Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.

Credits

Daniele Giardini (Holoville) - concept design coding
Isak Martinsson (Killmonday) - beats
Davide Barbieri, Domenico Barbieri, Armando Teora (Ghostshark) - mobile port

Links

Official website
Goscurry on Steam Greenlight 
Goscurry on GPI (ITA)

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1 comment by DanieleGiardini on Dec 4th, 2013

After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack, game + soundtrack) via the Humble Store widget (and soon also on Desura, ShinyLoot, GamersGate, and possibly - maybe - Steam).

It's been a crazy ride, as any game development is, and it now comes with 5 game modes, achievements, 6 unlockable ships, cities, tons of avatars, and a lot of sweat.
The next step will be the completion of the Android/iOS/Ouya versions, and possibly adding a couple more modes in the future.

You can buy it on the official website, and if you like it, it needs votes on Greenlight.

Official release trailer:

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Post comment Comments  (10 - 20 of 21)
maugiub
maugiub Dec 9 2013, 11:05am says:

Very addictive game. Simple ideas are the best. And if the game is challenging (as this one is) is even better.

+2 votes     reply to comment
artskillz.net
artskillz.net Dec 7 2013, 8:02am says:

GO!

+2 votes     reply to comment
KillmondayGames
KillmondayGames Jul 2 2013, 9:54am says:

Can't wait for this to be releeeeased!! RELEEASEE IIIT!!

+3 votes     reply to comment
DanieleGiardini
DanieleGiardini Dec 5 2013, 4:32pm replied:

DOOOONE!!! :D

+4 votes     reply to comment
Guest
Guest Apr 28 2013, 5:32pm says:

I beat your score Daniele WAHAHAHAHAHAH!!!

Voted for the greenlight!

-KingOreO

+1 vote     reply to comment
DanieleGiardini
DanieleGiardini Apr 29 2013, 4:03am replied:

By Jove! Finally, my arch-enemy arises! And that highscore is impressive! I will fight you for it! Beware!

In the meantime, thanks a lot for the vote! :) And I hope it was ok to add your quote to the "what people say" page of Goscurry - Goscurry.com

+2 votes     reply to comment
Guest
Guest Apr 29 2013, 3:43pm replied:

By all means.

I tossed up a hail mary of a run earlier today. I think at first glance, it may be a bit disheartening (given the time elapsed among other things). I do welcome the challenge though!

If you'd like, I have some observations and minor suggestions pertaining to the difficulty curve and progression of the game. Is there an email where I can throw these at?

-KingOreO

+1 vote     reply to comment
DanieleGiardini
DanieleGiardini May 2 2013, 7:00am replied:

I would love having feedback from you, even if you definitely disheartened me (but I'll still try to tackle your score, even if now I know I will need a good amount of free time to do that). You can find a general mail here (I will answer from my personal one after that): Goscurry.com

+2 votes     reply to comment
DanieleGiardini
DanieleGiardini Apr 24 2013, 3:51pm replied:

Ahaha thanks, dammit! :) New shipS are coming for the future release!

+2 votes     reply to comment
mrKaizen
mrKaizen Apr 24 2013, 3:55pm replied:

DAMMIT! :D

+2 votes     reply to comment
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Goscurry
Developed By
DanieleGiardini
Engine
Unity
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Official Page
Goscurry.com
Release Date
Released Dec 2, 2013
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Community Rating

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9.1

20 votes submitted.

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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1,286 of 23,665
Last Update
2 months ago
Watchers
54 members
News
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Features
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Reviews
8