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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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Greetings Pioneers!

Firstly a massive thank you for those of you that joined us in our server stress test last night! We had great fun playing with you all, building some epic bases and working together to defend them (at least some of us!).

The test was very useful, we have highlighted some of the issues encountered such as apparent server hangs and fluctuating high ping for certain clients, and we're now debugging them internally. Hopefully we will have fixes for them soon alongside future feature releases.

We're also running a 10% discount on the game currently! If you've been watching we would love to see you get involved :)

Here is what we've been working on this week:

John - Lead Designer

This week I have been planning the production for the next few months, up to Alpha complete, there are several upcoming big features that we’re really excited about!

I’ve working with the team on final design solutions for the build and the new fortifications system. We’ve also started designing the logic for a switches and triggers system. We are hoping to introduce this to allow for more control over utilities such as doors, potentially it could also be used for making and triggering traps.

Matt - Art Director

Moar epic weaponz. Before we implement the modular system I’m fully developing the components for other guns. So far I’ve put together some shiny engine materials for the Shotgun.



I’ll be working on further visual design for our final building fortifications next and developing our grenade launcher for more explosive action!

Tristan - Senior Developer

This week I have been finishing off foliage replication system to cater for mass destruction of foliage. I have also been creating the new save version to work with the new foliage destruction as well as the new light panels. Unfortunately this means we will need to wipe old saves. Hope you enjoy the new lights.

Lauren - Animator

This week I have been finishing up the modular weapon prototype, ironing out the glitches, attaching scopes, battling with inverse kinematics and generally tidying up the animations. I've also been setting up the shotgun as a complete weapon to be added before the modular system is released.



Yves - Senior Developer

Not much to tell other than I have been reworking the inventory from the ground up, this will be important for things like loot and the survival mechanic we will be introducing later on in the year.

Lee - Technical Director

This week I continued working with the new water based snake and I think it is virtually finished. I have also been putting pen to paper for the planning stages of Allied AI that the player will eventually be able to command and control.

Tom - Character Artist

Continuing on from last week, this is the latest work in progress on a new fauna beast I’ve been working on!



Ricky - Developer

Inventory menus and some slightly tweaked mechanics for them to be ready for content expansions in the future, such as how we will categorise items and allow the use of multiple “optional” materials for a single item. This week the menus are about 20% cooler… err I mean more completed. Still plenty more to do, though.

Marcin - Designer

Fewer designs and more hands-on work was what this week had in store for me. I had been helping out Lauren with the weapons and Ricky with the inventory, but mostly I have been working side by side with Matt and Yves on the implementation of “Fortifications”.

They are the next step we are taking with our build mechanic, which is supposed to address a few issues, one of which is the natural consequence of our design - the “double-walling”. On another note we wanted to seize this opportunity and cull the number of primitives that used to accomplish the same goal, and update the visuals on all of the primitives too!

Joe - Environment Artist

This week I’ve worked with John and Matt on nailing down the aesthetic for the second ‘Fortification’ set. I’ve nearly finished the initial 3D visual work on these, with just the door left to do.



Simone - Concept Artist

I am Re-plenishing my art Chi, and resting my drawing hand. I can feel the power building within, will the tablet be able to withstand my pen pressure when I return. Only time can tell.



Andy - Lead QA

Talking with the guys from Multiplay to resolve some issues with the servers. Working with John to organise the server stress test, and crushing bugs. I’ve also been dealing with the crippling pain of Kef leaving and worrying if the people at his new job mocking him for how he uses his mouse.

See you in the fray!

-Team Flix

January Development Update 4

January Development Update 4

News 4 comments

Features are coming. There's lot of neat stuff in the works to show this week, all for you my pretties.

January Development Update 3

January Development Update 3

News 5 comments

Got buildings? we're previewing the development of our build system this week as we start to add some further polish.

January Community Spotlight & Development Update!

January Community Spotlight & Development Update!

News 3 comments

Got base? we showcase some of the leading community members builds after our recent server fixes. We've also got a recap on what we're working on right...

January Development Update

January Development Update

News 0 comments

Full inventory plans, new enemies and items such as lights and alternate storage are at the forefront this month.

Post comment Comments  (0 - 10 of 115)
ShakesPub
ShakesPub

I just jumped on the experimental build after not playing for awhile and to put it simply....DAYUUUUUMM!! You guys are on fire!

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Jonny_T Creator
Jonny_T

Thanks dude! We'll be online over the holidays playing on the new servers so come join us :)

Reply Good karma+2 votes
ShakesPub
ShakesPub

Sounds great what is the server name?

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Orac|
Orac|

Lovely looking work there folks. I'll vote for ya!

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voidarmy1
voidarmy1

A lot of people are talking about having played it. Is there a way to play it/slash buy it?

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Lanim Creator
Lanim

Eden Star is available as a Pre-Alpha on Steam Early Access here :
Store.steampowered.com

The game is still in development, so things will change with each update; features added, bugs fixed, variables balanced etc. If you are happy with the current features, go for it- we'd love to hear your feedback!

Reply Good karma+1 vote
ferdyfist
ferdyfist

How are the world (worlds - maps??) in this game?
Is it one big open world, or several maps the player can roam around in?

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clarky006 Creator
clarky006

Thanks for the question Ferdyfist,

The current world (island) is one and a half kilometers of area to explore. We are currently working on an 8 kilometer map for the multiplayer Alpha. Multiple islands (maps) are something we would like to deliver in the future, but one big open world is our current plan for the Alpha :)

Reply Good karma+1 vote
Bmikes
Bmikes

Good work! I picked up the game and it's pretty unique and fun. It can be pretty challenging though so it would be more fun if I could bring a friend with me in a CO-OP mode. I am hoping you have a plan for that. Keep up the good work.

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clarky006 Creator
clarky006

Hi Bmikes

Thanks for the support! and yes we most definitely have plans for co-op play in the future :) You can see any current development progress via our public Trello board here - Trello.com

Reply Good karma+1 vote
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Eden Star
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Windows
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Flix Interactive
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Latest tweets from @flixinteractive

Jan 9 2016

Go check out T.co playing @EdenStarGame right now.

Jan 8 2016

Can't wait to hear your feedback! Get your arse online and smash some multiplayer bugs!!! T.co

Dec 22 2015

Come and find Eden Star in the Steam Winter sale. We couldn't quite beat Total Annihilations 105% off deal, but... T.co

Dec 22 2015

Shutting the servers down momentarily, for a little routine maintenance. I'll be back up very soon!

Dec 21 2015

Eden Star v0.1.2 Multiplayer is now live! Happy Christmas to everyone, and a massive thank you to all our team... T.co

Dec 15 2015

Vote in the indie top 100 for a chance to win #EdenStarGame and a bunch of other titles! T.co

Dec 12 2015

RT @IndieDB: More amazing Indie games up for grabs with @FlixInteractive & @Iceberg_Int joining the giveaway, vote to be eligible T

Dec 11 2015

RT @EdenStarGame: Take a look at our latest #DevBlog and don't forget to vote for #EdenStar on IndieDB as #IOTY T.co

Dec 11 2015

RT @EdenStarGame: The @EdenStarGame blog consists mostly of being the first to open the doc&writing slanderous things about other members o…

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