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Blog RSS Feed Report abuse Latest News: Faceless ~ August 2015 Mini-Update

2 comments by Sklarlight on Aug 23rd, 2015


It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.

WAKELAND TOWN POLICE DEPARTMENT.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)









NORTH RISING.


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)



You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)


For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.

SET THEM FREE.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.



COLLECTIBLES.



Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.

JOIN THE TEAM.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.

THANK YOU!


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.

~Faceless.



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Post comment Comments  (20 - 30 of 1,284)
ShyVoid
ShyVoid Jan 9 2015, 3:32am says:

Oh my god...
Sam A. Mowry, voice of Alexander of Brennenburg from Amnesia, my all time favorite villain voice actor, in a Slender game? All made in UE4?
I want to cry.

I'm going to play the ever living **** out of this on my youtube channel whenever it comes out, and hopefully I can get my friends to join me on it. Seeing how absolutely amazing it looks already, I guarantee you I'm gonna make sure I get as many people as I can to learn about your company, and this game.

Look me up some time, I'm Shy the Why Guy on youtube, and I aim to be a horror game let's player. (I don't have many subs but I try my best)

EDIT: THERE'S A VERSUS!?!?!?


<3333

+2 votes     reply to comment
General_Cornwaffle
General_Cornwaffle Jan 9 2015, 7:43am replied:

@ShyTheWhyGuy

Whoa there buddy, I appreciate the excitement, but let's get one thing straight, this is not a Slenderman/"Slender" game. The Being is not Slenderman, nor is It connected to the same universe as Slenderman.

For more information, check out this post.
Steamcommunity.com

Hopefully this wont deter you from playing it anyway.

+1 vote     reply to comment
ShyVoid
ShyVoid Feb 23 2015, 3:02am replied:

Honestly I see 0 differences between the two other than this one having a blue suit. They both teleport, have the exact same look, can create proxies/dolls, etc. You don't have to be ashamed of it being a slender clone, look at gaze of horror and those other ones, they all have different mechanics, different rules and stories, different names, hell in one of them you can shoot him dead. I'm never gonna be able to call him anything but Slenderman lol.

Also when I choose to play a game, that doesn't change, don't worry :P I love games like these.

+2 votes     reply to comment
General_Cornwaffle
General_Cornwaffle Feb 23 2015, 3:46am replied:

@ShyTheWhyGuy

You've only seen the surface (and current version) of the Being.

Here's the thing:
1. They don't look the same.
Slenderman is more human in appearance.
The Being is taller, thinner and more alienic in appearance. The "suit" is actually part of the Being, Its skin.
2. Dolls created by the Being are not Proxies.
In Slenderman's universe, Proxies are apostates of Slenderman, who do his bidding and are under his control.
The dolls contain souls that have been trapped by the Being and It feeds on the souls for power. The likeness of the dolls represent the person's likeness (and time/era they were from)

That's only the tip of the iceberg...

We "don't have to be ashamed of it being a slender clone" because we're NOT a Slender clone, not even close.
It's also apparent you don't know what happened last year...

Moddb.com

Reading this will tell you more about the differences between the Being and Slenderman, and also why we try to tell those who don't "see" that we're not a Slender clone.

Gaze of Horror and the other ones are different, they HAVE Slenderman, we DO NOT. But they all have the same mechanic, collect X amount of pages while trying to survive, I've yet to see unofficial Slenderman based games with an actual backstory and universe (and mechanics) all its own.

Faceless if VASTLY different.

We've always asked that you don't call the Being "Slenderman" "Slender" or "Slendy" because It is NOT Slenderman.

I recommend researching a game before talking blindly about it.

0 votes     reply to comment
ShyVoid
ShyVoid Feb 23 2015, 9:22am replied:

Unlike others I actually do research games man, you don't have to freak out about it :/ I wasn't talking blindly about it, I was just stating my opinion and the facts that I was able to see. You should just be proud of your game and happy that people (like me) like it, rather than argue. Calm down.

