This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

Additions:
- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

Fixes:
- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

Balancing:
- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup: Hard-light.net
- Toubleshooting: Hard-light.net
- Standalone servers: Hard-light.net
- The entire wiki for multiplayer is here: Hard-light.net community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (40 - 50 of 61)
buzzit
buzzit

Hard-light.net if you are on this page take the first download en than the 1.5c/1.6 to 1.8 patch you must love this ;)

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immortel
immortel

Actually there is a Freespace 3 out there but it's not called Freespace 3, it's called StarLancer. While it may not be the same developers, the setup of the game is waaaaaaay too similar to be a "new idea". Unfortunately, Microsoft hides their software so deeply that something has to be stolen from them to make mods for it.

Hence, Starlancer has ZERO mods.

Oh, by the way. The "BattleStar Galactica" you've seen for the X-box. Did anyone notice it looks oddly similar to the new BSG mod being designed for FS2?

The people who design for X-Box will NEVER learn that they diminish a game by removing multiplayer abilities. Can you imagine being one of 3 to 5 colonial warriors flying a viper against cylons?

I'm starting to believe there's someone in a dark room saying, "Okay, let's create a kick-a$$ game and **** off the real gamers by removing multi-player ability".

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OblivioN_
OblivioN_

hi everyone! i've tried to download FreeSpace 2 From the-underdogs.org, But the download sucks! really! unfortunatelly! :) i have been looking for the game for months because is an awesome Game ( and i have the first one!) Does anybody Knows another link to download the game from? please help me!

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McKiller
McKiller

Question, why haven't any new space sims been made. With graphics now a days, imagine how great a freespace 3 would look. And none of this half *** mmorpg BS, i want a dedicated single player space sim.

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GoreBacke
GoreBacke

... O_o u would rather play with AI than real ppl?

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jason_s5
jason_s5

freespace 2 is no longer retail meaning its abandonware go to The-underdogs.org and find it there

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SEATHER
SEATHER

can you be shivans in freespace 2?

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Kungfuchee
Kungfuchee

I think it can be, but I'm not sure if it's legal or not

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buzzit
buzzit

iv hear that a full version of freespace 2 full version can be downloaded is that true or not ?

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TopAce
TopAce

Try FreeSpace Open, that might run.

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