Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Research

8 comments by StuartMorgan on Aug 23rd, 2014


The research system in Galaxial has undergone many redesigns over the summer and has turned out quite different to what I originally had planned. The user interface still needs some work but is now mostly finished.

Once you have enough research data it can be spent on projects to instantly 'unlock' them. Rather than choosing what to research and then having to wait for it to be completed. The reason I choose to do it this way is because the research data already takes a long time to accumulate and will also be required for building really advanced ships and modules.
The technologies shown in brown are unique to the faction you are playing and will generally provide strong bonuses. The same basic technologies, ships and modules will be available to all factions but there will be a lot of faction unique stuff that is more specialized and will allow different play styles and strategies.

I am still undecided on how many levels to have for each research project. I would like for there to be no limit (unlimited research) possibly with diminishing returns the more you research a technology, but this could potentially lead to a lot of balancing issues.

Maybe its not a problem? For example if the player becomes too powerful then all other empires could become afraid and form a coalition against you.


A resources bar has been added along the top of the screen to show your empires total resource stockpile.

The resources are (from left to right): Credits, Research Data, Crew, Troops, Common Metals, Rare Metals and Precious Metals.

Crew and Troops are a recent addition and I will explain how they work in a future development log as they are not quite finished yet.

Ore mined from asteroids require transporting to colonies that have refinery facilities and after being processed into metals they are then added to the resource stockpile.

Colony Graphics

Graphics for the colony populations have been improved slightly again to match the same style used for the ships. Facilities such as shipyards, refineries, hydroponics will be constructed at the empty inner circles. New graphics for those haven't been created yet.


Added a button to lock the minimap viewing position so you can keep an eye on two locations at once. You wont have to rely on just this as there will eventually be some kind of message/alert system for when important events happen.

Most of the user interface windows/widgets in the game look much cleaner now after removing a lot of the inner white outlines and added some subtle gradients.

Galaxial is proving to be an enormous game to develop solo!
Thanks again for your patience and I hope you will really enjoy it when you finally get to play.

Development Blog:

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Post comment Comments  (20 - 30 of 138)
Chocolateaxe Jul 2 2013, 10:07pm says:

I think I'm speaking for everyone when I say, this is a VERY promising game in development so far. I wish you the best of luck in making it, this looks very cool!! Will be recommending to my friends as well. :)
Thanks, Coco

+4 votes     reply to comment
StuartMorgan Jul 3 2013, 5:42am replied:

Thank you very much!

+2 votes     reply to comment
Typhaaris May 26 2013, 7:10pm says:

This looks like spaz if it was a grand stratagy instead of a rougue like, and had no zombies. It's awesome!

+2 votes     reply to comment
zgrillo2004 May 9 2013, 6:33pm says:

Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.

+2 votes     reply to comment
Isimiel Jul 2 2013, 8:11pm replied:

have a eta on preorders?

+2 votes     reply to comment
StuartMorgan May 9 2013, 7:41pm replied:

Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)

+2 votes     reply to comment
VasQuarde May 9 2013, 10:32pm replied:

Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.

+3 votes     reply to comment
zgrillo2004 May 10 2013, 2:14pm replied:


+2 votes     reply to comment
Slaineify Apr 14 2013, 8:20pm says:

This looks awesome!

+2 votes     reply to comment
marcoasibal Mar 12 2013, 12:05am says:

So awesome. Tracking!!

+3 votes     reply to comment
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