Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 and EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
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6 comments by StuartMorgan on Nov 25th, 2014

Lots of changes to mining and asteroids.

There is now just one "metal" resource that is mined from asteroids rather than the previous Common, Reactive, Radioactive and Rare metals that have been in the game until now. This is to reduce the orders micromanagement for mining ships. Now there is no need to constantly keep track of what they are mining and balance the amounts of each resource you need.

To keep some complexity there are now a lot more asteroid minerals, each having a different maximum yield and mining multiplier (accessibility). Yield is the maximum amount you can mine from the asteroid and the mining multiplier affects mining laser module speed.

Rare asteroid minerals will be faster to mine and take longer until they become depleted, but every mineral type still provides the same "metal" resource used for building stuff.

During galaxy generation there will be an option to re-spawn asteroids some time after they have been mined completely. When an asteroid re-spawns it will return as the next smaller size (Large becomes a Medium etc.)

Larger asteroids have much higher yield and mining multipliers. This is to discourage mining in the same asteroid belt forever if you are going to use the re-spawn option. It will still be better to look for larger asteroids.

Asteroid stats example:

Large: Yield = 2400, Multiplier = 140%
Medium: Yield = 1200, Multiplier = 120%
Small: Yield = 600, Multiplier = 100%
Depleted: Yield = 300, Multiplier = 80%

Asteroid Minerals

Listed below are the asteroid minerals currently in the game. I decided to use real mineral names found on Earth rather than made up ones. Not sure if this would be realistic as I expect there are some minerals below that wouldn't be found on asteroids. (let me know of any)

The element composition of each mineral shown on the tool-tips have no effect on gameplay, just something interesting I wanted to add.

Common Minerals: Sphalerite, Chalcopyrite, Pyromorphite, Cuprite, Stibnite, Kamacite, Acuminite and Pyrolusite.

Uncommon Minerals: Chromite, Boehmite, Wolframite, Cobaltite, Faustite, Rutile and Barite

Semi-Rare Minerals: Ruthenium, Molybdenite, Polarite, Thorite, Rhodium, Iridium and Gold

Rare Minerals: Rhenium, Bromellite, Palladium, Osmium, Gadolinite, Monazite, Churchite and Sylvanite.

Planet Tooltips

Asteroid details will be shown on discovered planet tooltips.

Bonus Screenshot

(One of the new mining ships)

Development Blog:

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Post comment Comments  (40 - 50 of 143)
Ben.Maxwell Mar 3 2013, 2:22pm says:

Do the Planets or coloniseable objects have any defences? Can we construct turrets or lasers or more advanced defences such as missile satelites or shields?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 4 2013, 6:45am replied:

You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.

+2 votes   reply to comment
Ben.Maxwell Mar 5 2013, 1:27pm replied:

Have you ever heard of a game called Sins of a Solar Empire? The reason a lot of people buy/play that game is due to the fact its so modable, you don't like something its so easy to change it, there are only a few specific hard coded items and the community always fights for things not to be hard coded. This game reminds me of it but in 2d (which is all you really need) and different style of graphics which is easy on the eyes. If you are able to implement a wide range of static defences it would be a nice extra feature.

This game reminds me of Sins of a Solar Empire & Astro Empires combined, which is an awsome combination.

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 6 2013, 7:11am replied:

Yes, the game is partly inspired by Sins of a Solar Empire (among many others)
Galaxial will be very moddable, you could add realistic looking ships and completely change the graphic style if you wanted. Unavoidably some things will still be hard coded such as the AI, user interface and some other basic game concepts.

+2 votes   reply to comment
galaxy366 Feb 25 2013, 12:05pm says:

I would like to donate a small amount to you :)! If I get my paycheck sometime soon Ill send some money just being nice. Don't expect 10k :p I'm still in school ^^

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Feb 27 2013, 9:06am replied:

Thank you very much for the offer. I have no way of accepting donations at the moment, but there will be pre-order beta access nearer the time of release where you can send me money! :)

+2 votes   reply to comment
galaxy366 Feb 27 2013, 5:11pm replied:

Will surely do that! Can't wait to play this :)

+3 votes     reply to comment
Piemanlives Feb 6 2013, 10:49pm says:

I think that that video showed us that grouped support cruisers are OP.

+2 votes     reply to comment
HeadClot Feb 6 2013, 10:42pm says:

Shut up and take my money!

+3 votes     reply to comment
Ikiosta Jan 31 2013, 4:25pm says:

Space Exploration/Simulation games having always caught my eye, and this one can easily grab the top spot on my list.
I especially love the mix between the simplistic graphics and the truly amazing effects; it adds an interesting twist to the games' visuals.

Keep up this amazing work! :D

+4 votes     reply to comment
.JAS Jan 22 2013, 2:49am says:

Just upgraded from a 9 year old single core CPU to a brand new i7, now I am seriously looking forward to this game :)

+3 votes     reply to comment
SuperEBA Jan 21 2013, 11:39pm says:

Woah, this is cool. This game looks amazing, and its art-style sort of seems to have been inspired by Eufloria. I can't wait to play it, it looks well done and really fun to play.

+3 votes     reply to comment
neronix17 Jan 21 2013, 10:07am says:

I hate myself already for asking this you have a rough release date? Just curious if you are close to releasing or if you have a few months or longer before a release, been checking every day haha.

+4 votes     reply to comment
StuartMorgan Creator
StuartMorgan Jan 21 2013, 10:52am replied:

Still several months away from being released. The best estimate I can give at the moment is 2013 (sorry). It's a big game with loads of content to make yet! :)

+3 votes   reply to comment
neronix17 Jan 24 2013, 2:43pm replied:

Well at least it's this year :P From the videos it looks stable so hopefully it stays that way :)

+2 votes     reply to comment
Alpha161 Jan 21 2013, 8:22pm replied:

it looks a awesome game, your doing excellent work.
as soon as i saw this i hit Track immediately :)

+3 votes     reply to comment
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