This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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A gazillion months after the release of episode 1 later, where are things at currently?

Right off the bat, despite previous hopeful aims, a release this year is not going to happen. But here's an update on how things are progressing.

Assets wise, things are looking pretty good, with only a few models left queue to be textured. Once all of these have been added, there's little work left on this front for any future episodes. Almost all of the aliens have had their ship models updated in some form, providing a decent amount of variation to shoot at.

Player flyable ships are plenty as well, with 10 unique terran ships plus 6 variants. And 4 unique CSA ships. (Not all of them pictured here)

Which should help keep the game varied and fresh over the episodes. As you unlock more options to wreak carnage with!

For character art, it's a bit more work left, with four characters that I still have to start on for episode 2, and several characters that still need some degree of work in Emofuri (headani's and VN portraits). Then after this upcoming releases, there's still a few more characters I plan on adding, so there's still some long term effort to be put into this. (I gave a small explaination on what the 'Emofuri' process entails in a forum post last year.)

Currently there's already over 240 apng's for 16 characters, coming in at 1.78GB. By my conservative estimate, this number will easily end up reaching 300. That's quite a bit of animu right there.

WoD's soundscape has also been much improved, now fully utilizing all of the nice new sound code that has been added recently. Now sounds won't be excessively culled anymore, and sound effects that would repeat a lot, like shield impacts, are now a lot more varied.



As shown in this screenshot, there has been some effort put into replacing a lot of the big asteroids previously used in WoD. (and considering how many missions seem to take place in the proximity of Asteroids, thats a good thing indeed.)

Work on the meat of the game, the mission, is also steadily progressing, with several mission of episode 1 replaced&improved plus a few extra. While work on the missions of episode 2 is underway too.

The biggest hurdle before the release of episode 2 right now, is the many words that still need to be written for the visual novel sections of the game. It's a bit hard to gauge how much time all of this will take, or when a realistic release date would be. Currently gunning for April, but with no promises made.

In case you missed it, and you happen to be in the mood for reading some cool WoD lore, check out this thread, for some delicious words.

Wings of Dawn - Status update #1

Wings of Dawn - Status update #1

Wings of Dawn

It's been over a year since release, so what's new?

Star Wars OT Mod - New version coming soon!

Star Wars OT Mod - New version coming soon!

Star Wars: The Original Trilogy Mod

The next version of the mod is coming soon and here are just a few of the new additions you can expect to see!

Version 4 Public Release

Version 4 Public Release

Star Wars: The Original Trilogy Mod

Announcing The Original Trilogy Version 4 release! There is a wide range of new content, a host of bugs are fixed, and many balance issues have been dealt...

Wings of Dawn new release

Wings of Dawn new release

Wings of Dawn 1 comment

Wings of Dawn re-released! Now 78.23% more awesome and 100% more stand alone!

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Comments  (0 - 10 of 61)
ntblood
ntblood

I can't get this to work. I can load into the game menus but when launching the ship I have tons of errors. I think I installed it incorrectly or something. I have FS Open installed. I really want to get this running.
Any advice please?

Thank you!

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[IBKW]Lucious
[IBKW]Lucious

i have been looking to play freespace 2 open online for some time now, however i have been on the hard light chat several days now asking for mp matches and it seems they have all moved on to call of duty / other games or so i was told, no 1 seems to play the multiplayer these days however if anyone would like to arrange a mp game drop me a pm, my time is GMT since i live in the uk, but am usually available at good PST times as well for those in america :)

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nooobie117
nooobie117

Whats that?

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Piemanlives
Piemanlives

what's what?

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Guest
Guest

...that

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Piemanlives
Piemanlives

i went and bought this off GOG.com AND DAMN IS IT EPIC :) also who here plays multiplayer online

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GuardianOfDeath
GuardianOfDeath

I love this game and I like Freespace SCP. Wish there was a mod where you would be inside one of those big ships but only allowed in the flight hanger. Until the alarm goes off then you will be ordered to your fighter or Bomber. Something that would give you even more of the feel of being a response team pilot.

I don't know just a idea of a new mod.

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azazellonphi
azazellonphi

Thats basically the gist of the Eternal Silence mod for Half Life 2, but the space combat in their's isn't anywhere near as fantastic as in FS2. Still, its an interesting concept to fly into an enemy ships hanger, jump out, have a fire fight with their pilots, run through their ship blowing stuff up, and getting back to your ship before you're killed in the explosion. Worth checking out, its been awhile since I've tried it so it very well may have been improved.

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Mobius89
Mobius89

A la Star Ixiom? I doubt it can be done, but that doesn't mean you can't use cutscenes showing pilots moving to their combat spacecraft.

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Mobius89
Mobius89

It's "FreeSpace Open" because the code has been open source for some 8 years and all kinds of upgrades can be downloaded for free. You still need the original game to run them, however.

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Protektor
Protektor

The source code isn't really Open Source. The source code license has some restrictions that disqualify it from being Open Source.

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