Honestly shocking as per quality and concept. I highly enjoyed this game, but issue a warning about later game. It gets very difficult. Occasionally, it gets downright frustrating. Just remember, it's all in your timing and keeping out of the way of the opponent's weaponry. After that, learning how to really smash an opponent is key, and only learned by practice, practice, practice.
VERY kool game with many kool features i liked the story line too.
But the thing that striked me was that it had an ancient Persian feel to it, i am half persian so this was pretty kool.
Hi guys!
I bought your game on Humble Bundle..is it possible to have the desura key??
Thanks!!
No Linux demo?
Well, I found this on torrents. I bought this game for about two years ago in the 1C store, so that my conscience is clear.
Linux port is horrible :( Doesn't work with compiz, can't run in separate X-server, ****** performance, laggy input, sudden crashes. 10 points for concept, 4 - for implementation.
Suddenly I got this game with HIB#4. Well, now it works perfectly! Thank you, icculus! You made a great job. And now I can appreciate the game on all ten points.
This is a very fine game, I've never come across anything like it.
This game has a lot of good things going for it. The music has an interesting thematical region to it, and I never get tired of whacking creatures around with the various weapons. I think the battle system was well thought out. If you're careful, you can actually shred opponents' firearm attachments, which makes combat much easier.
I still really hate those little buzz saw fliers... especially in large numbers.
Sometimes the missions can really tick a player off the Nth time through, just because something gets a lucky sucker punch in, or because some nit wit of an "ally" decides to come and "help" you with a handy hammer to the head. Then again, sometimes that's just the physics engine declaring its allegience to the other side.
I completely empathize. I've knocked my books off my desk more than once while cursing the tournament hammerball machines.
Why is the HUD constantly so big? And those hanging things most of the time on the middle of the top of the screen? They block ennemies or yourself from view...
A shame the game doesn't support any decent resolution to improve visibility of fights, when most of fights take place in very small areas, and you get thrown behind the HUD... Very annoying.
Such a good gameplay mechanic, but such an annoying and frustrating game.
The game development was started around 2007 in deep Russian woods, this is why there is no any HD resolutions. :) And remember, its Indie. Only 1 programmer / gamedesigner / artist and its the same person. Not everything can be accomplish even by 1 dedicated person. :) Stay tuned for next game from same author!