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0 comments by clarky006 on Jul 27th, 2015

July DevUpdate 4

Greetings Pioneers!

Today we’re bringing you another update on what the team have been working on this past week as we push for our next release version. The glorious battle to get an updated and stable build out to you continues!

In case you're wondering where all the pretty stuff went from other posts, we’ve unfortunately had technical issues with our service provider (sad face). So our previous updates on steam might be temporarily imageless for a little while.

Luckily however (happy face) we have a super secret backup place for linking our images! So we’ll be fixing previous news announcements very soon :D Take it away Lee..

Lee - Technical Director

Most of my time this week has been dealing with issues caused by the recent engine upgrade. I think we have fixed most of the bugs related to this now, but it was something we couldn’t avoid.

Matt - Art Director

It’s the week of the Triffids… I’ve been developing one of our new weird and wonderful Flora over the last few days, with multiple heads. Behold.

Tristan - Senior Developer

After my recent success in the grasslands of Mongolia I have decided to make POWER my next goal... Ok so what I really mean is I am working on the new power system to keep up with all those turrets people keep building because everyone knows the best offence is a good defence. Please note I often tell people the best defence is a good offence it pretty much depends on if I am working on offence or defence.

Ricky - Developer

I’ve got all the Power System UI, Build Menu, FOV Scaling, Converting to UMG, and debugging up to reasonable levels this week so they can be used and tested soon. Multi-tasking like a boss.

Gav - Concept Artist

We’ve got lots of orthographics in the works while we also develop concepts for utility structures. We’re also looking to stream some of my day-to-day work flow for any budding concept designers out there and I’ll be on hand to answer any questions you might have or give some feedback on your concept art portfolio. I’m also excited to break some interesting developments for all you savvy artists but I won’t promise anything just yet, except that I will promise not to make any promises apart from this one I’m making right now. PEACE!

Carlos - Developer

For the most part I’ve been focusing on converting our current HUD into UMG, which allows us to turn post-process effects in the world without affecting the HUD. I’ve also been working on the FOV change implementation and fixing bugs that have been caused by the engine update.

Marcin - Designer

This week, besides ironing out a few bugs with Hives and Holograms, I have been mainly working on the navigation system and physics. Those 2 systems by themselves are usually enough to give you a headache, but combined... believe me, they make for a hell of a week. In any case I have something rather flashy to show you this time. The implementation of the area of effect physics allowed me to work on an IKA feature that we had been planning for a while now, the Unstable Vortex.


Chris - Designer

Over the past week I have been helping debug the our next update release focusing AI and our new interactive foliage. I also performed tests to validity of increasing the amount of apex structures we can have across the whole game. lastly towards the end of the week I have been concentrating on getting the new swamp area up to a high standard before passing it over to the artists.

Joe - Environment Artist

Over the past week I’ve mainly been refactoring the assets for the new Swamp biome which will be compatible with our Multiplayer tree and Foliage instancing systems. I have also finished new prototype visuals for forests/jungles.

Andy - Lead QA

This week I’ve been mostly testing the new AI perception component. New engine update means new bugs which keeps me busy. We also had a birthday in the office, our wonderful level designer Chris turned 21 again so we celebrated with cake. ;)

Yves - Senior Developer

Do you enjoy hitting things with objects made of advanced materials? yes you say? Well good, because this week I’ve been improving and refactoring a new melee system for Multiplayer, squashing bugs together with a friend has never been so satisfying.

Lastly, you can keep an eye on our more immediate progress with our Public Trello Board

Happy hunting!

