Faceless is a Greenlit Multiplayer Horror on the Unreal Engine 4 which sees players attempting to survive alone, or with up to three friends in Wakeland City to try and find Daniel North. Having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones to set the trapped souls within free, thus completing Daniel's quest, and bringing the survivors one step closer to learning his whereabouts. Upon burning all the Dolls, The Soulrender will be forced to depart from the immediate area... But not until after it has tried to feed on your souls. Read More...

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With Christmas on its way, we thought it would be a suitable time to bring about another mini-update for Faceless. The Soulrender is still undergoing its latest facelift, and the story is well and truly coming to life in the game. We successfully completed our first basic multiplayer test, and we'd like to show that in action very soon. We released a small teaser on the 16th August of this year which revealed one of the game's dolls in action. Whilst they are only able to control themselves slightly, they are still trapped and waiting to be set free or consumed by the Soulrender.

Set Them Free.

We also released a bunch of new in-game screenshots of our Small Maps, which we believe will be the most commonly played maps due to the larger maps requiring the full concentration and attention of the player. These Small Maps are not related to the main storyline, but they will now contain tidbits of story information provided by Henry North; Daniel's father. These can be found in tape recorders scattered around the Small Maps. Henry North strived to save Daniel from a life of hunting down the paranormal, but as evidenced by the game's plot, he may not have succeeded. Introducing Steven Kelly as Henry North.

Let Him Live.

Here are some screenshots of three out of the four Small maps seen in Faceless.

Click on the screenshots to see them in full-size.

Oakfall Motel.

Wakeland Town School.

Wakeland Town Police Station.

We're still working hard on getting previews ready for you all to see the game in action. As a recap, I'd like to remind you on how the gamemode itself works, and how that will differ from the Small Maps to the Main Maps. The Gamemode surrounds setting innocent souls free, there are dolls scattered all around Wakeland City, and you must make sure you set all these souls free whilst trying to survive. The Soulrender is a severely wounded and injured creature, and this is the only reason why inexperienced survivors have any chance of being able to set all the innocent souls free. Your job will be to collect the dolls one-by-one (The number of dolls depend on how many people are playing) and deliver them to the Ritual Zone.

Before, during, or even after you have set all the souls free, you will need to power up a generator that will open an industrial-strength door and allow you and your friends to enter a safe room. This room is covered in sigils that ward the Soulrender away, allowing the characters to wait it out and escape. The Small Maps will not require this, players will escape by going back towards the entrance of the map. You can certainly imagine how this will come into play when watching the "Let Him Live" teaser!

We hope you all have a great Christmas this year, and we're constantly looking forward to update you on our progress. We understand a few of you are impatient for this project, but this has been a very difficult feat to achieve and some of us have pushed our skills beyond the limit of what we thought we could achieve in order to make Faceless a reality. We know many of you are desiring a release date, and whilst we cannot guarantee one, I will say that we are aiming for Q3 2016. This is not a release date, this is a target that we hope to meet.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

3 months ago News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

11 months ago News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Faceless ~ Christmas Day 2014 Update

Faceless ~ Christmas Day 2014 Update

11 months ago News 9 comments

(Outdated News Content.) Whilst we work our way towards our major update, we're bringing you some big news and some more flashbacks , reveals, and sneak...

Faceless ~ July 2014 Mini-Update

Faceless ~ July 2014 Mini-Update

1 year ago News 24 comments

(Outdated News Content.) We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave...

Post comment Comments  (70 - 80 of 1,131)
Tordiff Jan 23 2014 says:

Will slenderman actually move and walk around like he did in marble hornets, or will he just teleport like in the original game?

+1 vote     reply to comment
dlzombiekilla Jan 24 2014 replied:

Nope he's walking and I think that sometimes if you just stand there and watch him walk towards you, he will run at you. But he ALSO teleports and the walking and running is more randomized.

