Galaxial is a 2D space strategy game (4X) that features a sandbox mode allowing the player to explore, colonize and conquer planets in a vast randomly generated galaxy.

  • Epic battles with hundreds of ships on screen at once and seamlessly zoom in and out to view the entire galaxy containing hundreds of colonizable planets.
  • Drawing inspiration from games such as Sins of a Solar Empire, X3 andĀ EVE Online the game allows you to take manual control of any individual ship so the player can take part and have an even greater influence on the outcome of battles.
  • Explore the galaxy to discover the most valuable sectors and mine resources from asteroids to build new colonies and ships to defend them.
  • Hundreds of different modules such as weapons, electronic warfare and shield/armor repair can be fitted to ships that enhance their abilities and give them specialized roles.
  • Research and build hundreds of different ship and module fittings to deal with the threat of ever evolving enemy factions and raiding pirates.
  • Full modding support for user-made ships, weapons, items, factions, planets and colonies.
  • A unique soundtrack of over 5 hours of electronic ambient music.

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Galaxy Generator Testing Ship Fitting Projectile Weapons
Blog RSS Feed Report abuse Latest News: Galaxial: Sound Effects and Projectiles Video

12 comments by StuartMorgan on Feb 24th, 2014

Stress Test Video

For the video I created a galaxy with 75 planets and placed 60 ships in each of them (4500 ships in total)

Each of the smaller ships have the most CPU intensive weapons (rapid fire auto-cannons) to fire at the indestructible capital ship all at once. This was to test that the game will handle the large number of objects and sound effects.

There are no simplified calculations in the game for battles that you are not currently viewing (apart from rendering optimizations). All AI, ships, collision detection, projectiles and missiles are always fully simulated.

I expect the ship count could be significantly higher for normal game-play as there wont be battles happening all at exactly the same time like in this video. In a typical game you will most likely have the majority of ships transporting cargo, mining or patrolling. Those kind of tasks don't require much processing power at all.

The frame-rate displayed in the video would normally have been much higher but the recording software was limiting it quite badly. Running the same test scenario without recording I averaged around 50 FPS.

System specs used:

AMD Phenom X4 9950 (2600 MHz, 4 core)
Nvidia Geforce GTX 260

4 GB RAM

Audio Library

I recently switched the audio library that Galaxial uses over to irrKlang as I was having problems with OpenAL drivers and sound crackling. Overall I'm really pleased with irrKlang's performance and ease of use.

In the video there are often over 300 sound effects playing at once! Each individual projectile from the auto-cannon weapons have their own firing and impact sound effect. Ships also have engine rumbling sounds which sound great when there's not much going on.

A lot of the sound effects I'm using at the moment are just placeholders, but I am planning to get professional effects made by a sound designer when the game is almost feature complete.

Cargo Transfer

The drag and drop user interface for manually transferring cargo between docked ships and colonies has been finished. Holding shift while dragging items will let you set the amount to transfer.


The Load/Unload buttons at the bottom will attempt move all items from one cargo hold to the other, so long as there is available space in the ship. Colonies will have unlimited storage space.

Bonus Screenshot


(New Jumpgate graphics)


Development Blog: www.galaxial.com
Facebook: www.facebook.com/Galaxial
Twitter: twitter.com/stuart_morgan

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Post comment Comments  (10 - 20 of 135)
Cingularity
Cingularity Nov 3 2013, 7:21am says:

Tracking this one... but someone looks like they play Eve

+1 vote     reply to comment
StuartMorgan
StuartMorgan Nov 3 2013, 7:39am replied:

I used to play EVE, about 10 expansions ago. :)

+1 vote     reply to comment
explorer13
explorer13 Oct 6 2013, 7:25pm says:

Just wondering if this is still active? Looks great with what is done so far!

Nevermind, just noticed the twitter feed, haha

+1 vote     reply to comment
StuartMorgan
StuartMorgan Oct 7 2013, 6:54am replied:

Yes, definitely still active and in development.

+1 vote     reply to comment
Piemanlives
Piemanlives Aug 7 2013, 6:44pm says:

The game looks better and better every update :)

+2 votes     reply to comment
gty14
gty14 Jul 3 2013, 6:50am says:

I know you have probable got this a lot and I accept it if you rage :P but what's your release estimate? soon, late this year, early next or further?

Edit: Never mind I had a look further down and saw that you have no estimate

+3 votes     reply to comment
.JAS
.JAS Jul 2 2013, 11:38pm says:

Days when Galaxial shows up in my updates are my favorite days.

+5 votes     reply to comment
Chocolateaxe
Chocolateaxe Jul 2 2013, 10:07pm says:

I think I'm speaking for everyone when I say, this is a VERY promising game in development so far. I wish you the best of luck in making it, this looks very cool!! Will be recommending to my friends as well. :)
Thanks, Coco

+4 votes     reply to comment
StuartMorgan
StuartMorgan Jul 3 2013, 5:42am replied:

Thank you very much!

+2 votes     reply to comment
Typhaaris
Typhaaris May 26 2013, 7:10pm says:

This looks like spaz if it was a grand stratagy instead of a rougue like, and had no zombies. It's awesome!

+2 votes     reply to comment
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Galaxial
Platform
Windows
Developed By
StuartMorgan
Engine
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Release Date
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