Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

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Post comment Comments  (60 - 70 of 146)
Galacticruler Nov 14 2012, 9:31pm says:

Nice looking stuff here.
Was this inspired by Captain Forever, because it looks kinda like it.
Also, is this to be free upon release?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Nov 15 2012, 6:54am replied:

No it wasnt inspired by Captain Forever, I havnt seen it before.
The game wont be free.

+3 votes   reply to comment
Ben.Maxwell Nov 9 2012, 1:58pm says:

Please forgive my lack of insight to this game, I just wanted to ask how are new Planets colonised? Do you have toresearch technologies to be able to colonise different types of Planets and when you colonise a planet, are we able to see the isual effects on the planet, are structures built etc?

Exaple: I colonise a planet and a small square structure appears to signify the base, maybe its has auto defences which fire at incoming targets. Then another of my ships comes to the Planet dismantles itself and turns into a large rectangle which signifies the colony and the population count begins to grow. Peraps an enemy ship omes along and blows up the rectangle (colony) so my base has no people to repair the damage sustained to the square (base), until another ship arrives to reform the colony? etc

Would the above ever be an idea?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Nov 9 2012, 5:44pm replied:

Coloniser ships are used to colonise an empty planet which creates the initial structure. Then up to 6 specialised facilities can be built at each colony, depending on what you want to use the planet for. They can be destroyed from orbit by enemy ships and a new colony built in its place.

All the colony upgrades and facilities have unique graphics so you can see exactly what is built there.

I havnt started the research system yet, but its likely there will be lots of useful technologies related to colonies that I'll add.

+4 votes   reply to comment
Ben.Maxwell Nov 9 2012, 6:55pm replied:

Well thank you very much for the expedient reply ! :) I look forward to more video's etc and eagerly await the release.

+3 votes     reply to comment
InvaderGames Nov 8 2012, 12:01pm says:

This game looks incredible, you have managed to achieve several aspects of space games like SoaSE wich I really love like being able to control individual ships, weapons upgrades and the feracious battles, all in one, perfect!

Another strong point is the smoothness, wich is very appreciable in the videos, you have managed to have over hundreds of ships at once on the screen with absolutely no lag! thats a super high five! This made me drop my jaw at some points where you zoom in and out constantly, open popups and do all of this extremely quicly while everything on the screen is blowing up!

One bad point I guess is the AI, I noticed it isnt quite smart yet, you are the dev of course, but you where able to fool its target-lock very easily, this is something you should remove on the release, if players notice this (and they will!) they can have a severe advantage while playing.

So, great work Stuart, I am watching you! ;)

+4 votes     reply to comment
Crawling_Chaos Nov 7 2012, 8:48pm says:

I just caught the most recent update off the front page, and I instantly fell in love with the concept, as I huge fan of old style strategy games I can't wait for this to come out. Anyways, I just wanted to say that I wish you luck and I can't wait.

*Shameless testing plug* You probably have gotten a lot of these, but if you do need a tester, I have a lot of time to devote to games and I have almost five years experience testing games, so I know what I'm doing. *end shameless plug*

+3 votes     reply to comment
.JAS Nov 1 2012, 4:22am says:

I'm looking forward more to this game than any other and I'm following quite a few, would love to see another update some time soon simply because I'm excited and impatient xD Hope all is going well! :)

+3 votes     reply to comment
borg1349367438 Oct 28 2012, 6:13am says:

Game looks awesome. I read that game will be moded via XML files.
Please do NOT use XML... I would strongly go for LUA instead.
LUA tables offers excelent flexibility as data strcutures.
Additionaly, you have scripting posibilities that you can add later.
Hope you will be able to reach beta stage and preorder..
It would be pity to lose such a great game...

+1 vote     reply to comment
.JAS Nov 1 2012, 4:20am replied:

You can use XML alongside LUA. Makes it easier for modders too, since XML takes literally no coding knowledge to work with (as a modder)

+3 votes     reply to comment
borg1349367438 Nov 6 2012, 2:39pm replied:

Honestly, LUA doesnt need any coding knowledge too when used
as structured data. And its better compared to XML
because is human readable format.

+2 votes     reply to comment
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