+1 vote     reply to comment
dlzombiekilla Jan 22 2014 says:

Hey Adam, I am sorry for commenting so soon after, I just got an account so I am no longer a guest, I don't have any knowledge on coding, texturing, modeling, (I'm basicly useless) but I can help with some concept art, I don't know if that jobs open but I wouldn't even do it for a job, I would just do it as a fan or more like a supporter, the content you guys are making is mind blowing with what you can do with the Source Engine.

0 votes     reply to comment
JFreakXD Jan 20 2014 says:


-1 votes     reply to comment
General_Cornwaffle Jan 20 2014 replied:

Someone didn't read everything in the news update...

"We will be shipping out a free version of Faceless with the Hyde Street Station and Forest map, alongside the prologue as a single-player standalone build of Faceless. These are the maps Faceless would have had, if it were to remain free. (With the prologue as a bonus addition!)"

+2 votes     reply to comment
JFreakXD Jan 26 2014 replied:

okay thank you for the reply.

+1 vote     reply to comment
Mitchell777 Jan 7 2014 says:

*awesome game*

+2 votes     reply to comment
Mitchell777 Jan 7 2014 says:

hello everyone.
yes, it is me Mitchell777 i came to apologize.
I. feel. like. an idiot. what happened was, i got the wrong information, and I spoke to soon...

I am actully extremely sorry for buging you guys, sorry sorry sorry sorry sorry sorry soooooooo sorry.....X infinity

in fact, im a HUGE-HUGE-HUGE fan, and i think that Faceless looks AMAZING!!!IM. A. HUGE. FAN. OF. FACELESS!. faceless looks soo freaking awesome...im a huge idiot and again i say im sorry for the harsh insulting...:( i thought you guys were just a bunch of losers, but now i see that that IS NOT true, and mark j Hadley i actually supporting this.

IM A HUGE FAN OF FACELESS!!!! i wish you guys the best of luck in your development.

i downloaded the wallpaper and printed it off as a poster for my room... lol
and i watched the trailer over and over and over again!! its JUST SO AWESOME!!! faceless looks amazing XD :D i would honestly $$pay$$ lots of money to be playing this awesome game...


BTW everything that i said before..."just forget it"... i feel humiliated to have said that to the group of developers that will go Viral popular....
[ Long story short ]
.AND IM EXTREAMLY SORRY TO EVERYONE please forget everything i said earlier.
i wish you the best in your development
sincere apology -mitchell777

p.s. may i become a watch member???

+5 votes     reply to comment
TheHoongs Jan 10 2014 replied:

Apology accepted :D

+3 votes     reply to comment
Rytuklis Jan 7 2014 buried:


I just heard that the entire developer team who was with the project from the very beggining has been double crossed and left out, while Adam told them that the project is on hold and he'll let the developers know when it's back. Apperantly, he found himself a new set of developers and dropped the others from the project without letting them know what's going on. You were so much nicer when the project started, Adam, you never even intended on charging money for this, then you became more and more arrogant, you got me of the team, okay, that's not such a tragedy, but now you screwed over your entire dev team that has helped you rise from the very beggining, and replaced it by a new one, and now youre using the game as a cash cow.. Such a jerk move..

-6 votes     reply to comment
Sklarlight Creator
Sklarlight Jan 7 2014 replied:

I'm sorry to tell you that isn't the case. I personally tried to get back everybody I wanted from the past development team. They either didn't want to, or were busy, or unfortunately didn't match the criteria. I'm the same person I've always been. I've taken the hard decision of allowing the project to progress and to be something greater than it could have ever been. We've been having updates for a while and since we released the New Year's update, do some people become disgruntled, it's a shame. Would you rather us keep it free? Then you'd have a poorly made emulated version of the Eight Pages that would be no better than the Garry's Mod gamemode; Stop it Slender. And I don't want that. Neither does anybody else. Nothing is perfect and in this case, that's how I stand. I'm sorry if I've upset you in any shape or form, but you're wrong. All the best.

+5 votes   reply to comment
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