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Blog RSS Feed Report abuse Latest News: Eden Star - SplinterMites on the Plains

1 comment by Zumf on Apr 18th, 2014

Hello again!

You may recall a couple of weeks ago we showed you the SplinterMite enemy model.

Tonight, it is our pleasure to show you some (very rough) footage in-game of the little critters scampering around in the desert without a care in the world.

As we have said before, please be aware that this is pre-alpha footage and all assets, animation, and behaviour is work-in-progress and is subject to change. In the video below, we must stress that there is no AI at work here, and we’re currently working to get their sneaky, predatory behaviour working in our environments. There are some really cool things we’re planning on doing with them.

Our environment artists and level designers are moving forward in leaps and bounds with the persistent map, and it’s becoming populated with some great looking foliage and other assets to enhance your exploring, destroying, hunting, and being hunted.

Two weeks ago we were at EGX Rezzed in Birmingham, where we had a great time meeting gamers, fellow Indie Developers and Games Industry veterans. We showed off the Pre-Alpha Demo, and talked about how Eden Star is evolving. You can see a great interviews with John and Kyle below!


Thanks to everyone both public and press who talked to us, and we look forward to delivering more news to you soon!
Thanks for reading! If you've got anything you want to say about today's news, or anything else, head over to the forums to talk to the Devs!

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here!

Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (0 - 10 of 73)
NaikJoy Mar 2 2014, 6:58am says:

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

+3 votes     reply to comment
Jonny_T Mar 2 2014, 8:11pm replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes     reply to comment
NaikJoy Mar 3 2014, 6:44am replied:

:D yep.. or Eden Star or this

Please look at this and tell me that its awesome :D

+2 votes     reply to comment
Jonny_T Mar 3 2014, 7:49am replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote     reply to comment
NaikJoy Mar 3 2014, 3:45pm replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote     reply to comment
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
TheSparrowsJourney Feb 23 2014, 7:15pm says:

This game has a lot of potential, here's my first impressions:

+4 votes     reply to comment
Jonny_T Feb 23 2014, 8:40pm replied:

Many thanks Sparrow!

+1 vote     reply to comment
shakespub Feb 22 2014, 9:42pm replied:

My pleasure & again look forward to the game's success...cheers!

+2 votes     reply to comment
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