Galaxial is a 2D grand strategy game (4X) set in space. It features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.

  • Thousands of ships and many hundreds of colonizable planets in a single game.
  • Colonize new planets with each type of world having unique strategic bonuses.
  • Explore the galaxy to discover valuable planets and asteroid resources.
  • Mine resources from asteroids to build planetary facilities and new spaceships.
  • Protect your empire from enemy factions and raiding pirates.
  • Diplomacy system to form relations or declare war with other factions.
  • Take manual control of any of your own ships.
  • Assign ships to squadrons and task forces, allowing them to fly in formation and work together to deal with threats.
  • Hundreds of individual ship modules including various weapon types, electronic warfare, shield/armor repair and propulsion upgrades to specialize each ship and enhance their abilities.
  • Research new technology to unlock new ship designs, modules and empire wide bonuses.
  • Customizable ship, engine trail and turret colors to make your own ships look unique.
  • Full modding support for user made ships, weapons, items, factions, colonies and research.

Image RSS Feed Screens
Ship Designs Galaxy Generator Testing Ship Fitting

Galaxy Creator

The interface window for creating a galaxy and setting up a new game is almost finished.

(Click to enlarge images)

The Jumpgate Dead Ends setting affects how many links there are between planets. High creates more isolated clusters and longer routes. Setting this to None will link the galaxy as a Gabriel Graph.

Center view of the galaxy created above. Planet types are fully moddable, so you can change their occurrence probability or add additional types.


Some of the new ship designs that were made recently.

The ship hull names all come from Mesopotamian mythology (Babylonian, Sumerian, Assyrian, Hittite)

Each weapon type (Beam Laser, Artillery Cannon, Missile Launcher...) has different turret graphics. I haven't got around to making them all yet.

Dreadnaughts are currently the largest ship type in the game. Carriers are on hold for now, as I'm not sure how exactly the fighter/drone mechanics are going to work. Rather than rush them for release, think I should leave them for a later update.

Loading Screen

I completely remade the loading screen that is shown before entering the main menu. It's now multi-threaded, much more responsive and has some background animation while the game loads. The triangle colors and image changes randomly each time you run the game.

Had to update my old texture code for asynchronously loading, which is now double the speed!

Takes about 4 seconds to get to the main menu at the moment, but I expect that will increase as more content gets added.

Development Blog:

Galaxial: Mining

Galaxial: Mining

10 months ago News 6 comments Report

Development log explaining the changes to mining and some other recent progress.

Galaxial: Research

Galaxial: Research

1 year ago News 8 comments Report

Development log showing the research system and some other recent progress.

Galaxial: Sound Effects and Projectiles Video

Galaxial: Sound Effects and Projectiles Video

1 year ago News 13 comments Report

New Galaxial development log with a video showing some audio and projectile weapon stress testing.

Galaxial: Fleet Leaders

Galaxial: Fleet Leaders

1 year ago News 1 comment Report

Some information about the fleet leaders and experience system I have planned which I am currently working on.

Galaxial is a 2D grand strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in vast randomly generated galaxies.
Post comment Comments  (70 - 80 of 148)
borg1349367438 Oct 28 2012 says:

Game looks awesome. I read that game will be moded via XML files.
Please do NOT use XML... I would strongly go for LUA instead.
LUA tables offers excelent flexibility as data strcutures.
Additionaly, you have scripting posibilities that you can add later.
Hope you will be able to reach beta stage and preorder..
It would be pity to lose such a great game...

+1 vote     reply to comment
.JAS Nov 1 2012 replied:

You can use XML alongside LUA. Makes it easier for modders too, since XML takes literally no coding knowledge to work with (as a modder)

+3 votes     reply to comment
borg1349367438 Nov 6 2012 replied:

Honestly, LUA doesnt need any coding knowledge too when used
as structured data. And its better compared to XML
because is human readable format.

+2 votes     reply to comment
Bombasticator Oct 19 2012 says:

Whats happening

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Oct 19 2012 replied:

Development is going well, I'll try write a new blog post in the next few weeks.

+2 votes   reply to comment
mimum2010 Sep 27 2012 says:

that will be y i cnt access it then lol any ideas when its roughly due out as i cnt see anything about it

+2 votes     reply to comment
mimum2010 Sep 26 2012 says:

I dont no how to access the game so i can play?????

+2 votes     reply to comment
StuartMorgan Creator
StuartMorgan Sep 27 2012 replied:

Hi, the game isnt finished yet and hasnt been released.

+2 votes   reply to comment
pachenco Sep 2 2012 says:

game release are free? ^^

+2 votes     reply to comment
facundo_al Aug 27 2012 says:

que salga el juego
muy bueno

+2 votes     reply to comment
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