Family is important, wouldn't you agree?





Team:

Adam Sklar: Project Lead, Level Designer and Writer.

Ángel C. Rodríguez: 3D Modeller.

David Denyer: Music Composter.

John Pata: Sound Engineer.

Natacha Rollin Abstado: Animator.

Vinícius Rodrigues dos Santos: Programmer.


Cast:

Sam A. Mowry: Elijah Grey.

Adrian Vaughan: Rosco Heller.

Julie Berry: Renee Heyll.

Jon Strickland: Caleb Heyll.

Heather Masters: Cassandra Noble.

Danielle McRae: Emily Parker.

Bella Driessen: Alice McLeod.

Steven Kelly: Henry North.

Kellen Goff: Richard Flannery.

Adam Sklar: Daniel North.

8-BitRyan: Wyatt Heyll.

Daz Black: Tristan Clarke.



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Faceless




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"Wyatt has suffered long enough..."


This is just a quick update to catch you all up on what we're doing at the moment, particularly our technical demo. While Faceless is predominantly a multiplayer game, we wanted to create a single-player tech demo for you all to delve into in order to experience just a tiny portion of what our story has to offer. Just in case you missed the teaser trailer for our tech demo, here it is again!

(Includes English, French, Spanish, Portuguese and Russian subtitles. - For some reason this doesn't work on IndieDB, please view the trailer on YouTube if you wish to use captions!)

"A single injury like a cut from a paranormal entity, and you’re doomed."


While you're reading this update, please enjoy this promotional track for The Sorrowvirus by our incredibly talented composer, David Denyer.

Ever since we received a Cease & Desist for using the Slender-Man, it's been nothing but the strongest motivator for me to create a greater story for us to show you. The Tech Demo is currently playable from beginning to end, and lasts roughly 25 minutes, give or take a few minutes each way. While Faceless is particularly seen as a horror game, we prefer to refer to it as a supernatural mystery game.

"Even if I were brave enough to put you out of your misery,
the Sorrowvirus would just keep bringing you back."


The Sorrowvirus is an important element of the game's story, it's separate from the main game, but still loosely connected. It's worth noting also that the Tech Demo has four different endings. I'll be very surprised if any of you get the true ending on your first go! However, that's been designed on purpose. You'll really need to look closely and examine everything to be able to ensure yet towards the true ending. I look forward to seeing those who are more committed to discovering all the demo's secrets.

"What do you see in the Dolls' eyes?"


I've given away a bit already, so I won't give away anymore! All that needs doing is a bit of tweaking here and there, and then optimisation. Once that's done, we'll do some brief testing to ensure everything is running smoothly and as it should be, and then it'll be out there for you all to play. We are going to be doing a crowdfunding campaign alongside the demo. This will help immensely with the development of the main game. Originally, I was planning on the demo being a backer reward, but instead, we've decided to allow everybody to have access to the demo. We'd just kindly ask that if you like the demo, that you consider supporting the project by either donating or sharing the campaign with a friend!

"We've all been dead once before, we just didn't know it, we weren't born yet."


That's it for this quick update! I could show more screenshots of the demo, but I wouldn't want to spoil the experience any further. All I'll say is just remember the symbols, remember the numbers and remember where the key must go.

Thank you all for reading, and we'll see you when The Sorrowvirus launches!



Faceless ~ 2016 Mini-Update

Faceless ~ 2016 Mini-Update

News 10 comments

It is our responsibility to bring you all updates, and we have not been doing that anywhere near as much as we should. Without our input on letting you...

Faceless ~ December 2015 Mini-Update

Faceless ~ December 2015 Mini-Update

News 7 comments

Christmas is near, and development continues for the continuously anticipated mystery horror; Faceless. In this update, we'll summarise what to expect...

Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Comments  (0 - 10 of 1,082)
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AiRJacobs
AiRJacobs

So, is this game dead, or what?

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Sklarlight Creator
Sklarlight

Not at all! Our community presence isn't what it should be, but we're working on this every single day. We've never made a game before so we're trying our utmost best. The Sorrowvirus (Our upcoming single-player short story for Faceless) was originally going to be a Tech Demo, but it's now a full short-story for people to experience. It's currently in its final stages and we hope for it to be out soon so that we can return to working on multiplayer.

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gandalf-der-breite
gandalf-der-breite

Hey devs, I hope you can answer this questions for a lot of ppl.

Is there still any development on this game and is there a chance of getting the game at some point. I am following the gamenews for several years now and dont really know if the game will be released.

Pls keep this game up! There is a lot of potential in this game.

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Sklarlight Creator
Sklarlight

We're hard at work every day! The sole reason why it's taking so long is primarily due to the fact that we haven't created a video game before. This is why we sidetracked our efforts into creating a short-story instead, so that we could improve our skills and get something out there for you guys to play. Once The Sorrowvirus (our short story) is done, we will return to developing multiplayer. The other issue is due to difficulties with programming, and how tough it is to find another experienced programmer who is happy to join the team. Regardless, it will be done!

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General_Cornwaffle
General_Cornwaffle

Former dev here,
Though I may not currently be on the team, I CAN CONFIRM development is still in progress.

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Predator009
Predator009

So this game is no longer about slenderman?

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Sklarlight Creator
Sklarlight

That's correct, this game is no longer about the Slender Man. This is primarily for two reasons, one: we were given a Cease & Desist, so we couldn't continue with it, and two: I wanted us to proceed with my own creation instead.

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ReaperxOfxFear
ReaperxOfxFear

Is this purely a four player co-op? Or is there a player controlling the monster?

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Sklarlight Creator
Sklarlight

The multiplayer gamemode is a four-player co-op, we currently have no plans to focus on the implementation of a versus mode due to the difficulties we're facing with developing the core game. We hope that the tide turns one day so that we may focus on expanding the game with further modes.

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Latest tweets from @facelessvg

Which ending will you discover? The Sorrowvirus: A Faceless Story includes multiple endings based on the secrets th… T.co

Aug 14 2018

An official promotional track for The Sorrowvirus, the upcoming Short Story for Faceless. Youtu.be

Jul 12 2018

I added a video to a @YouTube playlist Youtu.be The Sorrowvirus: A Faceless Story - Promotional OST Piece

Jul 12 2018

When you stand up while still wearing your headphones! Even Anomalies have this first-world problem. T.co

Jul 12 2018

Since @FranBowGame is in Faceless, it's only fitting that we share the announcement of Killmonday @Killmondaygames'… T.co

Jul 12 2018

I added a video to a @YouTube playlist Youtu.be The Sorrowvirus: A Faceless Short Story - Updated Trailer

Jul 12 2018

The Sorrowvirus: A Faceless Short Story - Updated Trailer: Youtu.be via @YouTube

Jul 12 2018

We're still here! The Sorrowvirus, our upcoming Short Story, grows closer to its completion with every single day.… T.co

Jul 5 2018

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