This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup:
- Toubleshooting:
- Standalone servers:
- The entire wiki for multiplayer is here: community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (50 - 60 of 61)
FeWolf Mar 22 2005 says:

I can not get it to run on my Xp System and help please

+1 vote     reply to comment
TheDebonairNomad Mar 7 2005 says:

Oh yea this game pwns. :devil:

+1 vote     reply to comment
TheDebonairNomad Mar 7 2005 says:

Just a question, if this is free then why isn't Fallout 1 or 2?

+1 vote     reply to comment
monohouse Nov 10 2004 says:

reminds me of darklight conflict, only much better...

+1 vote     reply to comment
Ikarus Sep 30 2004 says:

FS2 truly is the pinacle of achievment for the old-school space sims (before the MMORPG time came) and the greatest game of its kind ever made. The king of space sims whitout a doubt it made Chris and Eric Roberts look like fools, even though their latest projects (Star and FreeLancer) were released years after FS2. Nothing more to add. A great game that anyone should have.

P.S. Source Code Project made FS2 quite a beauty. Sheck it out, among other things, at

+1 vote     reply to comment
Plainclothesman Jul 18 2004 says:

Possibly my all time favourite game. Bloody classic.

I wonder if the icons will ever be fixed.

+1 vote     reply to comment
Zirty Oct 11 2007 says:

Starlancer is not freespace like.

+1 vote     reply to comment
Robo_Ronald May 22 2004 says:

My favoritest space sim of all time!

+1 vote     reply to comment
TopAce Apr 9 2004 says:

Anyone wanna fix the broken link of the icon?
Oh, another FreeSpace guy has just jumped in!
The Promo Image 1 is from a mod called Inferno. At least I think it is from that.
The Promo Image 2 is from FreeSpace Open, the version of the modified FreeSpace source code.

+1 vote     reply to comment
RatoN Mar 13 2004 says:

Yeah. Freespace 2 is awesome!

+1 vote     reply to comment
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FS2_Open Source
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