Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

Image RSS Feed Latest Screens
Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260

4 GB RAM

Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.


The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot


(New Jumpgate graphics)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (0 - 10 of 135)
scratch
scratch Jun 4 2014, 12:51pm says:

No news for three months, what's going on? Hope it's just crunch time? ;)

+1 vote     reply to comment
StuartMorgan
StuartMorgan Jun 7 2014, 4:44pm replied:

Making steady progress. Currently working on the research system, so should have some news soon once that is finished.

+1 vote     reply to comment
General_Havok
General_Havok Mar 12 2014, 10:47pm says:

This game just keeps looking better and better. Cannot wait til you finish it and its shipped and rolling.

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 24 2014, 10:35pm says: Online

Bountiful update!

+2 votes     reply to comment
Vanseth
Vanseth Dec 18 2013, 4:51pm says:

Maybe best game of the year or second...

+2 votes     reply to comment
stephenmbanham
stephenmbanham Dec 16 2013, 6:52pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
StuartMorgan
StuartMorgan Dec 11 2013, 7:09am says:

Thank you to everyone who voted for Galaxial and got it into the top 100!! :)

+2 votes     reply to comment
pkyrkos7
pkyrkos7 Nov 4 2013, 9:17am says:

Cool game!

+1 vote     reply to comment
go0der
go0der Nov 4 2013, 2:13am says:

Your scales, effects, formations, all amazing.

+1 vote     reply to comment
moddlord1
moddlord1 Nov 3 2013, 1:33pm says:

looking coool!

+2 votes     reply to comment
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Icon
Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
Contact
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Official Page
Galaxial.com
Release Date
TBD
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Style
Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @stuart_morgan

@StephanieRct Yeah seen some fix guides. Not sure I can be bothered tho. Recently only used PS3 for catch-up TV (which my TV does also) :D

22hours 57mins ago

RIP PS3. Got the #YLOD after 6 years of service.

Jul 27 2014, 4:27am

@BarrageGame Hey. It's going well. Slow but steady progress. Lots of polishing/tweaking before making the final push towards release.

Jul 15 2014, 10:11am

Sorry for the lack of Galaxial news recently. Don't worry, still working hard on the game!

Jul 7 2014, 8:58am

@DSSMathias Yep, crazy. They even went to the effort of posting this... T.co -_-

Jun 26 2014, 5:14pm

@DSSMathias It's ridiculous! Had the exact same comment about Galaxial before. Its like they dont realise 1000's of other space games exist.

Jun 26 2014, 4:51pm

@Sebioff_ Yep. Not being able to roll is gonna make inline twist/barrel roll track pieces hard to do... :/

Jun 23 2014, 6:12am

@DSSMathias Everyone has amazing game ideas! Implementation is the real challenge.

Jun 17 2014, 9:25am

@DSSMathias @StephanieRct Removing the longest edge from each Delaunay triangle could create more dead ends/clustering also. #UrquhartGraph

Jun 9 2014, 2:16pm

RT @DSSMathias: Our Greenlight Concept site just went live. T.co Please share, fav and talk about it :) #indiedev http://

May 24 2014, 7:31am

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Galaxial
Galaxial
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