Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260


Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.

The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot

(New Jumpgate graphics)

Development Blog:

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Post comment Comments  (20 - 30 of 133)
zgrillo2004 May 9 2013, 6:33pm says:

Do you have an estimate on when this is going to be released? its because this looks like a game that I can pay for and I would love to buy a copy.

+2 votes     reply to comment
StuartMorgan May 9 2013, 7:41pm replied:

Sorry, I dont currently have an estimate on when its going to be ready. Aiming to have it finished sometime this year, but will take as long as needed. :)

+2 votes     reply to comment
VasQuarde May 9 2013, 10:32pm replied:

Take as long as you like. This game is looking better everytime I see an update. Wish you the best on this project.

+3 votes     reply to comment
Slaineify Apr 14 2013, 8:20pm says:

This looks awesome!

+2 votes     reply to comment
marcoasibal Mar 12 2013, 12:05am says:

So awesome. Tracking!!

+3 votes     reply to comment
Ben.Maxwell Mar 9 2013, 7:20pm says:

Love the soundtracks, will we be able to purchase them?

+3 votes     reply to comment
StuartMorgan Mar 10 2013, 7:59am replied:

I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.

+2 votes     reply to comment
StuartMorgan Mar 4 2013, 6:45am replied:

You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.

+2 votes     reply to comment
Ben.Maxwell Mar 5 2013, 1:27pm replied:

Have you ever heard of a game called Sins of a Solar Empire? The reason a lot of people buy/play that game is due to the fact its so modable, you don't like something its so easy to change it, there are only a few specific hard coded items and the community always fights for things not to be hard coded. This game reminds me of it but in 2d (which is all you really need) and different style of graphics which is easy on the eyes. If you are able to implement a wide range of static defences it would be a nice extra feature.

This game reminds me of Sins of a Solar Empire & Astro Empires combined, which is an awsome combination.

+3 votes     reply to comment
StuartMorgan Mar 6 2013, 7:11am replied:

Yes, the game is partly inspired by Sins of a Solar Empire (among many others)
Galaxial will be very moddable, you could add realistic looking ships and completely change the graphic style if you wanted. Unavoidably some things will still be hard coded such as the AI, user interface and some other basic game concepts.

+2 votes     reply to comment
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