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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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Greetings Pioneers!

Bam! We've got something more special for you to dig your eyes into - we've landing a couple of video features showcasing some of the new gameplay we have been working on in the early game stages.

We’ve focused heavily on making interactive pick up items that you can now find throughout the level, placing ambient sounds, refining meshes, setting up AI to spawn and distributing cool loot for you to find, it’s really coming together!

You can find a walkthrough preview here -

And an actual in game preview here -

We hope you enjoy!

Here’s what we’ve been up to:

John - Lead Designer

Well, call me Mr flexible, all over the shop today.. I’ve been filling in doing a bit of testing as well as organising task progress and where people should be spending their time to be most effective. It’s really ashame I don’t have 5 arms, or something, which sounds like it might make things easier.. but probably would just freak everyone out instead.

Matt - Art Director

Well, you can now see items for what they are in the world as it stands. This means lots of epic loot will be coming to the world, mainly useful stuff, but also expect to see some easter egg items hidden around... Been focusing on a lot of in world meshes and setup for their use as items. Also - check out the surprise preview videos we've included, as a bonus you get to listen to my lovely voice.

Tristan - Senior Developer

This week i have been continuing on helping out with the crashes in multiplayer. After fixing the last load it appears they multiplied so we are trying to track them all down and fix them. Some of them are quite difficult to reproduce which is always fun :D

Yves - Senior Developer

Working through some bugs, mainly to do with with the Axe and our new melee, currently it's been doing very little damage to certain object types and enemies so this has needed a bit of work to get working right.

Lee - Technical Director

Ok I won't lie, stressed up to the eyeballs with the issues we've had lately. Mainly due to updated engine build merges as everyone following will know. But the light at the end of the tunnel is showing as we're gradually eradicating a lot of the issues slowly through some rigorous testing. Big thankyou to Epic for the feedback keeping us moving forward to a stable release with some huge changes.

Also started looking into our A.I priority targeting so designers can specify important targets aside from the player in feature locations like this..

Ricky - Senior Developer

Implemented crafting on player basic functionality so we can see where this stuff can take us and what changes we might want to make before doing a more full pass on it.

I’ve also helped all over the shop looking into bugs and tweaks of mine and others. The E to interact is misbehaving occasionally and will get the second most sternest talking to, but it’s not yet at the stage of an angry e-letter or ringing it’s parents so we can rejoice at that at least.

Marcin - Designer

Wish Marcin a happy Birthday! He’s taking some time off to celebrate his coming of age. Happy Birthday Marcin
Joe - Environment Artist

Mainly working on creating meshes for the new locations this week and planning ahead for nailing that new-player-experience! Can’t wait to show off all the awesome stuff the guys have been working on!

Tom L - Character Artist

I’m back! Working through bakes for the characters, so we can get them into the big new exciting changes that are going into the game.

Tom W - Designer

This week I’ve been having a bash at the AI encounters, starting by creating a nice way for us to place and script encounters, allowing for them to change based on the various decisions the player makes approaching these combat areas. As usual, I’ve also been working on sprucing up the Dam’s interior, squashing any bugs I can find and generally livening the place up a bit.

Alex - Designer

Still hard at work on the transmitter area, I’ve been tweaking AI spawns and types, setting loot locations, and just overall making sure it plays well. On top of that, making updates to the big relay piece, creating secret paths to cool locations and testing them out too. It’s all coming up to a pretty playable piece of game now. So then we just need to make it pretty.

Lauren - Animator

Early this week I have been working more on the opening sequence to the game with Matt, more recently I have been putting together some audio cues for placement in the new areas and with interactive objects.

Andy - Lead QA

Off on the old Jolies! It’s a rare thing that I take breaks of longer than 2 days, it’s also rare that my grammar is spot on. That’s why it's not actually Andy writing this. Love you all, Andy will be back to harass you with details about his daily happenings very soon.

See you in the fray!

-Team Flix

 Bug fixes, Final pass UI, and Vehicles incoming!

Bug fixes, Final pass UI, and Vehicles incoming!


Whilst resolving a lot of the major issues that everyone has flagged up on Steam, we're hot on the features and content train, as well as a final UI pass...

December Development Update - Multiplayer Sneak Peak

December Development Update - Multiplayer Sneak Peak

News 1 comment

We're featuring some big up and coming changes to multiplayer in this weeks blog! Watch several of us attempt to take down a Thunderfoot while testing...

November Update - Game intro progress & Mechs?!

November Update - Game intro progress & Mechs?!

News 1 comment

Ready your cyborg eyeballs o_o. Our latest development blog has insights into what's just around the corner for our single player introduction! The experimental...

Experimental Branch Update! v0.2.2

Experimental Branch Update! v0.2.2


We've just dropped another build to our experimental branch! This contain a huge change to the materials stystem, a new object scanner, and a heap of...

Comments  (0 - 10 of 118)

are you guys looking for artists by chance?

Reply Good karma Bad karma+4 votes

for the first time since a long time i see a good looking survival exporation sandbox game with good looking creature and what seems to be nice animation and correct AI. tracking it.

edit: i am looking for a similar kind of game with a good atmosphere and well done AI/creature and animation. i hope this game will succeed in creating this where all the other ones failed.

Reply Good karma Bad karma+4 votes

I can publish your game in my blog? is a latin blog.

Reply Good karma Bad karma+3 votes

I just jumped on the experimental build after not playing for awhile and to put it simply....DAYUUUUUMM!! You guys are on fire!

Reply Good karma Bad karma+4 votes
Jonny_T Creator

Thanks dude! We'll be online over the holidays playing on the new servers so come join us :)

Reply Good karma+3 votes

Sounds great what is the server name?

Reply Good karma Bad karma+2 votes

Lovely looking work there folks. I'll vote for ya!

Reply Good karma Bad karma+4 votes

A lot of people are talking about having played it. Is there a way to play it/slash buy it?

Reply Good karma Bad karma+2 votes
Lanim Creator

Eden Star is available as a Pre-Alpha on Steam Early Access here :

The game is still in development, so things will change with each update; features added, bugs fixed, variables balanced etc. If you are happy with the current features, go for it- we'd love to hear your feedback!

Reply Good karma+2 votes

How are the world (worlds - maps??) in this game?
Is it one big open world, or several maps the player can roam around in?

Reply Good karma Bad karma+2 votes
clarky006 Creator

Thanks for the question Ferdyfist,

The current world (island) is one and a half kilometers of area to explore. We are currently working on an 8 kilometer map for the multiplayer Alpha. Multiple islands (maps) are something we would like to deliver in the future, but one big open world is our current plan for the Alpha :)

Reply Good karma+3 votes
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