Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014

Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.

Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.

Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite

Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold

Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.

Bonus Screenshot

(One of the new mining ships)

Development Blog:

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Post comment Comments  (20 - 30 of 143)
explorer13 Oct 6 2013, 7:25pm says:

Just wondering if this is still active? Looks great with what is done so far!

Nevermind, just noticed the twitter feed, haha

+1 vote     reply to comment
StuartMorgan Creator
StuartMorgan Oct 7 2013, 6:54am replied:

Yes, definitely still active and in development.

+1 vote   reply to comment
Piemanlives Aug 7 2013, 6:44pm says:

The game looks better and better every update :)

+2 votes     reply to comment
gty14 Jul 3 2013, 6:50am says:

I know you have probable got this a lot and I accept it if you rage :P but what's your release estimate? soon, late this year, early next or further?

Edit: Never mind I had a look further down and saw that you have no estimate

+3 votes     reply to comment
.JAS Jul 2 2013, 11:38pm says:

Days when Galaxial shows up in my updates are my favorite days.

+5 votes     reply to comment
Chocolateaxe Jul 2 2013, 10:07pm says:

I think I'm speaking for everyone when I say, this is a VERY promising game in development so far. I wish you the best of luck in making it, this looks very cool!! Will be recommending to my friends as well. :)
Thanks, Coco

+4 votes     reply to comment
StuartMorgan Creator
StuartMorgan Jul 3 2013, 5:42am replied:

Thank you very much!

+2 votes   reply to comment
Typhaaris May 26 2013, 7:10pm says:

This looks like spaz if it was a grand stratagy instead of a rougue like, and had no zombies. It's awesome!

+2 votes     reply to comment
zgrillo2004 May 9 2013, 6:33pm says:

Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.

+2 votes     reply to comment
Isimiel Jul 2 2013, 8:11pm replied:

have a eta on preorders?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan May 9 2013, 7:41pm replied:

Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)

+2 votes   reply to comment
VasQuarde May 9 2013, 10:32pm replied:

Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.

+3 votes     reply to comment
zgrillo2004 May 10 2013, 2:14pm replied:


+2 votes     reply to comment
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