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3 comments by clarky006 on Jan 23rd, 2015

Welcome Pioneers,

On Friday January 30th the latest version Eden Star Pre-Alpha v0.0.1 will finally be released via Early Access to Steam!

To all of you that have supported us to date via Humble, the purchase widget on the Eden Star website has been temporarily removed from the site and we have an email going out to you early next week (we just need to update a few item descriptions this weekend, then compile, test and upload the build to Humble!) informing you that you will now have exclusive access to the build prior to the 30th.

In addition, we will also be sending our early backers an "Art of Eden Star v0.1" PDF book to download as a small thank you for being the first to believe in the project, this will also be distributed via Humble.

The team at the Flix have been hard at work these past few weeks, fixing issues, polishing the basic level and stomping on those pesky bugs.

So, a massive thanks for your time, support and patience. Stay awesome!

If you've got anything you want to say about today's post, or anything else, why not also post on:

The Forum
Steam Greenlight
Steam Group
Eden Star Subreddit

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Post comment Comments  (0 - 10 of 92)
=Dre@meR-
=Dre@meR- 8hours 34mins ago says:

I'm untested. But since nearly no game fulfill promises in early access, I can't trust my money before release.

Hope you will be an exception.

Still, until the release.

+1 vote     reply to comment
Thaiauxn
Thaiauxn Jan 24 2015, 12:11am says:

Still excited as hell to play this. Love every new post.

+2 votes     reply to comment
Emiya-Archer
Emiya-Archer Jan 23 2015, 4:04pm says:

Tempted to pick up the Unreal 4 Pre-Alpha on the 30th but I'm not sure if I'll be able to run it, my specs are:

AMD Radeon HD 7800 Series (need to upgrade and want to invest in something good but can't afford to for a while)
Vram 4GB
Intel Core i7-3820 CPU @ 3.60GHz
Ram: 16 GB
(and OS Windows7 SP1)

As much as I don't mind having to lower the settings I got to try the Unreal 3 Demo before and no matter how I changed the settings around it had some bad fps/lag, which now has got me worried for purchasing the Unreal 4 Alpha as much as I am very interested in Eden Star though.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Jan 23 2015, 6:14pm replied:

Hi Emiya,

If you have the UE3 demo you will have access to the UE4 builds and beyond! Although we cannot guarantee that it will work on all systems at this stage, if the Radeon HD7800 is equivelant to the Nvidia GTX650 then it is a card we will aim to support as soon as possible. The rest of your spec should be more than capable as we are currently run a minimum of i5 with 8GB of Ram.

+1 vote   reply to comment
BloodRaven9
BloodRaven9 Dec 31 2014, 9:54pm says:

I think I'd pay 60 bucks for this game, totally looks like a high-class game :)

+3 votes     reply to comment
clarky006 Creator
clarky006 Jan 3 2015, 1:14pm replied:

Appreciate the compliment BloodRaven. We want to give everyone the most bang for their buck with Eden Star. As you might of heard we'll be continuing to develop and expand the game with everyone's input after our initial pre-alpha early access release. We can say for certain that you won't be paying as much as $60 for it during early access :)

+2 votes   reply to comment
Guest
Guest Jan 9 2015, 7:54pm replied:

Question (because I'm feeling too lazy to go to the forum):If you ever make more games (which I can only hope) would you plan on ever making this free to play or free to play for a limited time?

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Jan 9 2015, 8:46pm replied:

Free to play is something that we have always been massively into as a concept! The whole team can understand that free to play has its place in core gaming after seeing he success of DOTA and others, our main concern would always be that it's fair to pay and that the gamer is getting something that they want for their money when they do pay.

Truth be told... There is actually a full free to play component that was designed for Eden Star and has been pitched to major publishers, however to put something like this in place it costs greatly and we would therefore not be the owners of the world. So, Early Access with a lower up-front cost gives us both the flexibility to hear and act on our communities collective requests, but also gives Flix the control over making the game the best it can be, which in-turn helps build community and therefore, one day (if we make enough money to pump back into the game) attempt the crazy free to play idea! (Server costs alone are a HUGE commitment, plus data protection, hack protection etc.)

How would you like to see free to play implemented? (Other than the game being free to initially play, do you have suggestions as to how you would be happy for it to make money whilst you play? Eg. Skins that don't affect gameplay or new gameplay/areas to explore for those who pay Etc. ?)

+1 vote   reply to comment
ShakesGaming
ShakesGaming Nov 14 2014, 10:51pm says:

Latest day/night vid...epic! Would love to see another test level released where we can play with this new stuff...don't make us beg. ;)

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Nov 15 2014, 4:32am replied:

It's getting there Shakes :)

We are going into local tests very soon, but there are many bugs at the moment that need squashing and so we are getting as many sorted as possible before release! We are soon to announce a private test day held at the Epic Games Lab at Staffordshire University with 70+ people to see how it plays and to check for bugs. We will then a announce when the intended release date is for the soft-launch of the early access game via Steam. We have a LONG way to go before Eden Star is truly the vision that we want it to be, but that needs to be shaped by the people who have invested their time and money (you!) into the embryonic state of the Eden Star universe. That's what we always intended and what we want to see through.

After release we will be attempting to support as many people as possible in order to get the game running on as many systems as possible, any crashes crushed, bugs squashed and the game a little optimised to keep the framerate up. After that, it's where the real fun starts :)

+2 votes   reply to comment
ShakesGaming
ShakesGaming Nov 15 2014, 6:48am replied:

Thank you for the overview/vision...sounds like a great plan. ;)

+2 votes     reply to comment
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