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5 comments by Zumf on Aug 29th, 2014

Hi, guys. It's Marcin, Technical Artist here again with a shiny, new update for you. It's been a while since we showed you any of the new gameplay systems and so we thought we would give you an update on the reimplementation of the environmental destruction in the world.

Our main aim with destruction has always been to create a fully interactive environment. That doesn't always mean that everything can be fully destroyed, but instead we make sure that you can make your mark on everything within the world. This includes rocks and foliage, varying from little clumps of grass to massive trees.

As the world of Pharus 7 is a terraformed landscape, it is a merging of both familiar Earth-like terrain and alien landscape, where anything not fully destroyed will grow back over time. Everything you 'mine' in Eden Star provides you with resources in one form or another. Rocks, mineral deposits, or crystals contain alien mineral materials, while foliage and trees provide more organic substances such as rubbers or fibers, which you can use in the construction of outposts and equipment. Smaller foliage will not produce materials but can be absorbed as energy to power your kinetic RMD abilities. In essence, when you finally land on Pharus 7, we want you to know that everything you see can be used.

The art direction allows the destruction to feel fluid, natural, intuitive, and make you feel powerful. As you will spend a lot of time deconstructing and farming the world to survive we want it to look and feel awesome as you do it. There are a lot of firework-inspired particles put in place to reward every interaction.

The making of this system has been a lot of fun, but we definitely hope that it will be even more fun to play it. In any case, we are very happy for you guys to see our early progress on this and we really hope you like it. As always, everything you see and read here is a work in progress and as such is subject to change. Thank you all so much for reading and continuous support and see you next time.

If you've got anything you want to say about today's post, or anything else, why not post on:

The Forum
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Eden Star Subreddit

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here! Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (0 - 10 of 81)
Guest Sep 4 2014, 3:22pm says:

put this on steam!

+1 vote     reply to comment
ghost59 Jul 21 2014, 11:52am says:

i cant wait for this game

+1 vote     reply to comment
Guest Jun 22 2014, 5:48am says:

Really cool stuff! Glad we have at least moddb to have some news, the forums seems completely dead since March.

If I never came here, I would think the project is completely dead!

Any update on the June Alpha release? There were not any official announcement since 2013 on the forums :(

+1 vote     reply to comment
Superking89 Jun 27 2014, 9:06am replied:

it looks very cool, i hope the project dont get canceled, watching this game since months and will buy it instantly when the alpha is released, maybe earlier :)...

+1 vote     reply to comment
Jonny_T Jun 27 2014, 8:02pm replied:

Hey SuperKing, just to clarify, Eden Star is VERY much alive and kicking - a lot of work is going on right now with it and the team are working extremely hard to get the Pre-Alpha UE4 build out as soon as possible, as we are an indie team that also contracts for external projects (works on other projects to keep Eden Star funded) we sometimes have to shift development dates back and forth. We are now working on Eden Star with a strong, dedicated group from the team and so can't wait to share with you the results :)

So please keep in touch and let us know your thoughts and feedback so that we can take it into consideration as we progress! Thanks again.


+1 vote     reply to comment
Superking89 Jun 29 2014, 6:01pm replied:

alright sirs and madam, you got me, i ve bought a license :)
i am excited for your progress, keep up your good work

+2 votes     reply to comment
Jonny_T Jun 24 2014, 11:54am replied:

Hey, apologies for the lack of updates on the forums AND to the guesstimated June release date!

If you check the front page of the website (or the blog/any of our social media outlets - or or ) we release updates through the site as and when we can - the June update has unfortunately been pushed back to an estimated release of Q4 2014 (and we REALLY should have made that more known - our bad on that one!), but we want to show people progress as much as possible so please feel free to ask on the forums if you have any questions, or ask here.

Thanks again for your support!

+1 vote     reply to comment
sammy0094 May 11 2014, 1:51am says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote     reply to comment
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
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