Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

  • Huge procedural galaxies containing hundreds of planets
  • Seamlessly zoom in and out. From looking at a single ship to viewing your entire empire spread across the galaxy
  • Fight epic battles featuring hundreds of ships on screen at once in pausable real-time
  • Stylized vector graphics
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats
  • Take manual control of any of your own ships, bringing an RPG aspect to the game

  • Colonize new planets with each type of world having unique strategic bonuses
  • Explore the galaxy to discover valuable planets and asteroid resources
  • Mine resources from asteroids surrounding planets to build planetary facilities and new spaceships
  • Manage your colonies, increasing their population, providing them with a food supply and balancing their economy

  • Computer controlled AI players each with their own traits, characteristics and competitiveness
  • Numerous playable factions each with their own unique traits
  • Dynamic relations and diplomacy system to form alliances or declare war with other factions
  • Trade luxury resources to gain special bonuses and to help your economy
  • Protect your empire from enemy factions and raiding pirates
  • Assign leader characters to command your fleet and level up their traits and abilities

  • Ship designer, including some default designs to get you started
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship design and enhance their abilities
  • Research new technology to unlock new ship hulls, modules and empire wide bonuses
  • Customizable ship, engine trail and turret colors to make your own ships look unique
  • Full modding support for user made graphics, ships, weapons, items, factions, colonies and research
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Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

Galaxial: Mining

Galaxial: Mining

1 year ago News 6 comments

Development log explaining the changes to mining and some other recent progress.

Galaxial: Research

Galaxial: Research

1 year ago News 8 comments

Development log showing the research system and some other recent progress.

Galaxial: Sound Effects and Projectiles Video

Galaxial: Sound Effects and Projectiles Video

1 year ago News 13 comments

New Galaxial development log with a video showing some audio and projectile weapon stress testing.

Galaxial: Fleet Leaders

Galaxial: Fleet Leaders

1 year ago News 1 comment

Some information about the fleet leaders and experience system I have planned which I am currently working on.

Post comment Comments  (0 - 10 of 148)
Piemanlives Aug 26 2015 says:

Nice to hear you're still working on it.

+1 vote     reply to comment
LS-FR Jun 29 2015 says:

Project abandonned or verry hard working ?

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Aug 1 2015 replied:

Still quietly working on it. I'm not going to abandon it.

+1 vote   reply to comment
LS-FR Aug 2 2015 replied:

I think you need help... I learning on texturing and animations... When I am ready I can help you...

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Jan 25 2015 says:

Have setup some Official forums for Galaxial, which are now online here:

+1 vote   reply to comment
Vladiskov Nov 27 2014 says:

i really would like to know the system needed to play this thanks :D

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Nov 27 2014 replied:

Not sure what the minimum system requirements will be yet. The game runs really well on older systems, so shouldn't be too demanding. A multi core CPU will be recommended.

+3 votes   reply to comment
Guest Nov 27 2014 says:

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sazh Nov 27 2014 replied:

I agree! I think this is definitely one of the most interesting space games in indie db! -Sasu

+2 votes     reply to comment
Guest Nov 26 2014 says:

It looks amazing I think I'll buy it :D

+1 vote     reply to comment
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Latest tweets from @stuart_morgan

Oct 20 2015

Creating graphics for some of the new colony facilities you can build in Galaxial. #gamedev #indiedev

Jun 10 2015

Sorry for the silence... I am still quietly working on Galaxial.

Mar 22 2015

Aircraft carrier USS Theodore Roosevelt anchoring today near where I live!

Feb 25 2015

@StephanieRct Nice! Galaxial is 139k lines of code in 849 files. Very few comments... :D

Feb 10 2015

RT @DSSMathias: DSS Soundscape: #gamedev #indiedev

Feb 10 2015

@DSSMathias Looks (and Sounds) great! :)

Feb 4 2015

One thing I like about OpenGL games is, they don't litter your HD with numerous (100MB) DirectX redistributables! #WHY

Feb 2 2015

@StephanieRct If you use Clang inside MSVC, that has warnings for methods not marked override... :D

Feb 2 2015

@StephanieRct Dont think its possible in MSVC. There's a few override warnings off by default but not what you need.

Feb 2 2015

@spacegamejunkie Not quite yet, Brian. :)

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