Faceless is a Greenlit Multiplayer Horror on the Unreal Engine 4 which sees players attempting to survive alone, or with up to three friends in Wakeland City to try and find Daniel North. Having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones to set the trapped souls within free, thus completing Daniel's quest, and bringing the survivors one step closer to learning his whereabouts. Upon burning all the Dolls, The Soulrender will be forced to depart from the immediate area... But not until after it has tried to feed on your souls. Read More...

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With Christmas on its way, we thought it would be a suitable time to bring about another mini-update for Faceless. The Soulrender is still undergoing its latest facelift, and the story is well and truly coming to life in the game. We successfully completed our first basic multiplayer test, and we'd like to show that in action very soon. We released a small teaser on the 16th August of this year which revealed one of the game's dolls in action. Whilst they are only able to control themselves slightly, they are still trapped and waiting to be set free or consumed by the Soulrender.

Set Them Free.

We also released a bunch of new in-game screenshots of our Small Maps, which we believe will be the most commonly played maps due to the larger maps requiring the full concentration and attention of the player. These Small Maps are not related to the main storyline, but they will now contain tidbits of story information provided by Henry North; Daniel's father. These can be found in tape recorders scattered around the Small Maps. Henry North strived to save Daniel from a life of hunting down the paranormal, but as evidenced by the game's plot, he may not have succeeded. Introducing Steven Kelly as Henry North.

Let Him Live.

Here are some screenshots of three out of the four Small maps seen in Faceless.

Click on the screenshots to see them in full-size.

Oakfall Motel.

Wakeland Town School.

Wakeland Town Police Station.

We're still working hard on getting previews ready for you all to see the game in action. As a recap, I'd like to remind you on how the gamemode itself works, and how that will differ from the Small Maps to the Main Maps. The Gamemode surrounds setting innocent souls free, there are dolls scattered all around Wakeland City, and you must make sure you set all these souls free whilst trying to survive. The Soulrender is a severely wounded and injured creature, and this is the only reason why inexperienced survivors have any chance of being able to set all the innocent souls free. Your job will be to collect the dolls one-by-one (The number of dolls depend on how many people are playing) and deliver them to the Ritual Zone.

Before, during, or even after you have set all the souls free, you will need to power up a generator that will open an industrial-strength door and allow you and your friends to enter a safe room. This room is covered in sigils that ward the Soulrender away, allowing the characters to wait it out and escape. The Small Maps will not require this, players will escape by going back towards the entrance of the map. You can certainly imagine how this will come into play when watching the "Let Him Live" teaser!

We hope you all have a great Christmas this year, and we're constantly looking forward to update you on our progress. We understand a few of you are impatient for this project, but this has been a very difficult feat to achieve and some of us have pushed our skills beyond the limit of what we thought we could achieve in order to make Faceless a reality. We know many of you are desiring a release date, and whilst we cannot guarantee one, I will say that we are aiming for Q3 2016. This is not a release date, this is a target that we hope to meet.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

3 months ago News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

11 months ago News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Faceless ~ Christmas Day 2014 Update

Faceless ~ Christmas Day 2014 Update

11 months ago News 9 comments

(Outdated News Content.) Whilst we work our way towards our major update, we're bringing you some big news and some more flashbacks , reveals, and sneak...

Faceless ~ July 2014 Mini-Update

Faceless ~ July 2014 Mini-Update

1 year ago News 24 comments

(Outdated News Content.) We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave...

Post comment Comments  (50 - 60 of 1,131)
CrAzY_LunaTIC Jul 14 2014 says:

Will there be a SDK upon release of the game ? It would be neat if the community could make their own campaign's.

+2 votes     reply to comment
Spiderhund Jul 19 2014 replied:

We are planning on including an SDK but at this time it's not something we can promise.

+2 votes     reply to comment
xweert123 Jul 21 2014 replied:

I'd rather you promise it. e-e

I really want to make maps for this~.

+2 votes     reply to comment
Spiderhund Jul 21 2014 replied:

Trust me when I say we'd love to see what the community can come up with in terms of custom campaigns but due to some technical stuff I can't get into right now it's not something we can promise at the moment :/

+1 vote     reply to comment
greenh2 Jul 5 2014 says:

Man, I've been following this project for awhile, and I'm astounded! I love the look of Slenderman (AKA The Being ;)) and the dolls. I'm really hyped for the next update!!! I was disappointed that the last update was on New Years Eve, but, of course, development takes time :). Btw, WHEN IS THE RELEASE DATE!?!?! Jk, hope I didn't offend anybody

+4 votes     reply to comment
Spiderhund Jul 9 2014 replied:

Thank you! We're looking forward to showing the new update as much as you are looking forward to seeing it :P

You haven't offended anyone, don't worry :P

+2 votes     reply to comment
greenh2 Jul 9 2014 replied:

No prob :P. Just really excited for this, I haven't seen a really good Slender game in a while, and this looks really promising :).

Also: Phew, I was worried there :D.

+3 votes     reply to comment
Zoiltex Jul 5 2014 says:

Hi, when u think u will finish making the game, this year?, what month?

0 votes     reply to comment
SancHardTR Jun 6 2014 says:

The game is dead or not ?.I hope its not dead :)

0 votes     reply to comment
General_Cornwaffle Jun 6 2014 replied:


We're not dead. A game this immense doesn't take a short time to create, especially for a small indie dev team like us.

There'll be a little update at some point soon, but there'll be a larger update shortly after.

+4 votes     reply to comment
Guest May 12 2014 says:

Can't wait

+2 votes     reply to comment
Curdyfreak Apr 20 2014 says:

....is dead

-4 votes     reply to comment
dahakapersico Jun 5 2014 replied:

no its been working in and pretty sure is going realese in this year or next year

-1 votes     reply to comment
Dr.pper Jun 14 2014 replied:

I wouldn't bet on that.

-1 votes     reply to comment
General_Cornwaffle Apr 20 2014 replied:


Nope, quite the contrary...

+3 votes     reply to comment
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