Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

Image RSS Feed Latest Screens
Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260

4 GB RAM

Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.


The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot


(New Jumpgate graphics)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

Media RSS Feed Latest Video
Post comment Comments  (40 - 50 of 133)
neronix17
neronix17 Jan 21 2013, 10:07am says:

I hate myself already for asking this but...do you have a rough release date? Just curious if you are close to releasing or if you have a few months or longer before a release, been checking every day haha.

+4 votes     reply to comment
StuartMorgan
StuartMorgan Jan 21 2013, 10:52am replied:

Still several months away from being released. The best estimate I can give at the moment is 2013 (sorry). It's a big game with loads of content to make yet! :)

+3 votes     reply to comment
Alpha161
Alpha161 Jan 21 2013, 8:22pm replied:

it looks a awesome game, your doing excellent work.
as soon as i saw this i hit Track immediately :)

+3 votes     reply to comment
General_Havok
General_Havok Jan 8 2013, 11:03am says:

Game is coming alone Nicely,its going to be a gotta have for me.

+3 votes     reply to comment
Bombasticator
Bombasticator Dec 3 2012, 8:13pm says:

INDIE OF THE YEAR WOOOO! or at least top 100.

+3 votes     reply to comment
Guest
Guest Dec 2 2012, 6:04am says:

will there be like epic battleships something like a superstardestroyer etc.

+3 votes     reply to comment
mzelinka
mzelinka Nov 25 2012, 6:32am says:

Looks awesome. Keep it UP!!!

+3 votes     reply to comment
Galacticruler
Galacticruler Nov 14 2012, 9:31pm says:

Nice looking stuff here.
Was this inspired by Captain Forever, because it looks kinda like it.
8/10.
Also, is this to be free upon release?

+3 votes     reply to comment
StuartMorgan
StuartMorgan Nov 15 2012, 6:54am replied:

Thanks
No it wasnt inspired by Captain Forever, I havnt seen it before.
The game wont be free.

+3 votes     reply to comment
Ben.Maxwell
Ben.Maxwell Nov 9 2012, 6:55pm replied:

Well thank you very much for the expedient reply ! :) I look forward to more video's etc and eagerly await the release.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
Custom Built
Contact
Send Message
Official Page
Galaxial.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Galaxial on your homepage or blog by selecting a button and using the HTML code provided (more).

Galaxial
Galaxial
Statistics
Rank
770 of 20,618
Last Update
1 month ago
Watchers
544 members
News
24