Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

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Blog RSS Feed Post news Report abuse Latest News: Galaxial: Galaxy Creator and New Ships

3 comments by StuartMorgan on Jan 20th, 2015

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

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Post comment Comments  (40 - 50 of 148)
Ben.Maxwell Mar 9 2013 says:

Love the soundtracks, will we be able to purchase them?

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 10 2013 replied:

I dont handle any of that, but I'm sure the composer will be interested in releasing a Galaxial soundtrack version of his music once the game is finished.

+2 votes   reply to comment
Ben.Maxwell Mar 3 2013 says:

Do the Planets or coloniseable objects have any defences? Can we construct turrets or lasers or more advanced defences such as missile satelites or shields?

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 4 2013 replied:

You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.

+2 votes   reply to comment
Ben.Maxwell Mar 5 2013 replied:

Have you ever heard of a game called Sins of a Solar Empire? The reason a lot of people buy/play that game is due to the fact its so modable, you don't like something its so easy to change it, there are only a few specific hard coded items and the community always fights for things not to be hard coded. This game reminds me of it but in 2d (which is all you really need) and different style of graphics which is easy on the eyes. If you are able to implement a wide range of static defences it would be a nice extra feature.

This game reminds me of Sins of a Solar Empire & Astro Empires combined, which is an awsome combination.

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Mar 6 2013 replied:

Yes, the game is partly inspired by Sins of a Solar Empire (among many others)
Galaxial will be very moddable, you could add realistic looking ships and completely change the graphic style if you wanted. Unavoidably some things will still be hard coded such as the AI, user interface and some other basic game concepts.

+2 votes   reply to comment
galaxy366 Feb 25 2013 says:

I would like to donate a small amount to you :)! If I get my paycheck sometime soon Ill send some money just being nice. Don't expect 10k :p I'm still in school ^^

+3 votes     reply to comment
StuartMorgan Creator
StuartMorgan Feb 27 2013 replied:

Thank you very much for the offer. I have no way of accepting donations at the moment, but there will be pre-order beta access nearer the time of release where you can send me money! :)

+2 votes   reply to comment
galaxy366 Feb 27 2013 replied:

Will surely do that! Can't wait to play this :)

+3 votes     reply to comment
Piemanlives Feb 6 2013 says:

I think that that video showed us that grouped support cruisers are OP.

+2 votes     reply to comment
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