Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014

Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.

Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.

Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite

Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold

Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.

Bonus Screenshot

(One of the new mining ships)

Development Blog:

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Post comment Comments  (30 - 40 of 143)
zgrillo2004 May 9 2013, 6:33pm says:

Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.

+2 votes     reply to comment
Isimiel Jul 2 2013, 8:11pm replied:

have a eta on preorders?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan May 9 2013, 7:41pm replied:

Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)

+2 votes   reply to comment
VasQuarde May 9 2013, 10:32pm replied:

Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.

+3 votes     reply to comment
zgrillo2004 May 10 2013, 2:14pm replied:


+2 votes     reply to comment
Slaineify Apr 14 2013, 8:20pm says:

This looks awesome!

+2 votes     reply to comment
marcoasibal Mar 12 2013, 12:05am says:

So awesome. Tracking!!

+3 votes     reply to comment
Ben.Maxwell Mar 9 2013, 7:20pm says:

Love the soundtracks, will we be able to purchase them?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 10 2013, 7:59am replied:

I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.

+2 votes   reply to comment
Ben.Maxwell Mar 3 2013, 2:22pm says:

Do the Planets or coloniseable objects have any defences? Can we construct turrets or lasers or more advanced defences such as missile satelites or shields?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 4 2013, 6:45am replied:

You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.

+2 votes   reply to comment
Ben.Maxwell Mar 5 2013, 1:27pm replied:

Have you ever heard of a game called Sins of a Solar Empire? The reason a lot of people buy/play that game is due to the fact its so modable, you don't like something its so easy to change it, there are only a few specific hard coded items and the community always fights for things not to be hard coded. This game reminds me of it but in 2d (which is all you really need) and different style of graphics which is easy on the eyes. If you are able to implement a wide range of static defences it would be a nice extra feature.

This game reminds me of Sins of a Solar Empire & Astro Empires combined, which is an awsome combination.

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 6 2013, 7:11am replied:

Yes, the game is partly inspired by Sins of a Solar Empire (among many others)
Galaxial will be very moddable, you could add realistic looking ships and completely change the graphic style if you wanted. Unavoidably some things will still be hard coded such as the AI, user interface and some other basic game concepts.

+2 votes   reply to comment
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