This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup:
- Toubleshooting:
- Standalone servers:
- The entire wiki for multiplayer is here: community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (0 - 10 of 61)
ntblood Sep 1 2013 says:

I can't get this to work. I can load into the game menus but when launching the ship I have tons of errors. I think I installed it incorrectly or something. I have FS Open installed. I really want to get this running.
Any advice please?

Thank you!

+1 vote     reply to comment
[IBKW]Lucious Feb 20 2012 says:

i have been looking to play freespace 2 open online for some time now, however i have been on the hard light chat several days now asking for mp matches and it seems they have all moved on to call of duty / other games or so i was told, no 1 seems to play the multiplayer these days however if anyone would like to arrange a mp game drop me a pm, my time is GMT since i live in the uk, but am usually available at good PST times as well for those in america :)

+1 vote     reply to comment
nooobie117 Jan 8 2012 says:

Whats that?

-1 votes     reply to comment
Piemanlives Jan 8 2012 replied:

what's what?

+2 votes     reply to comment
Guest Aug 31 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Piemanlives Jun 19 2011 says:

i went and bought this off AND DAMN IS IT EPIC :) also who here plays multiplayer online

+6 votes     reply to comment
GuardianOfDeath Oct 24 2010 says:

I love this game and I like Freespace SCP. Wish there was a mod where you would be inside one of those big ships but only allowed in the flight hanger. Until the alarm goes off then you will be ordered to your fighter or Bomber. Something that would give you even more of the feel of being a response team pilot.

I don't know just a idea of a new mod.

+4 votes     reply to comment
azazellonphi Jan 2 2011 replied:

Thats basically the gist of the Eternal Silence mod for Half Life 2, but the space combat in their's isn't anywhere near as fantastic as in FS2. Still, its an interesting concept to fly into an enemy ships hanger, jump out, have a fire fight with their pilots, run through their ship blowing stuff up, and getting back to your ship before you're killed in the explosion. Worth checking out, its been awhile since I've tried it so it very well may have been improved.

+3 votes     reply to comment
Mobius89 Nov 27 2010 replied:

A la Star Ixiom? I doubt it can be done, but that doesn't mean you can't use cutscenes showing pilots moving to their combat spacecraft.

+3 votes     reply to comment
Mobius89 Aug 22 2010 says:

It's "FreeSpace Open" because the code has been open source for some 8 years and all kinds of upgrades can be downloaded for free. You still need the original game to run them, however.

+3 votes     reply to comment
Protektor Jan 4 2012 replied:

The source code isn't really Open Source. The source code license has some restrictions that disqualify it from being Open Source.

+1 vote     reply to comment
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FS2_Open Source
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