Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.
Thanks to all of you that have been giving feedback for the experimental branch so far, we have found and (hopefully) fixed a number of issues. We feel it is now stable enough to be opened for anyone who wants to give it a try!
Bug fixes and changes since the last experimental release:
It's singleplayer only in the current experimental branch build of Eden Star (for now)
We are optimising multiplayer and implementing the introduction components for the game before we do a full release into our main branch. Our release date for this is TBA.
All balancing is a working progress.
To access the Experimental branch:
Here's our overview of the main features that will be hitting steam in Eden Star when our new build goes live.. plus a bit of eye candy and a video preview...
After our recent build update last Friday we're starting to see the fruits of our labor with the upcoming survival system.
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