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0 comments by clarky006 on Aug 31st, 2015

August Dev Update 2

Greetings Pioneers!

Another development report coming right your way! with insights into further progress on the Island, a vicious flying creature and other goings on.

Lee - Technical Director

This week I have continued with the work to move functionality out of blueprint and into code. I’ve also been working on making sure I stamp on any new bugs this has created.

Tristan - Senior Developer

I have been fixing some bugs with the power and build systems - like telling turrets that have power that they are actually allowed to shoot at enemies and not just to use my power. Pesky turrets.

Joe - Environment Artist

This week I’ve done an initial pass of Onyx placement for the Island edges of the new map. I’ve also worked on Post Process effects and fixed a bunch of issues that were introduced when the Rock shader was refactored.

John - Lead Designer

This week we have been finalising the progression designs and working through the initial balancing pass on the on the upgrade system in order to review implementation feasibility. I’m also currently working with the team to keep production tight and so far we are on track to release the new build system by the end of next week.

If we can also get the new foliage system finalised with all of the ‘take damage’ functionality, we may be also able to release an update to the current map for people to play around in. My next focus for this week coming will be to nail down the final progression designs (all of the buildings and player loadout changes so that you start weaker, but with new features to balance it - leaving you feeling vulnerable but wanting to progress) and then work towards concepts with Gav Master Flash, AKA. Gav for the aesthetic counterparts.

Yves - Senior Developer

This will be short as I have been recovering from some sort of flesh eating bug in my mouth. I’ve been working fixes for the build, next week is where the magic will properly happen.

Tom - Character Artist

Been working on the Ika’s bigger brother; the IKA Viper!

Carlos - Developer

I have been finalising the last few elements of our new HUD, getting them in and working as we want, adding the new ‘fadeability’ functionality to the elements that need it. The new HUD should allow us to turn more post-process effects on and make our wonderful world even shinier and prettier! In addition I’ve been helping Ricky debug the new Build menu to work perfectly.

Matt & Marcin - Art Director, Designer

This week me and Marcin have teamed up to clean up the build so it looks equally as nice as it works. Matt has been working on additional HUD icons for our build system and clean up of visuals for the material surfaces. As well as collision and socket debugging for build, Marcin has also been working away at Juggernaut mechanics. We are one, we are Matcin.

Lauren - Animator


The wind is in my hair, sand at my feet, and Sheep everywhere. I appear to have gotten lost on the way to work yesterday…Otherwise I’ve been working on updates to the game guide that will be released next week whilst refining animations for all of our upcoming creatures such as the Walker and Swamp Snake. Alongside this I have been finishing the 3rd person Pioneer smash animations ready for multiplayer.

Andy - Lead QA

I’ve been working with Joe and Matt to get the Onyx cliff rocks placed around the edge of our new map. (FYI, it’s not as easy, or fun, as it looks) I’ve also been testing the new build mechanic and working with the guys to iron out any bugs.

Ricky - Developer

I have had the luxury of revisiting many long untouched UI and HUD systems and refactoring them to work with the many many changes going in for our new build system and multiplayer.

Gav - Concept Artist

This week I've been working with one of our other designers on additional creature concepts and a stripped down, basic version of the MATA Tool.


You can keep up with our progress and latest developments via our Trello boards

-Team Flix

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Post comment Comments  (0 - 10 of 109)
ferdyfist
ferdyfist Jul 6 2015 says:

How are the world (worlds - maps??) in this game?
Is it one big open world, or several maps the player can roam around in?

+1 vote     reply to comment
clarky006 Creator
clarky006 Jul 7 2015 replied:

Thanks for the question Ferdyfist,

The current world (island) is one and a half kilometers of area to explore. We are currently working on an 8 kilometer map for the multiplayer Alpha. Multiple islands (maps) are something we would like to deliver in the future, but one big open world is our current plan for the Alpha :)

+1 vote   reply to comment
Bmikes
Bmikes Jul 1 2015 says:

Good work! I picked up the game and it's pretty unique and fun. It can be pretty challenging though so it would be more fun if I could bring a friend with me in a CO-OP mode. I am hoping you have a plan for that. Keep up the good work.

+1 vote     reply to comment
clarky006 Creator
clarky006 Jul 2 2015 replied:

Hi Bmikes

Thanks for the support! and yes we most definitely have plans for co-op play in the future :) You can see any current development progress via our public Trello board here - Trello.com

+1 vote   reply to comment
Erayser Staff
Erayser Jun 22 2015 says:

Impressive! Keep it up guys. We curated your game on Steam by the way: Steamcommunity.com

+2 votes   reply to comment
Jonny_T Creator
Jonny_T Jun 26 2015 replied:

Huge thanks Erayser!

We have a big update later this year with the launch of Multiplayer and much more content including the final mechanics that are yet to be revealed... We would love to work with the community and sites of IndieDB and ModDB to announce it and deliver a little extra to the community and staff that we owe a great game to :)

Thanks again for the support!

+1 vote   reply to comment
Talorcan
Talorcan Jun 11 2015 says:

When I bought this game I had nothing more to say than
"Was about time someone made a game like this"
You know its so ******* awesome to jump down a hill, straight to your Eden Kit that is being attacked, and throw the enemy into a tree while in mid-air.
Absolutely amazing.

+2 votes     reply to comment
LaGNeVeRFaiLs
LaGNeVeRFaiLs Apr 4 2015 says:

this game is aWesome! Concept, Models, and Systems is Just Splendidly Amazing!

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Apr 4 2015 replied:

Massive thanks for the feedback -

Please spread the word and check out the steam forums :: Steamcommunity.com

And also our regularly updated Trello board :: Trello.com

We're taking suggestions with feedback so any support is really appreciated!

+2 votes   reply to comment
Lord_Midas
Lord_Midas Mar 12 2015 says:

Met Kyle and Andy at Razzed 2015 today. Top lads.
I remember seeming Eden Star at EGX 2013 and it was very minimal. 'Tron like' they called it. Now it's a lush, and frankly beautiful, world. It plays smoothly and has some surprises (the mad Glove of Awesome flinging of creepy wazznames into trees is brilliant). Looking forward to the guys filling the world with even more critters.
What I saw was very polished and very impressive for the work of a dozen or so peeps. Keep up the excellent work.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Mar 19 2015 replied:

Hi Lord_Midas, many thanks good sir! :)

'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.

Thanks again!

+1 vote   reply to comment
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Eden Star
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Released Jan 30, 2015
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