Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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RSS Articles

Hi everyone!

We've made our first major milestone! The first playable release is a proof of concept which give an idea of what is DSS and where it is going as well as showing that the game is real! The F.P. release will not go in steam EA yet as I feel - and probably most of you - that steam early access should be for games that are close to being completed, which is not the case for Deep Space Settlement.

However, if you would like to grab this build and try it out, give feedback and have you voice heard on the development of DSS, you may get the "Lieutenant" package which give access to the game right now! Head over Dss.stephanierct.com to get it.


So what's next?
Next up is adding more feature basically. I am listing the upcoming feature on our website's forum. Check it out, comment & suggest right there ->Stephanierct.com

148

Finally, thanks everyone for your support and patience on the development of DSS. The F.P. release is the fruit of many years of engine and game development and is a very important achievement. A special thank to everyone who got/will get the FP release and help me spot bugs/issues through feedback and play tests. You are awesome! <3

-Stephanie


October Update

October Update

News

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

September Update

September Update

News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

Comments  (0 - 10 of 231)
LSFRA
LSFRA

No news ?

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lordcronos24
lordcronos24

Hello! I was wondering about the state of the game, i see that on the website the pre-order button has been changed to buy now.Is that means that if i buy it right now i get to play with it right now?????? Please answer quickly so i can buy it fast :P

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StephanieRct Creator
StephanieRct

Yes! Sorry for not being fast, I kept myself away from indieDB for personal reasons.

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Warcorer
Warcorer

Is Mathias still working on DSS, just noticed that he is now working on Shallow Space as well.

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explr
explr

I've quit DSS early September. See Steamcommunity.com

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Grimpast
Grimpast

Please reassure me that the project goes well! I want to play this game.

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StephanieRct Creator
StephanieRct

It's going very well, closing in on the first playable now!

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Grimpast
Grimpast

Thanks for answering me! Great news, I wish you good work!

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Grimpast
Grimpast

Your lead art director left the project?! This doesn't sound good, I am a bit concerned.

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StephanieRct Creator
StephanieRct

All art needed for the first release are done :)

Reply Good karma0 votes
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Deep Space Settlement
Platforms
Windows
Developer & Publisher
Escape Velocity Studios
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Latest tweets from @evsdss, @stephanierct

RT @Squibbons: #100dayschallenge - Day 46 Still very tired and have little me time atm, so keeping this one quick and simpleā€¦ T.co

Dec 2 2016 by stephanierct

I think i'm going to add a tag on functions/methods to enforce that they cause no side-effect. i.e. no global variable/singleton, etc

Nov 30 2016 by stephanierct

RT @Squibbons: Streaming some Zelda II until someone says otherwise. Just chill for tonight. Come chill too! :3 Twitch.tv

Nov 29 2016 by stephanierct

RT @declansupermega: Little buggy doodle :3 was daydreaming about a game like this, so wanted to see how to make the basics work T.co

Nov 29 2016 by stephanierct

RT @declansupermega: #100bisdoodles Some kinda space Sonic :3 I'll maybe make up a AU about it maybe T.co

Nov 28 2016 by stephanierct

RT @StephanieRct: Back on DSS for 1 day per week Better than nothing right? going to be planing stuff mostly

Jul 5 2016 by evsdss

RT @StephanieRct: Week 3 of WarHammer contract job: -Awesome team -Learned stuff about sound wave diffraction -I miss working on DSS already #gamedev

Jun 13 2016 by evsdss

RT @StephanieRct: Going to be doing a contract job on Warhammer Eternal Crusade until August. This is part of the funding effort for DSS next phase #gamedev

May 24 2016 by evsdss

If you have been a victim of @EscapeVeIocity you need to contact them at contact@escapevelocitystudio.com Or @UnityAssetStore directly

May 15 2016 by evsdss

Just want to remind everyone that @EscapeVeIocity is trying to impersonate me. DO NOT BUY FROM THEM The real account is @EscapeVelocityS

May 15 2016 by evsdss

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