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It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)

You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)

For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.


Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

10 months ago News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Faceless ~ Christmas Day 2014 Update

Faceless ~ Christmas Day 2014 Update

11 months ago News 9 comments

Whilst we work our way towards our major update, we're bringing you some big news and some more flashbacks , reveals, and sneak peaks at the past, present...

Faceless ~ July 2014 Mini-Update

Faceless ~ July 2014 Mini-Update

1 year ago News 24 comments

We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

2 years ago Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Post comment Comments  (70 - 80 of 1,131)
Tordiff Jan 23 2014 says:

Will slenderman actually move and walk around like he did in marble hornets, or will he just teleport like in the original game?

+1 vote     reply to comment
dlzombiekilla Jan 24 2014 replied:

Nope he's walking and I think that sometimes if you just stand there and watch him walk towards you, he will run at you. But he ALSO teleports and the walking and running is more randomized.

+1 vote     reply to comment
dlzombiekilla Jan 22 2014 says:

Hey Adam, I am sorry for commenting so soon after, I just got an account so I am no longer a guest, I don't have any knowledge on coding, texturing, modeling, (I'm basicly useless) but I can help with some concept art, I don't know if that jobs open but I wouldn't even do it for a job, I would just do it as a fan or more like a supporter, the content you guys are making is mind blowing with what you can do with the Source Engine.

0 votes     reply to comment
JFreakXD Jan 20 2014 says:


-1 votes     reply to comment
General_Cornwaffle Jan 20 2014 replied:

Someone didn't read everything in the news update...

"We will be shipping out a free version of Faceless with the Hyde Street Station and Forest map, alongside the prologue as a single-player standalone build of Faceless. These are the maps Faceless would have had, if it were to remain free. (With the prologue as a bonus addition!)"

+2 votes     reply to comment
JFreakXD Jan 26 2014 replied:

okay thank you for the reply.

+1 vote     reply to comment
Mitchell777 Jan 7 2014 says:

*awesome game*

+2 votes     reply to comment
Mitchell777 Jan 7 2014 says:

hello everyone.
yes, it is me Mitchell777 i came to apologize.
I. feel. like. an idiot. what happened was, i got the wrong information, and I spoke to soon...

I am actully extremely sorry for buging you guys, sorry sorry sorry sorry sorry sorry soooooooo sorry.....X infinity

in fact, im a HUGE-HUGE-HUGE fan, and i think that Faceless looks AMAZING!!!IM. A. HUGE. FAN. OF. FACELESS!. faceless looks soo freaking a huge idiot and again i say im sorry for the harsh insulting...:( i thought you guys were just a bunch of losers, but now i see that that IS NOT true, and mark j Hadley i actually supporting this.

IM A HUGE FAN OF FACELESS!!!! i wish you guys the best of luck in your development.

i downloaded the wallpaper and printed it off as a poster for my room... lol
and i watched the trailer over and over and over again!! its JUST SO AWESOME!!! faceless looks amazing XD :D i would honestly $$pay$$ lots of money to be playing this awesome game...


BTW everything that i said before..."just forget it"... i feel humiliated to have said that to the group of developers that will go Viral popular....
[ Long story short ]
.AND IM EXTREAMLY SORRY TO EVERYONE please forget everything i said earlier.
i wish you the best in your development
sincere apology -mitchell777

p.s. may i become a watch member???

+5 votes     reply to comment
TheHoongs Jan 10 2014 replied:

Apology accepted :D

+3 votes     reply to comment
Rytuklis Jan 7 2014 buried:


I just heard that the entire developer team who was with the project from the very beggining has been double crossed and left out, while Adam told them that the project is on hold and he'll let the developers know when it's back. Apperantly, he found himself a new set of developers and dropped the others from the project without letting them know what's going on. You were so much nicer when the project started, Adam, you never even intended on charging money for this, then you became more and more arrogant, you got me of the team, okay, that's not such a tragedy, but now you screwed over your entire dev team that has helped you rise from the very beggining, and replaced it by a new one, and now youre using the game as a cash cow.. Such a jerk move..

-6 votes     reply to comment
Sklarlight Creator
Sklarlight Jan 7 2014 replied:

I'm sorry to tell you that isn't the case. I personally tried to get back everybody I wanted from the past development team. They either didn't want to, or were busy, or unfortunately didn't match the criteria. I'm the same person I've always been. I've taken the hard decision of allowing the project to progress and to be something greater than it could have ever been. We've been having updates for a while and since we released the New Year's update, do some people become disgruntled, it's a shame. Would you rather us keep it free? Then you'd have a poorly made emulated version of the Eight Pages that would be no better than the Garry's Mod gamemode; Stop it Slender. And I don't want that. Neither does anybody else. Nothing is perfect and in this case, that's how I stand. I'm sorry if I've upset you in any shape or form, but you're wrong. All the best.

+5 votes   reply to comment
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