+3 votes     reply to comment
General_Cornwaffle
General_Cornwaffle Feb 23 2015, 6:15pm replied:

@ShyTheWhyGuy

When you've put your heart and soul into something only to have it come this close [pinches fingers] to being forcibly taken from you by Slenderman's Option Holders themselves because they THOUGHT the Being was Slenderman, (from the link above) you have the right to be protective and try to get the point across.

Sure, they put out the C&D, mainly to strong arm/bully us out of production, in false terms without even properly researching the game, they didn't know the name of the game was Faceless, and even after clarifying, they thought the Being's name was "Faceless" and they felt the need to attack us instead of the tons of others deliberately, blatantly using Slenderman.

We try to avoid the confusion between the Being and Slenderman whenever possible because...yeah, they're not the same. But I think after you see the footage and It in-game, the confusion will be rid of once and for all for everyone.
Stay tuned...

-1 votes     reply to comment
ShyVoid
ShyVoid Feb 24 2015, 6:09pm replied:

Well good luck with the game! Can't wait for it to be released.

Also I have a suggestion for further distinguishing him from Slenderman, perhaps a mouth? I'm not saying like a normal one, I had a very terrifying image in my head recently while thinking about the being. If I have the time I'll try to draw it and show you. Just a suggestion, not required, he looks awesome already as well :3

+2 votes     reply to comment
ShyVoid
ShyVoid Feb 24 2015, 7:02pm replied:

Turns out I'm terrible at drawing, but I did my best with photoshop at least. Puu.sh Let me know what you think.

+2 votes     reply to comment
ShyVoid
ShyVoid Feb 24 2015, 7:26pm replied:

I was trying to edit my post but my p.o.s. internet kept going out.
"Just remembered it's called "Faceless" and I ended up giving it a face." At least I tried :/

+1 vote     reply to comment
Paynamia
Paynamia Jan 7 2015, 12:28am says:

Will a demo be available? I've only gotten the chance to test one game using UE4 on my PC, and it wouldn't even start, so I'm hoping I'll be able to verify that I can run it prior to a purchase.

+1 vote     reply to comment
General_Cornwaffle
General_Cornwaffle Jan 7 2015, 10:47pm replied:

@Paynamia

There wont be a "demo" but there will be a free version, but it wont have everything the full version has. It will have a short demo of the prologue and two multiplayer maps for the Dolls gamemode.
I guess you could give that one a try first when it's released.

But I think you'll probably have no problem running Faceless. Don't forget we'll have tons of graphics settings to modify to get the best performance while retaining playability and graphics. At some point later on we'll have the recommended system specs posted.

+2 votes     reply to comment
Paynamia
Paynamia Jan 10 2015, 2:53am replied:

That sounds perfect. Thanks for the quick response, and best of luck!

+2 votes     reply to comment
Rascal07reardon
Rascal07reardon Jan 2 2015, 10:34pm says:

Damn I wont be able to play Faceless now that it uses Unreal 4

+1 vote     reply to comment
General_Cornwaffle
General_Cornwaffle Jan 3 2015, 6:31am replied:

@Rascal07reardon

Now why is that? lol

If you're worried about it being a performance problem, don't worry, we're making it so that Faceless has tons of options to modify to get the best performance possible while still retaining playability and quality. It'll be even more in depth than most games nowadays, too.

U4 isn't like the CryEngine where you have to sign up on an external site just to play the game, no, all you have to do is get it on Steam and install, that's it; no other sign ups, no external site red tape, nothing. Just you, Steam, and the game.

We're making it so everyone can play Faceless, hence the tons of graphics options, the low price (not going up because of engine switch), and many other things. Like you, we're gamers, we know the struggle of such things. Faceless is a game by gamers, for gamers, and we're looking to bring the best experience you can have.

If these things aren't the problem, what is? For all we know, it could be a misunderstanding you may have.

+4 votes     reply to comment
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