Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer star systems in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy of hundreds of star systems each containing multiple colonisable planets.
  • Drawing inspiration from games such as EVE Online, X3 and Sins of a Solar Empire the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable planetary systems and mine resources from asteroids to build new colonies and ships to defend them.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Hundreds of different modules can be fitted to ships that enhance their abilities and give them specialised roles.
  • Full modding support for user-made ships, weapons, factions and colonies.
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10 comments by StuartMorgan on Apr 23rd, 2012

Resource and Items Management

I have had to postpone starting on the faction AI as I have been making some major changes to the way resources and items are handled.

When resources are collected such as when some asteroid ore gets processed at a refinery and refined into metal, it will no longer just vanish and get added to the resources total counter at the top of the screen. Instead the metal gets added to the colony inventory and will remain there until its used or moved to another location.


If you have seperate colonies for ore refining, equipment and ship production then you will need to transport the items they require between each of them rather than having your entire empires resources available invisibly no matter where they are being used.

All ships have at least a small cargo hold but I will also add new transport ships that can carry large volumes of cargo but will be quite fragile and defenseless.


This is how the transport orders screen currently looks. I would like to keep it as simple as possible, so I am not adding multiple waypoint settings and items will be seperated into different cargo catagories. If you really need to transport cargo both ways between planets you will need an extra transport ship with different orders although there shouldnt really be a need for this.

Something I am also experimenting with is requiring the "data" produced by research facilities on colonies to be transported back to your designated capital before the points can be spent on research projects.

Most of these changes are to discourage having well defended colonies that are isolated away from your main empire but still be fully functional.

Hopefully this should all make empire building a lot more complex and enjoyable and open up a lot of possibilities for features I would like to add in the future.

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Comments  (0 - 10 of 50)
Overheat279
Overheat279 May 17 2012, 1:07pm says:

why the game isn't downloadable ? It isn't finished ?

+1 vote     reply to comment
StuartMorgan
StuartMorgan May 17 2012, 5:16pm replied: Online

The game is still in development.

+1 vote     reply to comment
facundo_al
facundo_al Apr 25 2012, 3:17pm says:

very well so I still like the game really cool .. descargarmelo want it xD

+1 vote     reply to comment
Shirby
Shirby Apr 25 2012, 11:16am says: Online

Do you think this will come to desura? Would be awesome and might even get more interested people. Anyways so far I really love everything I hear and see, keep up the great work! Im going to be one of the first which are going to pre-order this! ;)

+1 vote     reply to comment
StuartMorgan
StuartMorgan Apr 25 2012, 11:21am replied: Online

Yes, it will most likely be on Desura.

+3 votes     reply to comment
Smoth
Smoth Apr 24 2012, 12:55pm says:

Love the visual styling. +1 watcher

+2 votes     reply to comment
buley
buley Apr 15 2012, 5:35pm says:

and when the game will be finished by chance???????

+1 vote     reply to comment
scratch
scratch Apr 13 2012, 10:01am says:

I absolutely love the minimalistic design, colors, art and even sound remind me of Eufloria which i like alot, too. Will the game be more focused on ship combat or are you approaching this like in 4X games in terms of colony development and research?

+2 votes     reply to comment
StuartMorgan
StuartMorgan Apr 13 2012, 11:34am replied: Online

The game will be mostly focused on ship combat, resources and research but colony development will be less complex than in most 4x games.

I want colonies to be easy to manage as there will usually be a large number of them (depending on the size of galaxy you generate). Having to worry about tax rates, keeping the population happy and trade etc.. would just be too much to manage for 50-100+ colonies.

+1 vote     reply to comment
Unit2209
Unit2209 Apr 12 2012, 8:53pm says:

Great concept this game looks amazing. If its free: "Heck YES!" If its not free: "I don't care. Heck YES!" This looks super fun. I will track this and wait for a demo.

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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
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Real Time Strategy
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