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It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)

You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)

For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.


Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

10 months ago News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Faceless ~ Christmas Day 2014 Update

Faceless ~ Christmas Day 2014 Update

11 months ago News 9 comments

Whilst we work our way towards our major update, we're bringing you some big news and some more flashbacks , reveals, and sneak peaks at the past, present...

Faceless ~ July 2014 Mini-Update

Faceless ~ July 2014 Mini-Update

1 year ago News 24 comments

We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

2 years ago Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Post comment Comments  (30 - 40 of 1,131)
Paynamia Jan 7 2015 says:

Will a demo be available? I've only gotten the chance to test one game using UE4 on my PC, and it wouldn't even start, so I'm hoping I'll be able to verify that I can run it prior to a purchase.

+1 vote     reply to comment
General_Cornwaffle Jan 7 2015 replied:


There wont be a "demo" but there will be a free version, but it wont have everything the full version has. It will have a short demo of the prologue and two multiplayer maps for the Dolls gamemode.
I guess you could give that one a try first when it's released.

But I think you'll probably have no problem running Faceless. Don't forget we'll have tons of graphics settings to modify to get the best performance while retaining playability and graphics. At some point later on we'll have the recommended system specs posted.

+2 votes     reply to comment
Paynamia Jan 10 2015 replied:

That sounds perfect. Thanks for the quick response, and best of luck!

+2 votes     reply to comment
Rascal07reardon Jan 2 2015 says:

Damn I wont be able to play Faceless now that it uses Unreal 4

+1 vote     reply to comment
General_Cornwaffle Jan 3 2015 replied:


Now why is that? lol

If you're worried about it being a performance problem, don't worry, we're making it so that Faceless has tons of options to modify to get the best performance possible while still retaining playability and quality. It'll be even more in depth than most games nowadays, too.

U4 isn't like the CryEngine where you have to sign up on an external site just to play the game, no, all you have to do is get it on Steam and install, that's it; no other sign ups, no external site red tape, nothing. Just you, Steam, and the game.

We're making it so everyone can play Faceless, hence the tons of graphics options, the low price (not going up because of engine switch), and many other things. Like you, we're gamers, we know the struggle of such things. Faceless is a game by gamers, for gamers, and we're looking to bring the best experience you can have.

If these things aren't the problem, what is? For all we know, it could be a misunderstanding you may have.

+4 votes     reply to comment
PunishedLamia Dec 30 2014 says:

I'm kinda upset you guys ditched Source for Unreal Engine 4. :(

Oh well I still look forward to this anyway. :)

+2 votes     reply to comment
General_Cornwaffle Dec 31 2014 replied:


Well, look at it this way...
On Source, there was a chance the game wouldn't come out at all if we stayed. The engine is 10 years old, buggy, and it's rare to find decent, experienced people who work on it. coughaiprogrammerscough
On Unreal 4, we're creating content much faster than before, and we can do things we couldn't do on Source. The engine is brand new, gets updated frequently, better tools, and more people are experienced with it.
It was either, stay with Source and get nothing done and risk the game never coming out, or switch to a better engine...

Still glad to know you're still anxiously waiting for the game.

+3 votes     reply to comment
PunishedLamia Jan 3 2015 replied:

Hmm come to think of it, the change from Source to Unreal Engine 4 was a pretty smart and wise move.

Best of luck as always! :D

+3 votes     reply to comment
TwoBrainGaming Dec 11 2014 says:

Looks great i'm starting a youtube channel soon i will hope to play this on launch in the future

+2 votes     reply to comment
Guest Aug 16 2014 says:

Wowza, this is looking fantastic :D

+3 votes     reply to comment
greenh2 Aug 8 2014 says:

I got a feeling that the major update is coming very very soon :D

+3 votes     reply to comment
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