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"Wyatt has suffered long enough..."


This is just a quick update to catch you all up on what we're doing at the moment, particularly our technical demo. While Faceless is predominantly a multiplayer game, we wanted to create a single-player tech demo for you all to delve into in order to experience just a tiny portion of what our story has to offer. Just in case you missed the teaser trailer for our tech demo, here it is again!

(Includes English, French, Spanish, Portuguese and Russian subtitles. - For some reason this doesn't work on IndieDB, please view the trailer on YouTube if you wish to use captions!)

"A single injury like a cut from a paranormal entity, and you’re doomed."


While you're reading this update, please enjoy this promotional track for The Sorrowvirus by our incredibly talented composer, David Denyer.

Ever since we received a Cease & Desist for using the Slender-Man, it's been nothing but the strongest motivator for me to create a greater story for us to show you. The Tech Demo is currently playable from beginning to end, and lasts roughly 25 minutes, give or take a few minutes each way. While Faceless is particularly seen as a horror game, we prefer to refer to it as a supernatural mystery game.

"Even if I were brave enough to put you out of your misery,
the Sorrowvirus would just keep bringing you back."


The Sorrowvirus is an important element of the game's story, it's separate from the main game, but still loosely connected. It's worth noting also that the Tech Demo has four different endings. I'll be very surprised if any of you get the true ending on your first go! However, that's been designed on purpose. You'll really need to look closely and examine everything to be able to ensure yet towards the true ending. I look forward to seeing those who are more committed to discovering all the demo's secrets.

"What do you see in the Dolls' eyes?"


I've given away a bit already, so I won't give away anymore! All that needs doing is a bit of tweaking here and there, and then optimisation. Once that's done, we'll do some brief testing to ensure everything is running smoothly and as it should be, and then it'll be out there for you all to play. We are going to be doing a crowdfunding campaign alongside the demo. This will help immensely with the development of the main game. Originally, I was planning on the demo being a backer reward, but instead, we've decided to allow everybody to have access to the demo. We'd just kindly ask that if you like the demo, that you consider supporting the project by either donating or sharing the campaign with a friend!

"We've all been dead once before, we just didn't know it, we weren't born yet."


That's it for this quick update! I could show more screenshots of the demo, but I wouldn't want to spoil the experience any further. All I'll say is just remember the symbols, remember the numbers and remember where the key must go.

Thank you all for reading, and we'll see you when The Sorrowvirus launches!



Faceless ~ 2016 Mini-Update

Faceless ~ 2016 Mini-Update

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Faceless ~ December 2015 Mini-Update

Faceless ~ December 2015 Mini-Update

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Christmas is near, and development continues for the continuously anticipated mystery horror; Faceless. In this update, we'll summarise what to expect...

Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

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Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Comments  (0 - 10 of 1,102)
ReaperxOfxFear
ReaperxOfxFear

Is this purely a four player co-op? Or is there a player controlling the monster?

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Rizzchit
Rizzchit

I remember working on this for a few months back when it was on Source Engine as a texture artist. I was wondering if ForbiddenDonut (i think that was his screen name) still works on this? He gave me the pleasure of naming the Hyde Street Station map, we also worked on another map that I won't name here as I think it has not been released or shown. It is really great to see that you are still working on it Sklarlight and hope it is as good as I remember the discussions about it being.

Edit: Just noticed I still have my "faces are too mainstream" picture :D

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ForbiddenDonut99
ForbiddenDonut99

Hey Rizzchit. Sorry this is kinda a few months late but I hope this reaches you anyways! As Adam noted below, I went off to do my own indie dev stuff. If you're curious about my current stuff, I post often on my twitter (https://twitter.com/Jollyrogers99).

It's good to hear from you guys again :)

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Sklarlight Creator
Sklarlight

Hey, Rizz! Awesome to see you here, I really hope things are going well for you. ForbiddenDonut (Dillon) isn't working on the project anymore, unfortunately. He left during our time on the Source Engine to pursue other things. I sometimes chat with him every now and then but I haven't heard from him in a little while. We still have the original names for the train station and hospital maps (Hyde Street Station and Bear Valley Hospital) so that's a nice reminder of how things used to be. It's a lot different from the days when you were on the team, but I am proud of what has become so far.

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Cpt.haxray
Cpt.haxray

Any news on when the tech demo/singleplayer demo is going to come out?

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Sklarlight Creator
Sklarlight

The tech demo will be coming out pretty soon! It's playable from beginning to end right now, it just needs some fine tuning and optimising. The last thing we'd want to release is a buggy/slow demo for the first introduction to the Faceless universe.

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Guest
Guest

I never knew that Fran Bow would appear in the game.

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Guest
Guest

aaaaaaaaaahhh i want this gameeeeeeeeeee!!!!

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nba2k9
nba2k9

When it's released, I'm looking forward to it

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JaidynSan
JaidynSan

Even though it doesn't feature Slender, I'm still hooked and really excited for the future of this game. I also still have this game on my Steam wishlist from 2014 which brings back memories. Will continue to support this game all the way. :)

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Sklarlight Creator
Sklarlight

That means ever so much to me! I'm so glad that you're still really excited for this game despite all that has changed since you started following it. We look forward to having you play it, it's people like you that help keep us motivated.

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