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Blog RSS Feed Report abuse Latest News: Rifle Reveal

9 comments by Lanim on Dec 10th, 2014

Welcome Traveller...

... to another Eden Star update! Today we are delving into the weapons blueprints again, more specifically the Rifle blueprint, currently known as “The super awesome alien blaster ray” internally. As with the pistol, all slug weaponry is a design choice implemented for those who just want a good old fashioned way of slinging lead down range, but they are also a specific reminder that the matter manipulating material; Teslinium, is a finite resource, used for only a few specific tasks due to its extreme rarity and reveared value. Teslinium is marked by the Paladins as a sacred source of power and is the defining factor that helped save humanity from near extinction.

Teslinium shards are often crafted into Spire grade Mata-Tools (Remote Manipulation Devices) and earned by the highest class of Pioneers of the migration fleet providing almost god-like powers of matter manipulation. Pioneers are augmented humans, mutated in order to wield Spire grade technology and cerebral enough to project their consciousness into replicant surrogate cyborg shells. These surrogates are equipped with Mata-Tool/RMD's, used to manipulate matter and harness energy for both creative and terribly destructive means. This provides Pioneers with the ultimate power to craft and change the world around them. Teslinium is in short supply as it is primarily used to power interstellar travel. When used for such feats, it is no longer an almost perpetual energy source, but instead a finite and valuable resource with no specific origin, only found scattered throughout the universe.

Therefore, think of RMD Teslinium technology as new and in its infancy. Slug weaponry still exists, is cheap and is here to stay, but so does augmented tech... Such as Teslinium reaper clips; a Faazah Corp, blueprint and also Kinetic seeker rounds by Aeon Systems... All of these are Lore based additions that the team want to add as development progresses...

So, back to the gunz!

As with our other physical weapon Blueprints, the grand vision for Rifles is a level of customisation delivered by crafting different component Blueprint parts. Please note: in the first early access release of the game, the modular weapon crafting feature WILL NOT YET BE AVAILABLE but you will definitely be able to craft the rifle as a single/whole item. Customisation and modularity comes later!

AeonRifle

Throughout the design process we went through many iterations for the modular rifle blueprint system aesthetic. Each component’s size, colour and shape would need to feel unique yet act like a modular part to fit with components from a different blueprint. Each part would also need to be balanced, considering mechanics such as rate of fire, reticle design, spread, zoom or sight enhancement and the amount and type of damage it can do. The first version of the compiled Rifle that you see in the video, and available to craft in the early access release as a single item, is the compiled Aeon Systems Stock (inc. Grip), Top Rail, Firing System (Energy/Ammo Source) and Barrel.

AeonRifleDev

Although there is still some balancing tweaks to do, this weapon really has come a long way and we are really happy with the (almost) finished result. For the rifles we wanted to put a futuristic spin on what is essentially a traditional weapon, which meant taking a look a lot of different weapons, much in the same way as our pistol. Everything from SMGs to LMGs, from video games to books were used in our research. From recoil to bullet spread and range, we wanted the weapon to feels as good as it looks. This setup has a three round burst fire with a 1.5x Zoom and 30 rounds in the clip. It fires almost as quickly as you can pull the trigger allowing you to lay waste to all that stand in your way with a well placed shot!

This is still a work in progress so remember to stay tuned for further details in future posts, and until then, happy hunting!

If you like what you see, please vote for us as Indie of The Year by clicking the button above ^
Leave us a comment and let us know your feedback!

Thanks again for your support!

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As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here! Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (10 - 20 of 84)
sammy0094
sammy0094 May 11 2014, 1:51am says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
NaikJoy
NaikJoy Mar 2 2014, 6:58am says:

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 2 2014, 8:11pm replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes   reply to comment
NaikJoy
NaikJoy Mar 3 2014, 6:44am replied:

:D yep.. or Eden Star or this
Indiedb.com

Please look at this and tell me that its awesome :D

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 3 2014, 7:49am replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote   reply to comment
NaikJoy
NaikJoy Mar 3 2014, 3:45pm replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote   reply to comment
NaikJoy
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
TheSparrowsJourney
TheSparrowsJourney Feb 23 2014, 7:15pm says:

This game has a lot of potential, here's my first impressions:

Youtube.com

+4 votes     reply to comment
Jonny_T Creator
Jonny_T Feb 23 2014, 8:40pm replied:

Many thanks Sparrow!

+1 vote   reply to comment
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