This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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Sabre Class SCP 3.6.10 SCP 3.6.10
Blog RSS Feed Post news Report abuse Related News: Version 4 Public Release

About Star Wars: The Original Trilogy Mod with 0 comments by wookieejedi on May 6th, 2015

The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

Additions:
- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

Fixes:
- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

Balancing:
- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup: Hard-light.net
- Toubleshooting: Hard-light.net
- Standalone servers: Hard-light.net
- The entire wiki for multiplayer is here: Hard-light.net community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (30 - 40 of 61)
Robots!
Robots! Dec 10 2008 says:

wow. 9 years and STILL NOT OPEN SOURCE!!! THAT GOES FOR YOU TOO BLIZZARD!!!

+1 vote     reply to comment
Ghhyrd
Ghhyrd Sep 26 2009 replied:

It sorta is open source... That's why we have the Source Code Project.

+1 vote     reply to comment
_dhk_
_dhk_ Dec 10 2008 replied:

Blizzard has nothing to with this.

+2 votes     reply to comment
Robots!
Robots! Dec 11 2008 replied:

starcraft is also over 10 years old and still not open source.

+3 votes     reply to comment
moci
moci Aug 9 2010 replied:

Why should it?

+1 vote     reply to comment
Vitkauskas
Vitkauskas Jun 8 2009 replied:

Wow this game look kinda 2003 year style or 2008 Japanese/Chinese free to play game :P I can't believe that this is that old.

+2 votes     reply to comment
Nathanius
Nathanius Aug 23 2008 says:

"(the cutscenes, except for the endings, are unfortunately missing in this CD-rip, but fortunately they are not necessary to your knowledge of the plot, since you can tell how the storyline is unfolding during briefing and de-briefing scenes)"

what the?!

+1 vote     reply to comment
tnathan475
tnathan475 Jul 2 2008 says:

here are the links to recient versions of the source code project

Official 3.6.9
Hard-light.net

3.6.10 Beta
Hard-light.net

3.6.9 is the official release but I have been using the 3.6.10 Beta release for sometime now with no problems and the many added features that are in the Beta release are worth installing 3.6.10 instead of the official release in my opinion.

+1 vote     reply to comment
Nominee
Nominee Jun 30 2008 says:

Freespace 2 is a legendary game, but you really need SCP to keep it up-to-date.

+1 vote     reply to comment
tnathan475
tnathan475 Jun 16 2008 says:

Almost 10 years later and still THE BEST space flight sim ive ever played. If you haven't played the source code project of this game that you can find at hard-light.net you simply do not know what you are missing!

+3 votes     reply to comment
billyz7
billyz7 Feb 18 2007 says:

Thanks to everyone who is responsible for the download links, your work inbringing this game to everyone is truely a blessing. you rock. billyz7

+3 votes     reply to comment
NO_GOOD_NAMES
NO_GOOD_NAMES Dec 19 2006 says:

That is not Freespace 3. There never will be a freespace three.

Here are a bunch of reasons why that is (not in any particular order)

1) Interplay owns the Freespace rights, not microsoft, and interplay is going out of business
2) If it wasn't made by Volition, it isn't FS3
3) If you look at the title very closely, that is Starlancer, not Freespace 3
4) Wasn't Starlancer the prequel to Freelancer?
5) Wasn't Starlancer developed and released right after FS1 (if not before?)

I am appalled to think that you thought a game like starlancer was an addition to such an awesome series like Freespace.

+3 votes     reply to comment
Gloryn
Gloryn Jul 27 2006 says:

FreeSpace 2 is just quite simply put, the absolute replacement of WingCommander. For any whom are lucky enough to Pilot this game? Wing Commander quickly takes its last flight... right out your window. This game is absolutely INTENSE. And it ironically fits the "Wing Commander" title better then Wing Commander itself did. U can actually very accurately order different wings and squadrens in flight with so many different orders and options. The fact that u can do it to each single fighter flight aswell means total control over your wingmen. The GFX are just insane; even now, in 2006, this games gfx are awsome. They are fast paced, breath taking, least at the time and are quick 'n fast. The sound is just enrichingly poisoning. The music is vastly epic feeling and extremely dramatic, the blasting effects of your fighter, guns, the explosions, shake you down to the rickets of your floors. This game just owns all Flight Sims for the Space Themes. I honestly could not find much wrong with this game what so ever. The partical effects for when your vessel is dmged is the only stupid looking and ... complaint i have about this game. Other wise, i command you ppl to buy this game. I dont care if you dont play Sims, Buy the damn thing cos i told you too

+2 votes     reply to comment
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FS2_Open Source
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