Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development

Features:
-Build your interstellar empire;
-Gather resources to power your empire economy;
-Trade resources between star-systems and players;
-Customizable ships;
-Build giant capital ships supported by an armada of smaller, more maneuverable ships;
-Create fleets;
-Unlock new technologies;
-Unlock new ship abilities through an XP system;
-Defend from invaders and conquer new star systems;
-Solo or multiplayer;
-High modding capabilities.

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Blog RSS Feed Report abuse Latest News: Stations and Resources

10 comments by dssmathias on Apr 19th, 2014

There was a question this week about what resources are in DSS. Instead of just linking to my response, I'm going to elaborate on it here.

Resources and through them the creation of a local economy of supply and demand is integral to DSS. It's also what really sets DSS apart from other space strategy games. This is the reason why I like to describe DSS as "The Settlers meets Homeworld."

This research tree provides an overview of most(not all) resources currently in the game. There's going to be more as we add in more stations.


Refer to the image above, when you read the following paragraph.

Let's say you want to build a station.  The resources you need for most building projects are: hull-plating, tools, workers.  Once you chose a location for the new station, your transporters get busy delivering all you need and when all necessary resources are delivered the building process starts.
Your Colonystation has a few of the common resources in cargo to get your young settlement started, but eventually you will have to produce them all by yourself.
How would you do that? It starts by mining ore, specifically Drax and Maki ore. Both can be converted to ingots in the refinery using energy cells. So Drax ore + energy cell  = drax ingot, etc.
Those ingots can then be used to produce for instance hull-plating at the factory station.

This may sound complicated written out like this, but it's very straight forward in the game. It works using a top-to-bottom approach. You don't need to pre-plan having enough ore or ingots to build hull plating. All you do is order hull plating at the factory station.  Miners(corvettes with a mining laser) will then make sure there's enough ore at the refinery and transporters(any ship set to "transport mode" will make sure to bring enough energy cells over from the solar station.

If you want to produce something more complicated than hull plating, like say a corvette, it works the same way, but starts higher up. You go to your shipyard and order a corvette. Transporters will now make sure, depending on your corvette design, that there's  enough hull plating, a reactor, an engine, a laser, etc. All of these are resources, produced at some station. All of the small ships you may have seen flying around our videos are corvettes set to transport mode. They take resources from where they are produced to where they are needed. 

Watch this video again closely, preferably in 1080p, pause frequently :)


Here's a few screenshots going through most stations and units of the player faction, with a short description of what each does.

Let me know if you have any questions, comments or critique!

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Post comment Comments  (0 - 10 of 125)
lordcronos24
lordcronos24 Apr 16 2014, 5:04am says:

Is there an early access + backing the game development for this amazing piece of work? Unbelievably looking great!!!!!

Anyhow, i would be glad to pay for getting my hand on the early access.

Just one small Q. Are you guys serious of giving us multiplayer mod of the game. I am not questioning you, just after suffering the cold shower given to us by Zero concerning the StarDrive not getting MP after i bought it, i am getting cautious. Any way this game looks so promising cant wait to play it. You guys, indie developers are the future of this genre.

+1 vote     reply to comment
StephanieRct
StephanieRct Apr 16 2014, 11:30am replied:

Thanks! :D

Multiplayer is supported right out of the box. It is already functional actually. :)

We will be doing an early access at some point. We are not sure when as things change on a regular basis here.

+2 votes     reply to comment
lordcronos24
lordcronos24 Apr 16 2014, 12:49pm replied:

So good to here!!! MP, early access HEYAAAAA!!!!

Keep up the excellent work guys!

I will get my hand on that early access as soon as you guys can make it available.

+2 votes     reply to comment
Moleman2009
Moleman2009 Apr 13 2014, 9:28pm says:

The visuals remind me a lot of O.R.B Gog.com , really going to keep an eye on this one!

+1 vote     reply to comment
LS-FR
LS-FR Apr 15 2014, 12:31pm replied:

I think the graphics is too best, and off world resources base is old...

+1 vote     reply to comment
dssmathias
dssmathias Apr 14 2014, 10:11am replied:

That game as awesome backgrounds, I wonder how they did them back then.

+1 vote     reply to comment
Piemanlives
Piemanlives Apr 16 2014, 11:02pm replied:

I'm fairly certain the artwork was done in such a way that when folded into the sky box the art looks seamless and round.

+1 vote     reply to comment
Darthorox
Darthorox Apr 5 2014, 8:41pm says:

Just wanted to let you guys know that this looks amazing and too keep up the excellent work!

+2 votes     reply to comment
dssmathias
dssmathias Apr 6 2014, 12:19pm replied:

Thank you, much appreciated!

+1 vote     reply to comment
LS-FR
LS-FR Mar 27 2014, 1:44pm replied:

Je ne sais pas... Peut-être que Stephanie le dévoilera, peut-être dis-je. Cependant, restons à nos espérances ! Que le jeu sorte !

+2 votes     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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Official Page
Dss.stephanierct.com
Release Date
TBD
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Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @stephanierct

The 2 questions we get the most about DSS are: Release date? Multiplayer? My answer is: YES, ABSOLUTELY AFFIRMATIVE CONFIRMED! \:D/

6hours 29mins ago

. @expectproblems Yeah, getting distracted is easy nowadays with all that internet going on and cat all over the floor/desk.

6hours 56mins ago

@WanyoDos pretty much :3

7hours 2mins ago

Last Rule of Optimization: Eat Chocolate, Drink Coffee You'll need that sugar rush to think outside the box & coffee to keep going #gamedev

7hours 2mins ago

Fifth Rule of Optimization: Choose your battles carefully. You could spend infinite amount of time optimizing. And never ship. #gamedev

7hours 22mins ago

RT @BarrageGame: Continued with main menu background scene. Made with @UnrealEngine #gamedev #screenshotsaturday @indiegamemag T.co

7hours 27mins ago

RT @ianmcque: Painting from yesterday's demo at Abertay: T.co

16hours 4mins ago

RT @DSSMathias: The Stations and Resources article just went live. T.co Enjoy! #gamedev T.co

16hours 4mins ago

Fourth rule of optimization: Lost In Translation: Compilers don't have all the information needed. Know how to talk to the machine. #gamedev

16hours 5mins ago

Third rule of optimization: Sometimes, you just have to be a bit dirty. Dirty Bits are in the path of least resistance of 2nd rule. #gamedev

16hours 29mins ago

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Deep Space Settlement
Deep Space Settlement
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