Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonisable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialised roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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5 comments by StuartMorgan on May 9th, 2013

Module Slots

Every ship has a number of slots to fit modules. There are Targeted, Active and Passive slot types, the number a ship has of each varies.

Targeted Modules: Requires a selected target. Examples: Weapons, Electronic Warfare, Mining, Salvager, Remote Repair and Fleet Support/Logistics

Active Modules: Costs energy while active and just affects own ship. Examples: Afterburner, Shield Booster, Hull Repair, Shield/Hull Reinforcing, ECCM, Cloaking and Weapon Upgrades

Passive Modules: Doesnt have an energy cost and are always active. Examples: Energy Recharger, Energy Battery, Armor Plating, Reactor and Cargo/Mobility Upgrades

This module system should seem familiar if you have ever played EVE Online before as its quite similar.

I have only included a small selection of module types so far, but there will be a lot more when the game is finished. If you have any suggestions let me know and I might be able to add them!

Fitting Window

In the screenshot below you can see the fitting window is split into 3 sections. On the left is the ship and module browser, the ship fitting slots are in the center and the ship stats are to the right.


(Click image for fullsize)

You use the browser to drag modules into an available slot in the main fitting area. The fitting area will display the maximum range (for targeted modules), energy usage when active (per/second) and power requirements for each fitted module.

Hovering over any module will show its complete stats and build cost/time. Hovering over the stats on the right will also display a tooltip explaining each value.

Power

Different ship hulls have varying amounts of power which is used by the fitted modules. This limits which modules can be fitted but some module types can increase the available power.

The more advanced and powerful modules will have higher power demands. This is so the basic modules will remain useful (and not become obsolete) when creating setups on a tight power budget.


(Click image for fullsize)

Miscellaneous

In the screenshot above you can see the new ice asteroid graphics in the planetary ring. They are less rounded than the metal ore asteroids. I still dont have a use for them yet but dont really want them to become some kind of fuel resource that you require a constant supply of.

The module buttons along the bottom of the screen now have some finished icons. Decided on using simple colored shapes rather than more detailed icons as I think they fit the abstract visual style quite well.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: @stuart_morgan

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Post comment Comments  (0 - 10 of 116)
Guest
Guest Jun 17 2013, 11:39am says:

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wardi
wardi May 26 2013, 7:10pm says:

This looks like spaz if it was a grand stratagy instead of a rougue like, and had no zombies. It's awesome!

+1 vote     reply to comment
zgrillo2004
zgrillo2004 May 9 2013, 6:33pm says:

Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.

+1 vote     reply to comment
StuartMorgan
StuartMorgan May 9 2013, 7:41pm replied:

Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)

+1 vote     reply to comment
VasQuarde
VasQuarde May 9 2013, 10:32pm replied:

Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.

+2 votes     reply to comment
zgrillo2004
zgrillo2004 May 10 2013, 2:14pm replied:

Indeed

+1 vote     reply to comment
Slaineify
Slaineify Apr 14 2013, 8:20pm says:

This looks awesome!

+2 votes     reply to comment
marcoasibal
marcoasibal Mar 12 2013, 12:05am says:

So awesome. Tracking!!

+3 votes     reply to comment
Ben.Maxwell
Ben.Maxwell Mar 9 2013, 7:20pm says:

Love the soundtracks, will we be able to purchase them?

+3 votes     reply to comment
StuartMorgan
StuartMorgan Mar 10 2013, 7:59am replied:

I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.

+2 votes     reply to comment
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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
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Official Page
Galaxial.com
Release Date
TBD
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Real Time Strategy
Theme
Sci-Fi
Players
Single Player
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@taneb_ Hehe, knew I shouldnt have announced a feature that I'm only testing! :D

Jun 10 2013, 9:48am

There will still be fog but you only need a single ship to reveal the whole planet/sector as its not that big an area.

Jun 10 2013, 9:45am

Decided against adding fog-of-war after testing it. Revealing the whole sector looks and plays a lot better.

Jun 10 2013, 9:36am

@taneb_ Yeah, thats what I was thinking. Also modules for ships to increase their sensor (view) range.

Jun 10 2013, 8:29am

Was originally going to just reveal the whole sector so long as one of your ships is there.

Jun 10 2013, 8:21am

@adecoy95 No it wont have multiplayer. But its something I'd like to try and add maybe in a expansion/sequel. Sorry for the late reply :)

May 30 2013, 10:25am

@bison_42 Thanks. I'll keep that in mind. :D

May 11 2013, 8:55am

@bison_42 Going to consider it after the initial Windows release. The engine is OpenGL based which will make it easier to port.

May 11 2013, 6:54am

Galaxial blog was down for a while... Removed SyntaxHighlighter code that was causing it not to load.

May 11 2013, 6:21am

Playing Privateer 2 in DOSBox for my afternoon off. Runs perfect! :D

May 10 2013, 7:01am

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