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Blog RSS Feed Report abuse Latest News: Eden Star Upgrades : The Gauss Gun

3 comments by Jonny_T on Sep 27th, 2014

Hello again from the Flix studio!

We've shown a lot about the environment of Eden Star, but very little on the really cool stuff such as crafting, build systems, upgrades and weapons. Therefore we decided to put a series of updates together over the coming months to give you a taste of what about the systems in Eden Star are different to most survival creation titles out there... So to kick it all off, ladies and gentlemen, introducing your new best friend and first in of our Tool upgrades : The Gauss Gun.

We want you to feel like the badass you are when you step out into the wild lands of Pharus 7, and we thought the best way to give you that feeling was to put a rapid fire electromagnetic cannon inside your arm.

Watch the video below and see it in action! Please be aware that this is a WORK IN PROGRESS build and is ongoing, therefore models, animations, materials, PFX, and sound will all change (improve!) before final release (or at least, that's what we're planning to do...).

Your RMD (or Tool) on your arm can equip a variety of modules that extend and augment its capabilities. The Gauss gun is one of those modules, which you may construct at your Eden Kit.

The Gauss Gun fires a hail of tungsten flechettes that are electromagnetically accelerated along its extended barrel, powered by supercapacitors included in the base of the magazine.

The best thing about the Gauss Gun is that unlike other weapons (yes, there are more weapons!) you can continue to use the RMD’s secondary and tertiary functions without needing to unequip it! This means you can do cool things like pick up an enemy and unload a barrage of flechettes into it and then slam it into a wall to finish it off!

There’s no thrill like overkill.

See you again soon!

If you've got anything you want to say about today's post, or anything else, why not post on:

The Forum
Steam Greenlight
Steam Group
Eden Star Subreddit

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here! Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (0 - 10 of 82)
INtense! Sep 27 2014, 11:46pm says:

looking amazing, UE4 put to work

+3 votes     reply to comment
Guest Sep 4 2014, 3:22pm says:

put this on steam!

+1 vote     reply to comment
ghost59 Jul 21 2014, 11:52am says:

i cant wait for this game

+1 vote     reply to comment
Guest Jun 22 2014, 5:48am says:

Really cool stuff! Glad we have at least moddb to have some news, the forums seems completely dead since March.

If I never came here, I would think the project is completely dead!

Any update on the June Alpha release? There were not any official announcement since 2013 on the forums :(

+1 vote     reply to comment
Superking89 Jun 27 2014, 9:06am replied:

it looks very cool, i hope the project dont get canceled, watching this game since months and will buy it instantly when the alpha is released, maybe earlier :)...

+1 vote     reply to comment
Jonny_T Jun 27 2014, 8:02pm replied:

Hey SuperKing, just to clarify, Eden Star is VERY much alive and kicking - a lot of work is going on right now with it and the team are working extremely hard to get the Pre-Alpha UE4 build out as soon as possible, as we are an indie team that also contracts for external projects (works on other projects to keep Eden Star funded) we sometimes have to shift development dates back and forth. We are now working on Eden Star with a strong, dedicated group from the team and so can't wait to share with you the results :)

So please keep in touch and let us know your thoughts and feedback so that we can take it into consideration as we progress! Thanks again.


+1 vote     reply to comment
Superking89 Jun 29 2014, 6:01pm replied:

alright sirs and madam, you got me, i ve bought a license :)
i am excited for your progress, keep up your good work

+2 votes     reply to comment
Jonny_T Jun 24 2014, 11:54am replied:

Hey, apologies for the lack of updates on the forums AND to the guesstimated June release date!

If you check the front page of the website (or the blog/any of our social media outlets - or or ) we release updates through the site as and when we can - the June update has unfortunately been pushed back to an estimated release of Q4 2014 (and we REALLY should have made that more known - our bad on that one!), but we want to show people progress as much as possible so please feel free to ask on the forums if you have any questions, or ask here.

Thanks again for your support!

+1 vote     reply to comment
sammy0094 May 11 2014, 1:51am says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
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