Distant Worlds is a vast, pausable real-time, 4X space strategy game. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history... Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy!

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So what you have all been waiting for.... 2.0.

Alpha 2.0 Doesn't really have everything I wanted in but it does have a good amount of content. Also I realize that I didn't post a update for 1.0 so this update will contain both information from 1.0 and 2.0. lets get started shall we.

New Content in 1.0/2.0:

  • Reworked weapons tree. I have totally reworked the railguns in the weapons tree to auto cannons.

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  • Extra techs. these techs are basically just for aesthetics, Combat Information center, Flak cannons and such.
  • AI tactics reforged. This was a hard one and I'm not sure if I even did it right but, with hope, the AI should standoff now with most ships equal to or greater in firepower.
  • Fighters/Bombers. Ships should now standoff with each other and use there fighter/bombers first instead of charging in.
  • New weapons. Along with the reworked weapons tree I have added in multiple components to completely replace the railguns. Right now these are just auto cannons but I would like to hear what you think about them.
  • Many Bug fixes. yup I fixed more then a few typos and bugs.
  • More characters. Still a little messed up here with some of the cylon/human characters, mainly spawning and such, also the fact that the human lore base character are extremely limited in some areas.
  • Dozens of new names for ships.

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Upcoming Content:

  • More characters!!!! yes... lets try this again...
  • More designs.
  • More names.
  • More Research/tech rework.

So I know that the content coming out has been vary slow compared to what I wanted but it is coming none the less so expect more content coming soon and at regular intervals.

2015 11 12 154816

The end of the road v.0.4 final update and farewell

The end of the road v.0.4 final update and farewell

Macross Wars Universe 1 comment

CHANGELOG for v.0.4 FINAL (alpha) and farewell. Thanks for everyone who appreciated this mod up until now.

Macross Wars Universe 0.3.Alpha (for DW:Universe)

Macross Wars Universe 0.3.Alpha (for DW:Universe)

Macross Wars Universe

This new version is compatible only with Distant Worlds Universe.

Human Revolution for Distant Worlds Universe

Human Revolution for Distant Worlds Universe

Human Revolution

The Human Revolution mod gets a proper Distant Worlds Universe update!

Human Revolution Shadows Update

Human Revolution Shadows Update

Human Revolution

Human Revolution for Distant Worlds gets an update for the Shadows expansion.

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V 0.06 - 6 civilizations (human - Guizurean - Atuuk - Kiadian - Shakturi - Teekan)

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V 0.04 - 4 ships civilizations (human - Guizurean - Atuuk - Kiadian)

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