Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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Corvette - "Nose C" Corvette - "Side F" Corvette - "Side E"
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0 comments by StephanieRct on Sep 3rd, 2015


I’ve completed the local grid used to select position near any object in 3D space. It helps a lot picking relevant 3D positions in space as well as controlling the camera movement relative to the grid.

Also, we have officially entered final debug phase prior to the First Playable release! I feel the current available feature set is minimal yet still enjoyable enough to give people that pre-ordered the game a good look on the core mechanics of DSS and where we are going.
So now I’m focusing on fixing major bugs and wrapping it up for release. Hence why I don’t have much else to show this month.

This screenshot below shows a newly discovered object (gray blob) that reflected the scanner pulse (blue bubble). Hovering the mouse over the gray blob shows a local grid and make it possible to move a ship near it.

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All 4 new sides and 4 new noses(1 more than in the image above) have been completed, meaning there’s now 6 corvette noses to choose from and 7 corvettes sides.

So here’s the new components finished this month:

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This is the noseD. While the old noseB carries a weapon below, the nose D carries cargo boxes. These boxes are essentially the same the drone carries, except there’s 3 of them.

Here’s an early block-out, which makes the size relationship between corvette and drone very clear.

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Next up were the noseE and F.

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The one on the bottom is admittedly pretty funny looking, with the horn on the front and the vertical wing shaped element below, but I still like it.

I then switched to something quick and easy, the sideD, which was actually planned since I did the original corvette parts in 2012. It essentially only closes off the socket gap.

In terms of the game, it’s probably not doing a lot more than increasing the armor stats a little. It’s easy to do, so why not, ha :)

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Finally, I started and finished the sideG, which I dubbed the “utility side”, after a cruiser component(“utility spine”).

Details of game states are still to be determined, but it’s envisioned as a multi purpose component and it features 3 “functional units”, as I like to call them, the front sensor thing, the side element and the engine-like element at the back.

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I plan to do focus on the tail section next, adding 1 or 2 new tails and 1 or 2 new engine types.
When all is done and there’s time left I want to flesh out a second corvette body, which will fit with all the components of course, but replace the very center main piece. This is gonna be quite the challenge.

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Post comment Comments  (0 - 10 of 220)
OhNoesBunnies! Jul 31 2015 says:

This has such a homeworld feel to it, I'm really looking forward to this!

+1 vote     reply to comment
onionman Apr 27 2015 says:

I'm a huge fan of Sins of a Solar Empire, and have been looking for a new Real Time Space Strategy game. DSS is looking fantastic! I've been following it for a while now. Is there any word on when we'll get to play it?

+2 votes     reply to comment
MetalHead-102 Mar 1 2015 says:

It says "you can pre-prorder the game" ;)

+1 vote     reply to comment
sithpal Dec 10 2014 says:

sent pm. not sure of the stance on those like weather or not would reply. figured replies to comments probably would reply to a pm to.

+2 votes     reply to comment
dssmathias Creator
dssmathias Dec 12 2014 replied:

Oh I've missed this somehow. Will answer soon. I'm just burried under work atm.

+1 vote   reply to comment
sithpal Dec 12 2014 replied:

thx the game is turning out great cant wait. no rush to reply the game must take precedent keep up the great work.

0 votes     reply to comment
IonusTheForsaken Dec 9 2014 says:

I'm throwing money at my screen,Nothing happens

+3 votes     reply to comment
Doci Nov 17 2014 says:

"High modding capabilities, access game content through XML and game logic through the API"

i see where my time will go ^^

btw is it 64-bit only or can someone play it with a 32.bit system as well ? :)

+1 vote     reply to comment
dssmathias Creator
dssmathias Nov 17 2014 replied:

So, we are going to release a 64bit version for sure, 32bit is uncertain. Our current debug builds do run as 32bit, but maintaining two different releases is more work. If many people demand a 32 build built, it might be done, otherwise Stephanie won't bother maintaining an additional target.

+2 votes   reply to comment
Vladiskov Nov 19 2014 replied:

You should chose them divide the team for both release (of course you can always wait some time after releasing the 64 bits version) for bugchasing, also you can use the always useful bugchasing players to help on it (centralize on game destroyer bugs firist, and in glitchs later) and in the forums (that you will need to create to centralize the mod comunity that will surely spawn around this game) maybe create a diferent folder for both versions (unless its get compatible trought some program :D)

+1 vote     reply to comment
Trooper_ Dec 21 2014 replied:

32bit is backwards 64bit is the future why go backwards when we should go forwards?. Besides people will upgrade if they want to play games that are 64bit.

+2 votes     reply to comment
dssmathias Creator
dssmathias Nov 27 2014 replied:

You can't divide one person :)

+2 votes   reply to comment
sithpal Dec 10 2014 replied:

what happend to the other person?

+1 vote     reply to comment
dssmathias Creator
dssmathias Dec 10 2014 replied:

It's always just been Stephanie. Never had a second coder on the project.

+2 votes   reply to comment
sithpal Dec 11 2014 replied:

ah i remember there being another person but didnt really remember the diffrent jobs part lol.

+1 vote     reply to comment
23-down Nov 18 2014 replied:

Looks really good especially with customizing and constructing your own ship designs. That's very hot.

+3 votes     reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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Latest tweets from @evsdss

RT @PLyczkowski: Deep Space Settlement, Stardystopia, Star Citizen. So many sci-fi space games being created, big and small. I'm getting sp…

15hours 14mins ago

RT @StephanieRct: Deep Space Settlement August update is up! Rejoice! :D #gamedev

15hours 41mins ago

RT @DSSMathias: Colors, they are fun :D #gamedev #indiedev

16hours 20mins ago

RT @StephanieRct: For those who are waiting for this month DSS update, I should get it up tomorrow or the day after. <3

Sep 1 2015

RT @DSSMathias: sideG for the corvette, dubbed the "utility side" #gamedev #indiedev

Aug 18 2015

RT @_tlr_: Finally making progress on this @EvsDss sound effect.. Been mentally stuck on it for a while! Sound in space requires a lot of i…

Aug 17 2015

RT @DSSMathias: There's also this new side, which felt a lot like cheating, haha. Gonna do a more elaborate one next. #gamedev # T.c

Aug 9 2015

RT @DSSMathias: Two new noses for the corvette! #gamedev #indiedev

Aug 9 2015

RT @DSSMathias: corvette noseD This is more of less the same cargo box the drone caries, but 3 of them. #gamedev #indiedev

Aug 2 2015

RT @DSSMathias: More corvette parts coming up! Drone for scale #screenshotsaturday #gamedev Also, July Update: http:…

Aug 1 2015

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Deep Space Settlement
Deep Space Settlement
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