This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

Additions:
- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

Fixes:
- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

Balancing:
- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup: Hard-light.net
- Toubleshooting: Hard-light.net
- Standalone servers: Hard-light.net
- The entire wiki for multiplayer is here: Hard-light.net community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (50 - 60 of 61)
FeWolf
FeWolf

I can not get it to run on my Xp System and help please

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TheDebonairNomad
TheDebonairNomad

Oh yea this game pwns. :devil:

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TheDebonairNomad
TheDebonairNomad

Just a question, if this is free then why isn't Fallout 1 or 2?

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monohouse
monohouse

reminds me of darklight conflict, only much better...

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Ikarus
Ikarus

FS2 truly is the pinacle of achievment for the old-school space sims (before the MMORPG time came) and the greatest game of its kind ever made. The king of space sims whitout a doubt it made Chris and Eric Roberts look like fools, even though their latest projects (Star and FreeLancer) were released years after FS2. Nothing more to add. A great game that anyone should have.

P.S. Source Code Project made FS2 quite a beauty. Sheck it out, among other things, at Dynamic4.gamespy.com

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Plainclothesman
Plainclothesman

Possibly my all time favourite game. Bloody classic.

I wonder if the icons will ever be fixed.

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Zirty
Zirty

Starlancer is not freespace like.

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Robo_Ronald
Robo_Ronald

My favoritest space sim of all time!

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TopAce
TopAce

Anyone wanna fix the broken link of the icon?
Oh, another FreeSpace guy has just jumped in!
The Promo Image 1 is from a mod called Inferno. At least I think it is from that.
The Promo Image 2 is from FreeSpace Open, the version of the modified FreeSpace source code.

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RatoN
RatoN

Yeah. Freespace 2 is awesome!

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