- Team Flix

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Post comment Comments  (10 - 20 of 109)
Lord_Midas
Lord_Midas Mar 12 2015, 3:50pm says:

Met Kyle and Andy at Razzed 2015 today. Top lads.
I remember seeming Eden Star at EGX 2013 and it was very minimal. 'Tron like' they called it. Now it's a lush, and frankly beautiful, world. It plays smoothly and has some surprises (the mad Glove of Awesome flinging of creepy wazznames into trees is brilliant). Looking forward to the guys filling the world with even more critters.
What I saw was very polished and very impressive for the work of a dozen or so peeps. Keep up the excellent work.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Mar 19 2015, 11:53am replied:

Hi Lord_Midas, many thanks good sir! :)

'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.

Thanks again!

+1 vote   reply to comment
Se7enSLAYER
Se7enSLAYER Mar 8 2015, 7:46am says:

I've had this game now for a few days. Got 4 eden kits up and running, found 3 of them. This game is easy as hell. A much less derpy minecraft.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 8 2015, 8:51pm replied:

Thanks SLAYER!

Looking forward to the next update, it'll have far more to do in it and a lot more balanced AI.

Share your thoughts and suggestions in the forums!

+1 vote   reply to comment
Jetcutter
Jetcutter Jan 30 2015, 10:37pm says:

The new build is Wonderful!, I however cannot seem to find the eden pack..
Am I missing a beacon or is my understanding of the interface convoluted?
No "M" map button concerns me.
That said, Had a wonderful run, just need more navigational tools. Or I dont see them.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Jan 31 2015, 4:05am replied:

Hi Jet, it's early days still so there's no map yet, however if you look on the cumpass at the top of the screen, there will be a bright yellow marker that shows where your Eden Kit is!

At the start of the game there is a short placeholder Cutscene that shows debris falling through the atmosphere - follow the pillar of smoke :) you'll find it. There may also be a few other places to check also...

+2 votes   reply to comment
Jetcutter
Jetcutter Jan 31 2015, 7:47am replied:

Thanks Johnny, I saw the yellow indicator, though it never seemed to trans pond to the terrain.
I will give it another go this morning.
Thanks for the speedy reply.

+3 votes     reply to comment
=Dre@meR-
=Dre@meR- Jan 29 2015, 4:53pm says:

I'm untested. But since nearly no game fulfill promises in early access, I can't trust my money before release.

Hope you will be an exception.

Still, until the release.

+2 votes     reply to comment
clarky006 Creator
clarky006 Jan 30 2015, 8:37pm replied:

Hi Dreamer, thanks for the comment :) We hope so too. Our aim is to make the game the best it can be through Early Access.

Keep watching videos and other players responses to Eden Star in the mean time, and hopefully you will like the features we have in there already.

Is there anything in the game you're looking forward to seeing in particular? We would love to hear from you about it! :)

+2 votes   reply to comment
Thaiauxn
Thaiauxn Jan 24 2015, 12:11am says:

Still excited as hell to play this. Love every new post.

+2 votes     reply to comment
DoctorSpanky
DoctorSpanky Jan 23 2015, 4:04pm says:

Tempted to pick up the Unreal 4 Pre-Alpha on the 30th but I'm not sure if I'll be able to run it, my specs are:

AMD Radeon HD 7800 Series (need to upgrade and want to invest in something good but can't afford to for a while)
Vram 4GB
Intel Core i7-3820 CPU @ 3.60GHz
Ram: 16 GB
(and OS Windows7 SP1)

As much as I don't mind having to lower the settings I got to try the Unreal 3 Demo before and no matter how I changed the settings around it had some bad fps/lag, which now has got me worried for purchasing the Unreal 4 Alpha as much as I am very interested in Eden Star though.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Jan 23 2015, 6:14pm replied:

Hi Emiya,

If you have the UE3 demo you will have access to the UE4 builds and beyond! Although we cannot guarantee that it will work on all systems at this stage, if the Radeon HD7800 is equivelant to the Nvidia GTX650 then it is a card we will aim to support as soon as possible. The rest of your spec should be more than capable as we are currently run a minimum of i5 with 8GB of Ram.

+1 vote   reply to comment
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Eden Star
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Released Jan 30, 2015
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