Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonisable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialised roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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5 comments by StuartMorgan on May 9th, 2013

Module Slots

Every ship has a number of slots to fit modules. There are Targeted, Active and Passive slot types, the number a ship has of each varies.

Targeted Modules: Requires a selected target. Examples: Weapons, Electronic Warfare, Mining, Salvager, Remote Repair and Fleet Support/Logistics

Active Modules: Costs energy while active and just affects own ship. Examples: Afterburner, Shield Booster, Hull Repair, Shield/Hull Reinforcing, ECCM, Cloaking and Weapon Upgrades

Passive Modules: Doesnt have an energy cost and are always active. Examples: Energy Recharger, Energy Battery, Armor Plating, Reactor and Cargo/Mobility Upgrades

This module system should seem familiar if you have ever played EVE Online before as its quite similar.

I have only included a small selection of module types so far, but there will be a lot more when the game is finished. If you have any suggestions let me know and I might be able to add them!

Fitting Window

In the screenshot below you can see the fitting window is split into 3 sections. On the left is the ship and module browser, the ship fitting slots are in the center and the ship stats are to the right.


(Click image for fullsize)

You use the browser to drag modules into an available slot in the main fitting area. The fitting area will display the maximum range (for targeted modules), energy usage when active (per/second) and power requirements for each fitted module.

Hovering over any module will show its complete stats and build cost/time. Hovering over the stats on the right will also display a tooltip explaining each value.

Power

Different ship hulls have varying amounts of power which is used by the fitted modules. This limits which modules can be fitted but some module types can increase the available power.

The more advanced and powerful modules will have higher power demands. This is so the basic modules will remain useful (and not become obsolete) when creating setups on a tight power budget.


(Click image for fullsize)

Miscellaneous

In the screenshot above you can see the new ice asteroid graphics in the planetary ring. They are less rounded than the metal ore asteroids. I still dont have a use for them yet but dont really want them to become some kind of fuel resource that you require a constant supply of.

The module buttons along the bottom of the screen now have some finished icons. Decided on using simple colored shapes rather than more detailed icons as I think they fit the abstract visual style quite well.


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: @stuart_morgan

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Post comment Comments  (40 - 50 of 116)
borg1349367438
borg1349367438 Oct 28 2012, 6:13am says:

Game looks awesome. I read that game will be moded via XML files.
Please do NOT use XML... I would strongly go for LUA instead.
LUA tables offers excelent flexibility as data strcutures.
Additionaly, you have scripting posibilities that you can add later.
Hope you will be able to reach beta stage and preorder..
It would be pity to lose such a great game...

+1 vote     reply to comment
Bombasticator
Bombasticator Oct 19 2012, 5:27pm says:

Whats happening

+2 votes     reply to comment
StuartMorgan
StuartMorgan Oct 19 2012, 7:15pm replied:

Development is going well, I'll try write a new blog post in the next few weeks.

+2 votes     reply to comment
mimum2010
mimum2010 Sep 27 2012, 6:40am says:

that will be y i cnt access it then lol any ideas when its roughly due out as i cnt see anything about it

+2 votes     reply to comment
mimum2010
mimum2010 Sep 26 2012, 9:15am says:

I dont no how to access the game so i can play?????

+2 votes     reply to comment
StuartMorgan
StuartMorgan Sep 27 2012, 6:24am replied:

Hi, the game isnt finished yet and hasnt been released.

+2 votes     reply to comment
pachenco
pachenco Sep 2 2012, 8:51pm says:

game release are free? ^^

+2 votes     reply to comment
facundo_al
facundo_al Aug 27 2012, 4:33pm says:

que salga el juego
muy bueno

+2 votes     reply to comment
Xanthor
Xanthor Aug 26 2012, 5:24am says:

Looking good so far, sadly there aren't many good space rts games out there. Hope this one will be a new tiny star ;)

+2 votes     reply to comment
pachenco
pachenco Aug 26 2012, 12:55am says:

Awesome. I cant wait :DDDD

+2 votes     reply to comment
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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
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