This was created when the source code was released for Freespace 2. In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

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The biggest additions are the multiplayer missions and new HUDs. That's not all though, read below for a full explanation of all the changes. Also, this is a standalone release, so please just delete any previous versions and use this version. It also include the fixed Prologue mission.

Beta Version 4 Release

First some screenshots:

Imperial HUD

Y-wing Cockpit

Version 4 Full Change Log

- Added two new multiplayer missions, one TvT and one FFA.
- Added custom HUD for the Rebels and Empire.
- Added new music and improved the soundtrack diversity.
- Added many new and improved Imperial HUD animations and a set of new neutral pilot animations. Credits to coffeesoft.
- Added landing capabilities to the fighter-bays.
- Added Bridge subsystem to Imperial Star Destroyer.
- Added improved model of the Millennium Falcon.
- Added B-wing AI profile, weapons, and HUD icon.
- Added new secondary weapon specifically for the Assault Gunboat, the Heavy Rocket. Thanks to FekLeyrTarg.
- Added better Death Star backgrounds.
- Added hiqh quality new briefing animations. Credits to coffeesoft.
- Add better animations for conversations in Prologue. Credits to coffeesoft.

- Fixed ship radius calculations to improve AI performance.
- Fixed crashes related to the mouse script and hit indicator. Unfortunately that means neither script is in the mod any more.
- Fixed all major bugs with the Prologue not working correctly.
- Fixed the mini-target icon inconsistencies.
- Fixed the collisional holes in the Imperial XQ1 Station.
- Fixed some subsystem naming errors.
- Fixed some thruster placements on various ships.
- Fixed a rotation time error.
- Fix messages.tbl and names of hud ani's.
- Fixed fatal tstrings.tbl error.b Credits to darthdoull.

- Balanced out primary weapon lasers on smaller ships to prevent snipe-like attacks in multi-player.
- Tweaked and improved AI settings.
- Better balanced the ion cannon.
- Better adjusted subsystem values.
- Balanced concussion missile damage values.

Note on Multiplayer:
For those of you who want to set up multiplayer missions but do not know how please refer to these pages:

- Setup:
- Toubleshooting:
- Standalone servers:
- The entire wiki for multiplayer is here: community at HLP is very helpful and friendly so they are a great resource if you are having trouble, too.

Note on Missions:
All missions are under the Mission Simulator in the Tech Room. Prefixes for the file names have been used to more effectively differentiate mission types. Missions with 00(0, 1, 2, etc) designate official missions in the OT campaign. An N, R, or E will also follow the number to signify Neutral (N), Rebel (R) or Empire (E) type mission. Coop missions are multiplayer missions, FFA designates Free For All and TvT designates Team vs Team. CC in the file name are community created missions. X shows missions that are concept ideas/tests.

Note on the new script functions:
-In-Mission Techroom: Alt-1 shows your ship info, Alt-2 shows weapon info, and Alt-3 shows info about target. You can check the status of the subsystems, which is very handy for planning an attack strategy on a larger ship like a Mark II SD. It is also included since all of the ships and weapons are relatively unfamiliar.

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Post comment Comments  (20 - 30 of 61)
haynaku18 Jan 13 2010 says:

which is good, freespace or freelancer?

+2 votes     reply to comment
Deeparth May 23 2010 replied:

Both of them use different engines and are of a different Grenre in Space sim category so i think both od them are equally good.

+2 votes     reply to comment
dragonsniper Feb 18 2010 replied:

Freespace is much better than Freelancer.

+2 votes     reply to comment
spyker2041 Oct 11 2009 says:

Legend game

+5 votes     reply to comment
Da_Dooley Aug 10 2009 says:

ok i OWN the original freespace being as old as it is does anyone no wat it mite b worth? (just out of curiosity)

+1 vote     reply to comment
nui_deas Dec 15 2009 replied:

You can buy it new from Good Old Games for $6, so I guess it is worth about that, perhaps a couple of $ more for the box and manual.

Search for gog in google and you will be able to find them, I have d/l a couple of old but gold games from them.

+1 vote     reply to comment
XenuXemu Dec 23 2009 replied:

It's being offered for like 3 bucks now, so if you want this game and don't have it, now's the time to pounce.

+2 votes     reply to comment
Desertfox287 Nov 29 2009 replied:

not much, maybe about 15 bucks

+1 vote     reply to comment
Robots! Dec 10 2008 says:


+1 vote     reply to comment
Ghhyrd Sep 26 2009 replied:

It sorta is open source... That's why we have the Source Code Project.

+1 vote     reply to comment
_dhk_ Dec 10 2008 replied:

Blizzard has nothing to with this.

+2 votes     reply to comment
Robots! Dec 11 2008 replied:

starcraft is also over 10 years old and still not open source.

+3 votes     reply to comment
moci Aug 9 2010 replied:

Why should it?

+1 vote     reply to comment
Vitkauskas Jun 8 2009 replied:

Wow this game look kinda 2003 year style or 2008 Japanese/Chinese free to play game :P I can't believe that this is that old.

+2 votes     reply to comment
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FS2_Open Source
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