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Galaxial is a 2D space strategy game that features a sandbox mode allowing the player to explore, colonise and conquer planets in a vast randomly generated galaxy.
5 comments by StuartMorgan on May 9th, 2013
Every ship has a number of slots to fit modules. There are Targeted, Active and Passive slot types, the number a ship has of each varies.
Targeted Modules: Requires a selected target. Examples: Weapons, Electronic Warfare, Mining, Salvager, Remote Repair and Fleet Support/Logistics
Active Modules: Costs energy while active and just affects own ship. Examples: Afterburner, Shield Booster, Hull Repair, Shield/Hull Reinforcing, ECCM, Cloaking and Weapon Upgrades
Passive Modules: Doesnt have an energy cost and are always active. Examples: Energy Recharger, Energy Battery, Armor Plating, Reactor and Cargo/Mobility Upgrades
This module system should seem familiar if you have ever played EVE Online before as its quite similar.
I have only included a small selection of module types so far, but there will be a lot more when the game is finished. If you have any suggestions let me know and I might be able to add them!
In the screenshot below you can see the fitting window is split into 3 sections. On the left is the ship and module browser, the ship fitting slots are in the center and the ship stats are to the right.
You use the browser to drag modules into an available slot in the main fitting area. The fitting area will display the maximum range (for targeted modules), energy usage when active (per/second) and power requirements for each fitted module.
Hovering over any module will show its complete stats and build cost/time. Hovering over the stats on the right will also display a tooltip explaining each value.
Different ship hulls have varying amounts of power which is used by the fitted modules. This limits which modules can be fitted but some module types can increase the available power.
The more advanced and powerful modules will have higher power demands. This is so the basic modules will remain useful (and not become obsolete) when creating setups on a tight power budget.
In the screenshot above you can see the new ice asteroid graphics in the planetary ring. They are less rounded than the metal ore asteroids. I still dont have a use for them yet but dont really want them to become some kind of fuel resource that you require a constant supply of.
The module buttons along the bottom of the screen now have some finished icons. Decided on using simple colored shapes rather than more detailed icons as I think they fit the abstract visual style quite well.
Development Blog: www.galaxial.com
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Do the Planets or coloniseable objects have any defences? Can we construct turrets or lasers or more advanced defences such as missile satelites or shields?
You can build hangar facilities at a colony which will launch defence fighters. Colonies can also have a shield researched and built.
Would like to add static defences in space such as turrets, but not sure about the method of constructing and deploying them yet.
I would like to donate a small amount to you :)! If I get my paycheck sometime soon Ill send some money just being nice. Don't expect 10k :p I'm still in school ^^
Thank you very much for the offer. I have no way of accepting donations at the moment, but there will be pre-order beta access nearer the time of release where you can send me money! :)
Will surely do that! Can't wait to play this :)
I think that that video showed us that grouped support cruisers are OP.
Shut up and take my money!
Space Exploration/Simulation games having always caught my eye, and this one can easily grab the top spot on my list.
I especially love the mix between the simplistic graphics and the truly amazing effects; it adds an interesting twist to the games' visuals.
Keep up this amazing work! :D
Just upgraded from a 9 year old single core CPU to a brand new i7, now I am seriously looking forward to this game :)
Woah, this is cool. This game looks amazing, and its art-style sort of seems to have been inspired by Eufloria. I can't wait to play it, it looks well done and really fun to play.