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With Christmas on its way, we thought it would be a suitable time to bring about another mini-update for Faceless. The Soulrender is still undergoing its latest facelift, and the story is well and truly coming to life in the game. We successfully completed our first basic multiplayer test, and we'd like to show that in action very soon. We released a small teaser on the 16th August of this year which revealed one of the game's dolls in action. Whilst they are only able to control themselves slightly, they are still trapped and waiting to be set free or consumed by the Soulrender.

Set Them Free.



We also released a bunch of new in-game screenshots of our Small Maps, which we believe will be the most commonly played maps due to the larger maps requiring the full concentration and attention of the player. These Small Maps are not related to the main storyline, but they will now contain tidbits of story information provided by Henry North; Daniel's father. These can be found in tape recorders scattered around the Small Maps. Henry North strived to save Daniel from a life of hunting down the paranormal, but as evidenced by the game's plot, he may not have succeeded. Introducing Steven Kelly as Henry North.

Let Him Live.



Here are some screenshots of three out of the four Small maps seen in Faceless.

Click on the screenshots to see them in full-size.


Oakfall Motel.






Wakeland Town School.






Wakeland Town Police Station.






We're still working hard on getting previews ready for you all to see the game in action. As a recap, I'd like to remind you on how the gamemode itself works, and how that will differ from the Small Maps to the Main Maps. The Gamemode surrounds setting innocent souls free, there are dolls scattered all around Wakeland City, and you must make sure you set all these souls free whilst trying to survive. The Soulrender is a severely wounded and injured creature, and this is the only reason why inexperienced survivors have any chance of being able to set all the innocent souls free. Your job will be to collect the dolls one-by-one (The number of dolls depend on how many people are playing) and deliver them to the Ritual Zone.

Before, during, or even after you have set all the souls free, you will need to power up a generator that will open an industrial-strength door and allow you and your friends to enter a safe room. This room is covered in sigils that ward the Soulrender away, allowing the characters to wait it out and escape. The Small Maps will not require this, players will escape by going back towards the entrance of the map. You can certainly imagine how this will come into play when watching the "Let Him Live" teaser!

Finally, I'd like to show the differences of the Ritual Zone in Hyde Street Station (One of the main maps) - from its first version to its current version. After working on the Small maps for the year, I took some time to revisit Hyde and work on the Ritual Zone again, improving upon it based on what I'd learned.

Click on the screenshots to see them in full-size.


Version 1: (2014)


Version 2: (2015)



We hope you all have a great Christmas this year, and we're constantly looking forward to update you on our progress. We understand a few of you are impatient for this project, but this has been a very difficult feat to achieve and some of us have pushed our skills beyond the limit of what we thought we could achieve in order to make Faceless a reality. We know many of you are desiring a release date, and whilst we cannot guarantee one, I will say that we are aiming for Q3 2016. This is not a release date, this is a target that we hope to meet.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.

~Faceless.


Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Make a Wallpaper!

Make a Wallpaper!

Feature 0 comments

We have the official ones, but we're looking for you guys to contribute! Our first community competition for Faceless, create a wallpaper using your own...

Post comment Comments  (10 - 20 of 1,134)
Guest
Guest

I have been waiting for this game since the beginning of it.. Guys i really cant last long without this game. I am giving it 1 more year and if it doesnt come out i will just pick up a flashlight and search for him myself.

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ivo89
ivo89

I forgot to log in...

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INtense! Staff
INtense!

i'm with you on this one!

Reply Good karma+3 votes
Sklarlight Creator
Sklarlight

Not the creator of IndieDB! We're going to have to do our best now, aren't we? (We already were, but trust me, things are coming along nicely!)

Reply Good karma+4 votes
INtense! Staff
INtense!

Please let me know if we can assist or give a nudge when required

Reply Good karma+3 votes
Sklarlight Creator
Sklarlight

That'd be fantastic, we may very well have something new soon.

Reply Good karma+1 vote
Sklarlight Creator
Sklarlight

Just an official note for any of you who may be checking in, we save Steam and IndieDB for official/final news updates, but we use our Facebook page more often to post behind the scenes and WIP content, so feel free to keep an eye on that. Facebook.com

Reply Good karma+4 votes
Tordiff
Tordiff

I hope slenderman actually has animations and does creepy **** like leaning around corners like in marble hornets, the game "slender" really wasn't very scary, and that was due to how he just teleported after you, causing annoyance, not fear. This mod looks to have real potential, I just hope you don't **** up slenderman, so yeah, have him actually move more.

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General_Cornwaffle
General_Cornwaffle

@Tordiff

As we've said before, the Being is not Slenderman, so no need to worry about us "******* him up" lol
For more info on what sets them apart, you can read the post here:
Steamcommunity.com

Stay tuned...

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Tordiff
Tordiff

I did actually remember that minutes after posting, and tried to edit it, but moddb apparently won't let me edit posts after five minutes, forgive me. Will he have animations though or does he ONLY teleport?

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General_Cornwaffle
General_Cornwaffle

@Tordiff

Eez ok.
Yes, the Being will have anims.
I don't want to reveal too much, but yes, It'll have anims.

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UltraLulzz
UltraLulzz

Long time no see, guys. I still pop in here every now and then and check stuff out, and this is still looking absolutely promising. Looking much better than the very early development that I had been a part of.

Quick question though - you guys aren't making this free anymore? If I recall correctly, this game was supposed to be 100% free. Just curious as to why that is. Not that it's a big deal - you guys deserve the money for your obvious efforts, i'd say.

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General_Cornwaffle
General_Cornwaffle

@UltraLulzz

At the 2014 New Year's update, Moddb.com we announced it wouldn't be free.
It won't be free because, at the start it was just a mod for Half-Life 2, but then it grew into something greater than that; it grew into a full fledged game with top quality and an entire backstory and lore all its own. Everybody on the Faceless team are the best at what they do, we have a fantastic compilation of developers who are offering the best of the best and that's exactly what we want to give.

At first it wasn't an easy decision for us to make, but we decided it was for the best in the long run. Even, at first, our liaison at Valve suggested we go paid right after we got Greenlit, but we wanted it to stay free; that was until it became more than just a simple mod. But so everyone can afford it, we made the price $9.99 (convert that to what you will) and we didn't raise it at the Unreal 4 switch.

But don't worry, there will be a free version, but it wont have absolutely everything the full version has; the free version will only have two multiplayer maps for the Dolls gamemode and a demo of the prologue.

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TheDalekCaan
TheDalekCaan

wut, Unreal 4? I gotta admit it's looking waaay too good for Source, though.

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UltraLulzz
UltraLulzz

More than reasonable, my friend. I am glad to see you guys are progressing quite well :)

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Faceless
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Blacklight Studios
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