Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

7 comments by StuartMorgan on Aug 23rd, 2014


The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.

Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.
The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.


A resources bar has been added along the top of the screen to show your empires total resource stockpile.

The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.

Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.

Development Blog:

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Post comment Comments  (60 - 70 of 138)
borg1349367438 Oct 28 2012, 6:13am says:

Game looks awesome. I read that game will be moded via XML files.
Please do NOT use XML... I would strongly go for LUA instead.
LUA tables offers excelent flexibility as data strcutures.
Additionaly, you have scripting posibilities that you can add later.
Hope you will be able to reach beta stage and preorder..
It would be pity to lose such a great game...

+1 vote     reply to comment
.JAS Nov 1 2012, 4:20am replied:

You can use XML alongside LUA. Makes it easier for modders too, since XML takes literally no coding knowledge to work with (as a modder)

+3 votes     reply to comment
borg1349367438 Nov 6 2012, 2:39pm replied:

Honestly, LUA doesnt need any coding knowledge too when used
as structured data. And its better compared to XML
because is human readable format.

+2 votes     reply to comment
Bombasticator Oct 19 2012, 5:27pm says:

Whats happening

+2 votes     reply to comment
StuartMorgan Oct 19 2012, 7:15pm replied:

Development is going well, I'll try write a new blog post in the next few weeks.

+2 votes     reply to comment
mimum2010 Sep 27 2012, 6:40am says:

that will be y i cnt access it then lol any ideas when its roughly due out as i cnt see anything about it

+2 votes     reply to comment
mimum2010 Sep 26 2012, 9:15am says:

I dont no how to access the game so i can play?????

+2 votes     reply to comment
StuartMorgan Sep 27 2012, 6:24am replied:

Hi, the game isnt finished yet and hasnt been released.

+2 votes     reply to comment
pachenco Sep 2 2012, 8:51pm says:

game release are free? ^^

+2 votes     reply to comment
facundo_al Aug 27 2012, 4:33pm says:

que salga el juego
muy bueno

+2 votes     reply to comment
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