Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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core systems lab labstation,  2 science labs + new core systems lab labstation,  2 science labs + new core systems lab
Blog RSS Feed Report abuse Latest News: The state of development and about that Release date

2 comments by StephanieRct on Dec 19th, 2014

First off, I want to thank everyone who has pre-ordered DSS and in doing so putting their trust in me and my team. I am very grateful to you all.

We’ve come a long way since I started DSS and while the road has been bumpy, I have never lost the motivation to make DSS the best game I can deliver. The passion to work on DSS only grows stronger with time. Until recently the game was entirely funded out of my own pocket and through the strong dedication of my team members.

That being said, I had to take several side contract jobs to keep money coming in the project and, by doing so, delaying the release of DSS a bit further each time. But better release late than never. I have set myself the goal to release the first playable version before the end of 2014 and it is clear now, that I won't be able to release something that’s fun enough before the end of December.

A money & time game

In July, around the time we were on Greenlight, a great part time contract opportunity presented itself and accepting the job enabled me to secure the funds for the development of DSS for the rest of 2014 and the following 4 months of 2015.

Combined with the pre-order sales revenues, but minus taxes and after putting some funds away for unexpected (dev related) emergencies, this allowed us to secure 2 more months, so were are good for a solid 6 months total of development into 2015. Of course, contract work came at the cost of time. Time I was not able to put on DSS dev, putting us behind schedule. Money was good but timing was bad.

State of DSS

I've put on hold a lot of features and striped others that were not completed/fun/enjoyable enough for my taste.

There are very few options when setting up a new game at this point, but the basics are there. I'm now focusing on integrating the latest art, sound and music assets from the team. Namely the lab station, the colony station’s hospital & academy, lots of new factories, enemy corvettes, our own original DSS score and a whole bunch of SFX.

Once this is done, I'll be doing a lot of debugging and balancing. Furthermore There is the Steam integration and paperwork that need to be done. Then it's wrapping things up for the big FP release day. I won't give a definitive schedule, but I will do more frequent updates on the state of development as it goes. After the latest assets integration, I will stop working on adding stuff and focus on wrapping it up.

What to expect

The first playable is a pre-alpha release, by that I mean there will be a lot of features missing. It won't be the dynamic game it aims to be but the core mechanics will be there. Setting up your first colony, building your local economy, exploring your sector, mining asteroids, building and designing small and big ships, some basic trading and engaging in combat with hostile forces in your sector.It will give you a taste of the potential DSS has as well as getting you familiar with the core mechanics. It will show you a very strong foundation from which we will continue to build upon.

Single player will be solid. I can't guarantee multiplayer will be as solid, but it will be a priority to fix any potential MP issues as soon as they arise. It will be possible to mod the game at this point, so any modding enthusiasts will get a notable headstart.

Thanks everyone for sticking with me and DSS throughout the years, I really value your support and patience. I know you are all eagerly waiting to get a taste of DSS and I am very grateful for your continued interest.
-Nie

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Post comment Comments  (0 - 10 of 217)
sithpal
sithpal Dec 10 2014, 6:05pm says:

sent pm. not sure of the stance on those like weather or not would reply. figured replies to comments probably would reply to a pm to.

+2 votes     reply to comment
dssmathias Creator
dssmathias Dec 12 2014, 12:55pm replied:

Oh I've missed this somehow. Will answer soon. I'm just burried under work atm.

+1 vote   reply to comment
sithpal
sithpal Dec 12 2014, 11:28pm replied:

thx the game is turning out great cant wait. no rush to reply the game must take precedent keep up the great work.

+1 vote     reply to comment
Epicbee
Epicbee Dec 9 2014, 9:52am says:

I'm throwing money at my screen,Nothing happens

+2 votes     reply to comment
Doci
Doci Nov 17 2014, 5:08am says:

"High modding capabilities, access game content through XML and game logic through the API"

i see where my time will go ^^

btw is it 64-bit only or can someone play it with a 32.bit system as well ? :)

+1 vote     reply to comment
dssmathias Creator
dssmathias Nov 17 2014, 5:38pm replied:

So, we are going to release a 64bit version for sure, 32bit is uncertain. Our current debug builds do run as 32bit, but maintaining two different releases is more work. If many people demand a 32 build built, it might be done, otherwise Stephanie won't bother maintaining an additional target.

+2 votes   reply to comment
Vladiskov
Vladiskov Nov 19 2014, 8:28pm replied:

You should chose them divide the team for both release (of course you can always wait some time after releasing the 64 bits version) for bugchasing, also you can use the always useful bugchasing players to help on it (centralize on game destroyer bugs firist, and in glitchs later) and in the forums (that you will need to create to centralize the mod comunity that will surely spawn around this game) maybe create a diferent folder for both versions (unless its get compatible trought some program :D)

+1 vote     reply to comment
Trooper_
Trooper_ 20hours 9mins ago replied:

32bit is backwards 64bit is the future why go backwards when we should go forwards?. Besides people will upgrade if they want to play games that are 64bit.

+1 vote     reply to comment
dssmathias Creator
dssmathias Nov 27 2014, 5:19pm replied:

You can't divide one person :)

+1 vote   reply to comment
sithpal
sithpal Dec 10 2014, 6:02pm replied:

what happend to the other person?

+1 vote     reply to comment
dssmathias Creator
dssmathias Dec 10 2014, 6:08pm replied:

It's always just been Stephanie. Never had a second coder on the project.

+1 vote   reply to comment
sithpal
sithpal Dec 11 2014, 1:52am replied:

ah i remember there being another person but didnt really remember the diffrent jobs part lol.

+1 vote     reply to comment
23-down
23-down Nov 18 2014, 4:21am replied:

Looks really good especially with customizing and constructing your own ship designs. That's very hot.

+2 votes     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
Contact
Send Message
Official Page
Dss.stephanierct.com
Release Date
TBD
Game Watch
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Style
Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @evsdss

RT @DSSMathias: more. space. ships #gamedev #indiedev Still looking for work starting in January. T.co

7hours 9mins ago

RT @DSSMathias: last one today. #spaceshipsaturday :) T.co

7hours 9mins ago

RT @DSSMathias: closeup #reallythelastonetoday T.co

7hours 10mins ago

RT @DSSMathias: I'm back and I bring more space ships. This is the rarely seen Cruiser underside #gamedev #indiedev T.co

7hours 10mins ago

RT @DSSMathias: dual spine cruisers are such beasts T.co

7hours 10mins ago

RT @DSSMathias: i'm playing with fire #gamedev #indiedev T.co via @vine

Dec 20 2014, 3:42pm

RT @DSSMathias: My design approach for DSS in a nutshell. #gamedev #indiedev #design T.co

Dec 20 2014, 4:35am

RT @DSSMathias: I've been doing a lot of work on stations this year and while this might not be the most exciting to show off, it's necess…

Dec 20 2014, 4:29am

RT @StephanieRct: ok DSS news is up. T.co T.co

Dec 19 2014, 5:44pm

RT @_tlr_: Teaser of my sound design for DSS! Cruiser D9 Laser.. a very heavy weapon. T.co #GameAudio #scifi T.co

Dec 19 2014, 5:44pm

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Deep Space Settlement
Deep Space Settlement
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