Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Mining

6 comments by StuartMorgan on Nov 25th, 2014

Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.

Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.

Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite

Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold

Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.

Bonus Screenshot

(One of the new mining ships)

Development Blog:

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Post comment Comments  (50 - 60 of 143)
neronix17 Jan 21 2013, 10:07am says:

I hate myself already for asking this you have a rough release date? Just curious if you are close to releasing or if you have a few months or longer before a release, been checking every day haha.

+4 votes     reply to comment
StuartMorgan Creator
StuartMorgan Jan 21 2013, 10:52am replied:

Still several months away from being released. The best estimate I can give at the moment is 2013 (sorry). It's a big game with loads of content to make yet! :)

+3 votes   reply to comment
neronix17 Jan 24 2013, 2:43pm replied:

Well at least it's this year :P From the videos it looks stable so hopefully it stays that way :)

+2 votes     reply to comment
Alpha161 Jan 21 2013, 8:22pm replied:

it looks a awesome game, your doing excellent work.
as soon as i saw this i hit Track immediately :)

+3 votes     reply to comment
General_Havok Jan 8 2013, 11:03am says:

Game is coming alone Nicely,its going to be a gotta have for me.

+3 votes     reply to comment
Bombasticator Dec 3 2012, 8:13pm says:

INDIE OF THE YEAR WOOOO! or at least top 100.

+3 votes     reply to comment
Guest Dec 2 2012, 6:04am says:

will there be like epic battleships something like a superstardestroyer etc.

+3 votes     reply to comment
mzelinka Nov 25 2012, 6:32am says:

Looks awesome. Keep it UP!!!

+3 votes     reply to comment
Galacticruler Nov 14 2012, 9:31pm says:

Nice looking stuff here.
Was this inspired by Captain Forever, because it looks kinda like it.
Also, is this to be free upon release?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Nov 15 2012, 6:54am replied:

No it wasnt inspired by Captain Forever, I havnt seen it before.
The game wont be free.

+3 votes   reply to comment
Ben.Maxwell Nov 9 2012, 1:58pm says:

Please forgive my lack of insight to this game, I just wanted to ask how are new Planets colonised? Do you have toresearch technologies to be able to colonise different types of Planets and when you colonise a planet, are we able to see the isual effects on the planet, are structures built etc?

Exaple: I colonise a planet and a small square structure appears to signify the base, maybe its has auto defences which fire at incoming targets. Then another of my ships comes to the Planet dismantles itself and turns into a large rectangle which signifies the colony and the population count begins to grow. Peraps an enemy ship omes along and blows up the rectangle (colony) so my base has no people to repair the damage sustained to the square (base), until another ship arrives to reform the colony? etc

Would the above ever be an idea?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Nov 9 2012, 5:44pm replied:

Coloniser ships are used to colonise an empty planet which creates the initial structure. Then up to 6 specialised facilities can be built at each colony, depending on what you want to use the planet for. They can be destroyed from orbit by enemy ships and a new colony built in its place.

All the colony upgrades and facilities have unique graphics so you can see exactly what is built there.

I havnt started the research system yet, but its likely there will be lots of useful technologies related to colonies that I'll add.

+4 votes   reply to comment
Ben.Maxwell Nov 9 2012, 6:55pm replied:

Well thank you very much for the expedient reply ! :) I look forward to more video's etc and eagerly await the release.

+3 votes     reply to comment
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