Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

8 comments by StuartMorgan on Aug 23rd, 2014

Research

The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.


Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.
 
The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.

Resources

A resources bar has been added along the top of the screen to show your empires total resource stockpile.


The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Minimap

Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.


Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (30 - 40 of 138)
Ben.Maxwell
Ben.Maxwell Mar 9 2013, 7:20pm says:

Love the soundtracks, will we be able to purchase them?

+3 votes     reply to comment
StuartMorgan
StuartMorgan Mar 10 2013, 7:59am replied:

I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.

+2 votes     reply to comment
Ben.Maxwell
Ben.Maxwell Mar 3 2013, 2:22pm says:

Do the Planets or coloniseable objects have any defences? Can we construct turrets or lasers or more advanced defences such as missile satelites or shields?

+2 votes     reply to comment
StuartMorgan
StuartMorgan Mar 4 2013, 6:45am replied:

You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.

+2 votes     reply to comment
Ben.Maxwell
Ben.Maxwell Mar 5 2013, 1:27pm replied:

Have you ever heard of a game called Sins of a Solar Empire? The reason a lot of people buy/play that game is due to the fact its so modable, you don't like something its so easy to change it, there are only a few specific hard coded items and the community always fights for things not to be hard coded. This game reminds me of it but in 2d (which is all you really need) and different style of graphics which is easy on the eyes. If you are able to implement a wide range of static defences it would be a nice extra feature.

This game reminds me of Sins of a Solar Empire & Astro Empires combined, which is an awsome combination.

+3 votes     reply to comment
StuartMorgan
StuartMorgan Mar 6 2013, 7:11am replied:

Yes, the game is partly inspired by Sins of a Solar Empire (among many others)
Galaxial will be very moddable, you could add realistic looking ships and completely change the graphic style if you wanted. Unavoidably some things will still be hard coded such as the AI, user interface and some other basic game concepts.

+2 votes     reply to comment
galaxy366
galaxy366 Feb 25 2013, 12:05pm says:

I would like to donate a small amount to you :)! If I get my paycheck sometime soon Ill send some money just being nice. Don't expect 10k :p I'm still in school ^^

+3 votes     reply to comment
StuartMorgan
StuartMorgan Feb 27 2013, 9:06am replied:

Thank you very much for the offer. I have no way of accepting donations at the moment, but there will be pre-order beta access nearer the time of release where you can send me money! :)

+2 votes     reply to comment
galaxy366
galaxy366 Feb 27 2013, 5:11pm replied:

Will surely do that! Can't wait to play this :)

+3 votes     reply to comment
Piemanlives
Piemanlives Feb 6 2013, 10:49pm says:

I think that that video showed us that grouped support cruisers are OP.

+2 votes     reply to comment
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Galaxial
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